Files
2014-08-20 16:15:02 +08:00

55 lines
1.0 KiB
C++

//
// Game_Rice.h
// OnceAgain
//
// Created by mac on 14-3-5.
//
//
#ifndef __OnceAgain__GameSprite_Rice__
#define __OnceAgain__GameSprite_Rice__
#include "cocos2d.h"
#include "platform/CCPlatformMacros.h"
#include "GameShare_Texture.h"
#include "Constant.h"
USING_NS_CC;
class GameSprite_Rice : public CCSprite
{
public:
//有动画效果的饭。
virtual bool init();
GameSprite_Rice(void){};
~GameSprite_Rice();
void setTarget(CCObject *rec, SEL_MenuHandler selector);
CREATE_FUNC(GameSprite_Rice);
bool addOneRice(void);
bool reduceOneRice(void);
private:
CC_PROPERTY(int, riceNum, RiceNum);
int addRiceTime;
long nowTime;
void timeUpdate(float dt);
long getCurrentTime();
};
class RiceSprite : public CCSprite{
public:
virtual bool init();
RiceSprite(void){};
~RiceSprite();
CREATE_FUNC(RiceSprite);
private:
void showAction(float dt=1.0);
};
#endif /* defined(__OnceAgain__GameSprite_Rice__) */