Files
2014-08-20 16:15:02 +08:00

1136 lines
45 KiB
C++

//
// Scene_GameItem.cpp
// OnceAgain
//
// Created by mac on 14-3-21.
//
//
#include "Scene_GameItem.h"
#include "Gamelist.h"
#include "StringUtil.h"
#include "PlayerInfoManager.h"
#include "GameLayer_ItemStrong.h"
#include "GameInfoManager.h"
#include "StrengthenManager.h"
#include "RightTouchDefine.h"
#include "CsvStringData.h"
#include "GameLayer_Tag.h"
#include "NetPacket.h"
#include "MsgDefine.h"
#include "GameItemManager.h"
#include "DialogManager.h"
#include "FruitData.h"
#include "TimeUtil.h"
#include "TaikoDefine.h"
#include "DataManager.h"
#include "GameLayerGameRank.h"
#include "FriendManager.h"
#include "GameMedalLayer.h"
#include "InfoSysManager.h"
#include "GameLayerChallenge.h"
#include "SpriteFrameManage.h"
#include "PkSysManager.h"
#include "GameLayerPkBar.h"
#include "XQDate.h"
#include "JudgeMedalGet.h"
#include "NetCallBack.h"
IMPLEMENT_DLG_ID(Scene_GameItem,GameItem_Tag);
enum LayerTag{
PkLayerTag = 10000,
AniLayerTag = 10001
};
enum Item_Btn
{
Btn_1 = 0,
Btn_2 ,
Btn_3 ,
Btn_4
};
Scene_GameItem::Scene_GameItem()
{
ul = NULL;
lvImg1 = NULL;
lvImg2 = NULL;
lvImg3 = NULL;
gameLayer_Strong = NULL;
returnBtn = NULL;
rankBtn = NULL;
taskBtn = NULL;
}
enum EGameItemTag
{
eGameItemTagBg = 20,
eGameItemTagBgTop,
};
Scene_GameItem::~Scene_GameItem()
{
// this->release();
// CC_SAFE_RELEASE(layer);
GUIReader::shareReader()->purgeGUIReader();
DictionaryHelper::shareHelper()->purgeDictionaryHelper();
ActionManager::shareManager()->purgeActionManager();
}
CCScene* Scene_GameItem::scene()
{
// 'scene' auto release memory
CCScene *scene = CCScene::create();
// 'layer' auto release memory
// Scene_GameItem *layer = Scene_GameItem::create();
auto layer = GetDlgPtr(Scene_GameItem);
scene->addChild(layer);
return scene;
}
void Scene_GameItem::onEnter()
{
CCLayer::onEnter();
this->initData();
//隐藏pk界面
this->setPkView(false);
CCSprite* pSpriteBG = (CCSprite*)getChildByTag(eGameItemTagBg);
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
//pSpriteBG->setPosition(ccp(visibleSize.width/2 , pSpriteBG->getContentSize().height/2 + origin.y));
char str1[100]={0};
switch(GameShare_Global::shareGlobal()->gameType)
{
case 1:
sprintf(str1,"GameSceneBg1.json");
break;
case Game_Jelly:
sprintf(str1,"GameSceneBg2.json");
break;
case Game_Fruit:
sprintf(str1,"GameSceneBg3.json");
break;
case Game_Link:
sprintf(str1,"GameSceneBg4.json");
break;
case Game_TaiKo:
sprintf(str1,"GameSceneBg5.json");
break;
case Game_Cir:
sprintf(str1,"GameSceneBg1.json");
break;
default:
break;
}
UILayer* ul = UILayer::create();
auto myLayout = dynamic_cast<Layout*>(GUIReader::shareReader()->widgetFromJsonFile(CStringUtil::convertToUIResPath(str1).c_str()));
ul->addWidget(myLayout);
this->addChild(ul, 0, 100);
ul->setTouchEnabled(false);
int nGameType = GameShare_Global::shareGlobal()->gameType;
if (nGameType==1)
{
UIImageView* pHill = dynamic_cast<UIImageView*>(ul->getWidgetByName("san"));
UIImageView* pHill2 = dynamic_cast<UIImageView*>(ul->getWidgetByName("san2"));
//CCActionInterval* actionTo = CCScaleTo::create(2.0f, 0.5f);
