mirror of
https://github.com/wu736139669/SmallGame_Cocos2dx.git
synced 2026-08-06 06:41:44 +00:00
146 lines
4.9 KiB
C++
146 lines
4.9 KiB
C++
//#include "StaticData.h"
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#include "RightTouchScene.h"
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#include "RTItemLayer.h"
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#include "SimpleAudioEngine.h"
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#include "AudioHelper.h"
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#include "AudioDefine.h"
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#include "SpriteFrameManage.h"
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USING_NS_CC;
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void CRightTouchScene::preloadResources()
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{
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CCSpriteFrameManage::getInstance()->addSpriteFramesWithFile("right_touch/right_touch0.plist");
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// int frameCount = STATIC_DATA_INT("fish_frame_count");
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// for (int type = k_Fish_Type_Red; type < k_Fish_Type_Count; type++) {
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// CCArray* spriteFrames = CCArray::createWithCapacity(frameCount);
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// for(int i = 0;i < frameCount;i++){
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// CCString* filename = CCString::createWithFormat(STATIC_DATA_STRING("fish_frame_name_format"),type,i);
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// CCSpriteFrame* spriteFrame = CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(filename->getCString());
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// spriteFrames->addObject(spriteFrame);
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// }
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// CCAnimation* fishAnimation = CCAnimation::createWithSpriteFrames(spriteFrames);
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// fishAnimation->setDelayPerUnit(STATIC_DATA_FLOAT("fish_frame_delay"));
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// CCString* animationName = CCString::createWithFormat(STATIC_DATA_STRING("fish_animation"), type);
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// CCAnimationCache::sharedAnimationCache()->addAnimation(fishAnimation, animationName->getCString());
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// }
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//FishingJoyData::sharedFishingJoyData();
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//PersonalAudioEngine::sharedEngine();
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}
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void CRightTouchScene::onEnterTransitionDidFinish()
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{
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CCScene::onEnterTransitionDidFinish();
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//CAudioHelper::playBackgroundSound(eSoundTypeRightTouchBackground);
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}
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void CRightTouchScene::onExit()
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{
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CCScene::onExit();
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CAudioHelper::stopBackgroundSound();
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}
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bool CRightTouchScene::init()
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{
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preloadResources();
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if(CCScene::init()){
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// mpBgLayer = CRTBgLayer::create();
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//this->addChild(mpBgLayer);
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mpItemLayer = CRTItemLayer::create();
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this->addChild(mpItemLayer);
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//
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// _cannonLayer = CannonLayer::create();
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// this->addChild(_cannonLayer);
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// _panelLayer = PanelLayer::create();
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// this->addChild(_panelLayer);
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// _menuLayer = MenuLayer::create();
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// CC_SAFE_RETAIN(_menuLayer);
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// mpTouchLayer = CRTTouchLayer::create();
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//this->addChild(mpTouchLayer);
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this->scheduleUpdate();
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return true;
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}
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return false;
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}
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void CRightTouchScene::pause()
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{
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//PersonalAudioEngine::sharedEngine()->pauseBackgroundMusic();
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//PersonalAudioEngine::sharedEngine()->playEffect(STATIC_DATA_STRING("sound_button"));
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CocosDenshion::SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
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this->operateAllSchedulerAndActions(this, eOperatePause);
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mpTouchLayer->setTouchEnabled(false);
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// this->addChild(_menuLayer);
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}
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void CRightTouchScene::resume()
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{
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this->operateAllSchedulerAndActions(this, eOperateResume);
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CocosDenshion::SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
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//PersonalAudioEngine::sharedEngine()->resumeBackgroundMusic();
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// this->removeChild(_menuLayer, false);
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mpTouchLayer->setTouchEnabled(true);
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}
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void CRightTouchScene::operateAllSchedulerAndActions(cocos2d::CCNode* node, EOperateFlag flag)
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{
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if(node->isRunning()){
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switch (flag) {
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case eOperatePause:
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node->pauseSchedulerAndActions();
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break;
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case eOperateResume:
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node->resumeSchedulerAndActions();
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break;
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default:
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break;
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}
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CCArray* array = node->getChildren();
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if(array != NULL && array->count()>0){
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CCObject* iterator;
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CCARRAY_FOREACH(array, iterator){
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CCNode* child = (CCNode*)iterator;
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this->operateAllSchedulerAndActions(child, flag);
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}
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}
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}
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}
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void CRightTouchScene::sound()
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{
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// bool flag = FishingJoyData::sharedFishingJoyData()->getSoundVolume()>0;
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//PersonalAudioEngine::sharedEngine()->setEffectsVolume(!flag);
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}
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void CRightTouchScene::music()
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{
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//bool flag = FishingJoyData::sharedFishingJoyData()->getMusicVolume()>0;
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//PersonalAudioEngine::sharedEngine()->setBackgroundMusicVolume(!flag);
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}
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void CRightTouchScene::reset()
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{
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}
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void CRightTouchScene::transToMainMenu()
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{
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}
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CRightTouchScene::~CRightTouchScene()
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{
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//CC_SAFE_RELEASE(_menuLayer);
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}
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void CRightTouchScene::update(float delta)
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{
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if(mpItemLayer)
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mpItemLayer->updateData(delta);
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}
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//void CRightTouchScene::alterGold(int delta)
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//{
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//FishingJoyData::sharedFishingJoyData()->alterGold(delta);
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//_panelLayer->getGoldCounterLayer()->setNumber(FishingJoyData::sharedFishingJoyData()->getGold());
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//}
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void CRightTouchScene::scheduleTimeUp()
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{
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//this->alterGold(STATIC_DATA_INT("recovery_gold"));
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}
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