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https://github.com/wu736139669/SmallGame_Cocos2dx.git
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55 lines
1.0 KiB
C++
55 lines
1.0 KiB
C++
//
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// Game_Rice.h
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// OnceAgain
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//
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// Created by mac on 14-3-5.
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//
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//
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#ifndef __OnceAgain__GameSprite_Rice__
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#define __OnceAgain__GameSprite_Rice__
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#include "cocos2d.h"
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#include "platform/CCPlatformMacros.h"
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#include "GameShare_Texture.h"
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#include "Constant.h"
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USING_NS_CC;
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class GameSprite_Rice : public CCSprite
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{
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public:
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//有动画效果的饭。
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virtual bool init();
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GameSprite_Rice(void){};
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~GameSprite_Rice();
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void setTarget(CCObject *rec, SEL_MenuHandler selector);
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CREATE_FUNC(GameSprite_Rice);
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bool addOneRice(void);
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bool reduceOneRice(void);
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private:
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CC_PROPERTY(int, riceNum, RiceNum);
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int addRiceTime;
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long nowTime;
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void timeUpdate(float dt);
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long getCurrentTime();
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};
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class RiceSprite : public CCSprite{
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public:
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virtual bool init();
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RiceSprite(void){};
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~RiceSprite();
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CREATE_FUNC(RiceSprite);
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private:
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void showAction(float dt=1.0);
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};
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#endif /* defined(__OnceAgain__GameSprite_Rice__) */
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