CCActionInterval* actionBy = CCScaleBy::create(1.0f, 1.0f, 1.1f);
CCActionInterval* actionBy2 = CCScaleBy::create(1.0f, 1.1f, 1.0f);
CCFiniteTimeAction* seq = CCSequence::create(actionBy, actionBy->reverse(),NULL);
CCActionInterval * repeatForever =CCRepeatForever::create((CCActionInterval* )seq);
CCFiniteTimeAction* seq1 = CCSequence::create(actionBy2, actionBy2->reverse(),NULL);
CCActionInterval * repeatForever2 =CCRepeatForever::create((CCActionInterval* )seq1);
pHill->runAction(repeatForever);
pHill2->runAction(repeatForever2);
}
else if (nGameType==2)
{
UIImageView* pCloud = dynamic_cast<UIImageView*>(ul->getWidgetByName("yun2"));
UIImageView* pCloud2 = dynamic_cast<UIImageView*>(ul->getWidgetByName("yun3"));
CCActionInterval* actionBy = CCScaleBy::create(1.5f, 1.2f, 1.0f);
CCActionInterval* actionBy2 = CCScaleBy::create(1.5f, 1.2f, 1.0f);
CCFiniteTimeAction* seq1 = CCSequence::create(actionBy, actionBy->reverse(),NULL);
CCFiniteTimeAction* seq2 = CCSequence::create(actionBy2, actionBy2->reverse(),NULL);
CCActionInterval * repeatForever1 =CCRepeatForever::create((CCActionInterval* )seq1);
CCActionInterval * repeatForever2 =CCRepeatForever::create((CCActionInterval* )seq2);
pCloud->runAction(repeatForever1);
pCloud2->runAction(repeatForever2);
}
else if (nGameType==3)
{
UIImageView* pSugar = dynamic_cast<UIImageView*>(ul->getWidgetByName("Image_15"));
UIImageView* pSugar1 = dynamic_cast<UIImageView*>(ul->getWidgetByName("Image_20"));
CCRotateBy* actionBy2 = CCRotateBy::create(1.5f, -25.0f, -25.0f);
CCRotateBy* actionBy1 = CCRotateBy::create(1.5f, -25.0f, -25.0f);
CCFiniteTimeAction* seq1 = CCSequence::create(actionBy2, actionBy2->reverse(), NULL);
CCFiniteTimeAction* seq2 = CCSequence::create(actionBy1, actionBy1->reverse(), NULL);
CCActionInterval * repeatForever1 =CCRepeatForever::create((CCActionInterval* )seq1);
CCActionInterval * repeatForever2 =CCRepeatForever::create((CCActionInterval* )seq2);
pSugar->runAction(repeatForever1);
pSugar1->runAction(repeatForever2);
//星星
UIImageView* pXx1 = dynamic_cast<UIImageView*>(ul->getWidgetByName("Image_23"));
UIImageView* pXx2 = dynamic_cast<UIImageView*>(ul->getWidgetByName("Image_32"));
UIImageView* pXx3 = dynamic_cast<UIImageView*>(ul->getWidgetByName("Image_35"));
UIImageView* pXx4 = dynamic_cast<UIImageView*>(ul->getWidgetByName("Image_39"));
CCActionInterval* actionBy3 = CCScaleBy::create(1.2f, 1.3f, 1.3f);
CCActionInterval* actionBy4 = CCScaleBy::create(1.2f, 1.3f, 1.3f);
CCActionInterval* actionBy5 = CCScaleBy::create(1.2f, 1.3f, 1.3f);
CCActionInterval* actionBy6 = CCScaleBy::create(1.2f, 1.3f, 1.3f);
CCFiniteTimeAction* seq3 = CCSequence::create(actionBy3, actionBy3->reverse(),NULL);
CCFiniteTimeAction* seq4 = CCSequence::create(actionBy4, actionBy4->reverse(),NULL);
CCFiniteTimeAction* seq5 = CCSequence::create(actionBy5, actionBy5->reverse(),NULL);
CCFiniteTimeAction* seq6 = CCSequence::create(actionBy6, actionBy6->reverse(),NULL);
CCActionInterval * repeatForever3 =CCRepeatForever::create((CCActionInterval* )seq3);
CCActionInterval * repeatForever4 =CCRepeatForever::create((CCActionInterval* )seq4);
CCActionInterval * repeatForever5 =CCRepeatForever::create((CCActionInterval* )seq5);
