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2014-08-20 16:15:02 +08:00

43 lines
1.1 KiB
C

//
// GameShare_Property.h
// OnceAgain
//
// Created by mac on 14-2-28.
//
//
#ifndef __OnceAgain__GameShare_Property__
#define __OnceAgain__GameShare_Property__
struct sGameProperty
{
int historyscore; //历史最高分;
int highestscore; //本周最高分.
int totolscore; //最终总分.
int playermoney; //玩家总金币.
int levelrewardvalue; //升级奖励。
int playerexp; //玩家总经验.
int addexp; //增加的经验.
int addmoney; //增加的钱
int playerlevel; //游戏结束等级
int levelrewardtype; //游戏升级奖励类型.
float leveladdscore; //游戏分数增加比率.
int prescore; //游戏结束时候的分数.
};
enum e_GameType
{
Game_Null = 0,
Game_Memory = 1, //记忆
Game_Jelly = 2, //合体消除
Game_Fruit = 3, //宝石连线
Game_Link = 4, //快速配对
Game_TaiKo = 5, //音乐达人
Game_SanXiao = 6, //三消达人
Game_Cir = 7,
};
#endif /* defined(__OnceAgain__GameShare_Property__) */