mirror of
https://github.com/wu736139669/SmallGame_Cocos2dx.git
synced 2026-08-06 06:41:44 +00:00
56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
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#include "RightTouchScene.h"
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#include "RTTouchLayer.h"
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#include "RTItemLayer.h"
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USING_NS_CC;
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bool CRTTouchLayer::init()
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{
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// this->setTouchEnabled(true);
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return true;
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}
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CRightTouchScene* CRTTouchLayer::getGameScene()
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{
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return (CRightTouchScene*)this->getParent();
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}
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bool CRTTouchLayer::ccTouchBegan(CCTouch* touch, CCEvent* event)
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{
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return true;
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}
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void CRTTouchLayer::ccTouchMoved(CCTouch* touch, CCEvent* event)
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{
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}
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void CRTTouchLayer::ccTouchEnded(CCTouch* touch, CCEvent* event)
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{
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this->getGameScene()->getItemLayer()->click( touch);
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}
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// void CRTTouchLayer::registerWithTouchDispatcher()
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// {
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// //CCDirector* pDirector = CCDirector::sharedDirector();
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// //pDirector->getTouchDispatcher()->addTargetedDelegate(this, kCCMenuHandlerPriority + 1, true);
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// }
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void CRTTouchLayer::setTouchEnabled(bool flag)
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{
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if (m_bTouchEnabled != flag){
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m_bTouchEnabled = flag;
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if(flag){
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CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, 0, true);
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}else{
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CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(this);
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}
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}
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}
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void CRTTouchLayer::onEnter()
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{
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setTouchEnabled(true);
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}
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void CRTTouchLayer::onExit()
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{
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setTouchEnabled(false);
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}
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CCPoint CRTTouchLayer::locationFromTouch(CCTouch* touch)
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{
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//把点从UI坐标系转到GL坐标系
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return CCDirector::sharedDirector()->convertToGL(touch->getLocationInView());
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} |