CCActionInterval * repeatForever6 =CCRepeatForever::create((CCActionInterval* )seq6);
//pCloud->runAction(repeatForever1);
pXx1->runAction(repeatForever3);
pXx2->runAction(repeatForever4);
pXx3->runAction(repeatForever5);
pXx4->runAction(repeatForever6);
}
else if (nGameType==4)
{
UIImageView* pTree = dynamic_cast<UIImageView*>(ul->getWidgetByName("Image_8"));
UIImageView* pTree1 = dynamic_cast<UIImageView*>(ul->getWidgetByName("Image_13"));
//CCActionInterval* actionTo = CCScaleTo::create(2.0f, 0.5f);
CCActionInterval* actionBy = CCScaleBy::create(1.0f, 1.0f, 1.1f);
CCActionInterval* actionBy2 = CCScaleBy::create(1.0f, 1.0f, 1.1f);
CCFiniteTimeAction* seq = CCSequence::create(actionBy, actionBy->reverse(),NULL);
CCActionInterval * repeatForever =CCRepeatForever::create((CCActionInterval* )seq);
CCFiniteTimeAction* seq1 = CCSequence::create(actionBy2, actionBy2->reverse(),NULL);
CCActionInterval * repeatForever2 =CCRepeatForever::create((CCActionInterval* )seq1);
pTree->runAction(repeatForever);
pTree1->runAction(repeatForever2);
}
else if (nGameType ==5)
{
UIImageView* pXx1 = dynamic_cast<UIImageView*>(ul->getWidgetByName("Image_38"));
UIImageView* pXx2 = dynamic_cast<UIImageView*>(ul->getWidgetByName("Image_41"));
CCActionInterval* actionBy = CCScaleBy::create(1.0f, 0.5f, 0.5f);
CCActionInterval* actionBy2 = CCScaleBy::create(1.0f, 0.5f, 0.5f);
CCFiniteTimeAction* seq = CCSequence::create(actionBy, actionBy->reverse(),NULL);
CCActionInterval * repeatForever =CCRepeatForever::create((CCActionInterval* )seq);
CCFiniteTimeAction* seq1 = CCSequence::create(actionBy2, actionBy2->reverse(),NULL);
CCActionInterval * repeatForever2 =CCRepeatForever::create((CCActionInterval* )seq1);
pXx1->runAction(repeatForever);
pXx2->runAction(repeatForever2);
UIImageView* pUFO1 = dynamic_cast<UIImageView*>(ul->getWidgetByName("Image_15"));
UIImageView* pUFO2 = dynamic_cast<UIImageView*>(ul->getWidgetByName("Image_21"));
CCMoveBy* act1 = CCMoveBy::create(2.0, ccp(0, -25));
CCMoveBy* act2 = CCMoveBy::create(1.0, ccp(0, 25));
CCFiniteTimeAction* seq3 = CCSequence::create(act1, act1->reverse(),NULL);
CCFiniteTimeAction* seq4 = CCSequence::create(act2, act2->reverse(),NULL);
CCActionInterval * repeatForever3 =CCRepeatForever::create((CCActionInterval* )seq3);
CCActionInterval * repeatForever4 =CCRepeatForever::create((CCActionInterval* )seq4);
pUFO1->runAction(repeatForever3);
pUFO2->runAction(repeatForever4);
}
if(nGameType ==2||nGameType ==3||nGameType ==4)
{
UIImageView* pMg1 = dynamic_cast<UIImageView*>(ul->getWidgetByName("mg1"));
UIImageView* pMg2 = dynamic_cast<UIImageView*>(ul->getWidgetByName("mg2"));
UIImageView* pMg3 = dynamic_cast<UIImageView*>(ul->getWidgetByName("mg3"));
CCActionInterval* actionBy10 = CCScaleBy::create(1.0f, 1.0f, 1.3f);
CCActionInterval* actionBy11 = CCScaleBy::create(1.0f, 1.0f, 1.3f);
CCActionInterval * actionBy12 = CCSkewTo::create(1, 8, 8);
CCActionInterval * actionBy13 = CCSkewTo::create(1, 0, 0);
CCActionInterval * actionBy14 = CCSkewTo::create(1, -8, -8);
CCFiniteTimeAction* seq10 = CCSequence::create(actionBy10, actionBy10->reverse(),NULL);
