Files
2014-08-20 16:15:02 +08:00

63 lines
1.6 KiB
C++

//
// GameLayer_Resource.h
// OnceAgain
//
// Created by mac on 14-3-25.
//
//
#ifndef __OnceAgain__GameLayer_Resource__
#define __OnceAgain__GameLayer_Resource__
#include "cocos2d.h"
#include "CocosGUI.h"
#include "cocos-ext.h"
#include "SimpleAudioEngine.h"
#include "GameLayer_Base.h"
#include "GameCommon.h"
//添加命名空间
USING_NS_CC_EXT;
USING_NS_CC;
class GameLayer_Resource : public GameLayer_Base
{
DECLARE_DLG_ID();
public:
virtual void onEnter();
virtual bool init(void);
virtual void setVisible(bool visible);
~GameLayer_Resource(void);
GameLayer_Resource(void){};
CREATE_FUNC(GameLayer_Resource);
void reSetGoldNum(long num);
void reSetDiamondNum(long num);
void reSetLv(int num, float persent);
//添加增加金币方法
void addGoldCallback(CCObject* target, SEL_CallFuncO callfun);
//添加增加钻石
void addDiamondCallback(CCObject* target, SEL_CallFuncO callfun);
virtual bool onPackageFilter(void *pDataPkg);
private:
UILayer* gameResource;
CCSprite* getSpriteByScore(long score);
CCSprite* getLvByNum(int num);
CCSprite* getLvPrecentageNumber(int num);
// //点击确定按钮.
// void sureBtnCallback(CCObject* pSender);
//点击增加金币
// void addGoldCallback(CCObject* pSender);
CCSprite* goldNum;
CCSprite* diamondNum;
CCSprite* lvNum;
CCSprite* lvPrecentage;
void reSetLvPrecentageNumber(int num);
};
#endif /* defined(__OnceAgain__GameLayer_Resource__) */