CCActionInterval * repeatForever10 =CCRepeatForever::create((CCActionInterval* )seq10);
CCFiniteTimeAction* seq11 = CCSequence::create(actionBy11, actionBy11->reverse(),NULL);
CCActionInterval * repeatForever11 =CCRepeatForever::create((CCActionInterval* )seq11);
CCFiniteTimeAction* seq12 = CCSequence::create(actionBy12, actionBy13,actionBy14,NULL);
CCActionInterval * repeatForever12 =CCRepeatForever::create((CCActionInterval* )seq12);
pMg1->runAction(repeatForever10);
pMg2->runAction(repeatForever11);
pMg3->runAction(repeatForever12);
}
//
CCSprite* pAniSp = (CCSprite*)getChildByTag(AniLayerTag);
pAniSp->stopAllActions();
CCAnimation* pAni1 = CCAnimation::create();
CCString str;
for (int i = 1; i <= 4; ++i){
str.initWithFormat("role/pig_tl/%d.png",i);
pAni1->addSpriteFrameWithFileName(str.getCString());
}
pAni1->setDelayPerUnit(0.15f);
pAni1->setLoops(1);
CCActionInterval* pSeq = CCSequence::create(CCFlipX::create(false),CCAnimate::create(pAni1),CCFlipX::create(true),CCAnimate::create(pAni1),NULL);
pAniSp->runAction(CCRepeatForever::create(pSeq));
pAniSp->setPosition(ccp(visibleSize.width/2 + 20,visibleSize.height - pAniSp->getContentSize().height/2 - 93 + 19 -26));
}
void Scene_GameItem::onEnterTransitionDidFinish()
{
GameLayer_Base::onEnterTransitionDidFinish();
//JudgeMedalGet::isMedalInfoHave(GameShare_Global::shareGlobal()->gameType, this, coco_myevent(Scene_GameItem::MedalInfoBack));
CTaskMan::sharedInstance().requestDayTasklst();
}
void Scene_GameItem::MedalInfoBack(CCObject* p)
{
CCLOG("medalinfoget");
}
void Scene_GameItem::initData()
{
needGold = 0;
//设置饭
UILabel* riceNumLabel = dynamic_cast<UILabel*>(ul->getWidgetByName("RiceNum"));
int i = CPlayerInfoMan::sharedInstance().getPlayerInfo().nPower;
if(i>=5)
{
riceNumLabel->setText("MAX");
riceNumLabel->setScale(0.8f);
}else{
CCString riceNum;
riceNum.initWithFormat("%d",CPlayerInfoMan::sharedInstance().getPlayerInfo().nPower);
riceNumLabel->setText(riceNum.getCString());
}
//装备等级.
this->setLvNum();
//重置道具.
for (int i=0; i<4; i++) {
CCString imgStr;
imgStr.initWithFormat("IsSelectImg_%d",i+1);
UIImageView* img = dynamic_cast<UIImageView*>(ul->getWidgetByName(imgStr.getCString()));
img->setVisible(false);
imgStr.initWithFormat("ItemBtn%d",i+1);
UIButton* btn = dynamic_cast<UIButton*>(ul->getWidgetByName(imgStr.getCString()));
btn->setTextures("./CocoStudioResources/ItemNoSelect.png", "./CocoStudioResources/ItemNoSelect.png", "");
}
//获取游戏的道具信息
sGameInfoData* gameData = CGameInfoMan::sharedInstance().getChgTempData(GameShare_Global::shareGlobal()->gameType);
//通过游戏的道具信息获取道具价钱.
if (gameData) {
//上面的强化的图片.
for (int i=0; i<gameData->strengthenId.size(); ++i) {
//获取玩家的这款游戏的强化信息.
sMGameStrengthen mStrength;
if (int tempResult = CPlayerInfoMan::sharedInstance().getMStrengthenByGameTag(GameShare_Global::shareGlobal()->gameType, i,mStrength)) {
CCString imgStr;
CCString imgStr_1;
imgStr.initWithFormat("EquipImg%d",i+1);
UIImageView* img = dynamic_cast<UIImageView*>(ul->getWidgetByName(imgStr.getCString()));
imgStr_1.initWithFormat("./CocoStudioResources/GameStrengthen/%d_x.png",mStrength.strengthenImg);
img->setVisible(false);
//装备按钮.
imgStr.initWithFormat("EquipBtn%d",i+1);
UIButton* equipBtn1 = dynamic_cast<UIButton*>(ul->getWidgetByName(imgStr.getCString()));
imgStr.initWithFormat("./CocoStudioResources/GameStrengthen/%d_x.png",mStrength.strengthenImg);
equipBtn1 -> setTextures(imgStr.getCString(), imgStr_1.getCString(), imgStr.getCString());
//锁
imgStr.initWithFormat("EquipLock%d",i+1);
UIImageView* lock = dynamic_cast<UIImageView*>(ul->getWidgetByName(imgStr.getCString()));
if (mStrength.strengthenlv == 0) {
// ccColor3B color = {128,128,128};
// equipBtn1->setColor(color);
// lock->setVisible(true);
}else
{
ccColor3B color = {255,255,255};
equipBtn1->setColor(color);
lock->setVisible(false);
}
equipBtn1->setTag(i);
//设置装备按钮的点击事件
equipBtn1->addReleaseEvent(this, coco_releaseselector(Scene_GameItem::equipSuperCallBack));
//设置装备按钮无法点击
// if (tempResult == 2) {
// equipBtn1->addReleaseEvent(NULL, NULL);
//
// }else{
// equipBtn1->addReleaseEvent(this, coco_releaseselector(Scene_GameItem::equipSuperCallBack));
// }
}
}
for (int i=0; i<gameData->itemId.size(); ++i) {
//初始化是否被选择
CCString imgStr;
imgStr.initWithFormat("IsSelectImg_%d",i+1);
UIImageView* img = dynamic_cast<UIImageView*>(ul->getWidgetByName(imgStr.getCString()));
img->setVisible(false);
imgStr.initWithFormat("ItemBtn%d",i+1);
UIButton* btn = dynamic_cast<UIButton*>(ul->getWidgetByName(imgStr.getCString()));
btn->setTextures("./CocoStudioResources/ItemNoSelect.png", "./CocoStudioResources/ItemNoSelect.png", "");
//初始化显示图片.
imgStr.initWithFormat("ItemImg%d",i+1);
UIImageView* showImg = dynamic_cast<UIImageView*>(ul->getWidgetByName(imgStr.getCString()));
sItemData* itemData = CGameInfoMan::sharedInstance().getItemDate(GameShare_Global::shareGlobal()->gameType, i);
if (itemData) {
CCString imgStr;
//设置图片
imgStr.initWithFormat("./CocoStudioResources/GameItem/%d.png",itemData->ItemImg);
showImg->setTexture(imgStr.getCString());
imgStr.initWithFormat("ItemBtn_Img_%d",i+1);
UIWidget* pImgGold = ul->getWidgetByName(imgStr.getCString());
//设置金币.
imgStr.initWithFormat("ItemBtn_Label_%d",i+1);
UILabel* label = dynamic_cast<UILabel*>(ul->getWidgetByName(imgStr.getCString()));
CCString valueStr;
pImgGold->setVisible(true);
SClientItemData* pItem = CItemMan::sharedInstance().getItem(itemData->ItemId);
if (pItem&&pItem->fNum > 0)
{
pImgGold->setVisible(false);
valueStr.initWithFormat("%d",(int)pItem->fNum);
}else
{
valueStr.initWithFormat("%d",itemData->CurrencyValue);
}
label->setText(valueStr.getCString());
}
}
}
//下面的提示信息.
UILabel* itemInfo = dynamic_cast<UILabel*>(ul->getWidgetByName("Label_591"));
itemInfo->setText(GET_STRING_CSV(1010000024));
}
bool Scene_GameItem::init()
{
//////////////////////////////
// 1. super init first
if ( !CCLayer::init() )
{
return false;
}
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
//background
// CCSprite* pSpriteBG = CCSprite::createWithSpriteFrameName("bg.png");
// pSpriteBG->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
// pSpriteBG->setColor(ccGRAY);
// by wsp
// CCSprite* pSpriteBG = CCSprite::createWithSpriteFrameName("GameSceneBg/GameBg.png");
// pSpriteBG->setAnchorPoint(ccp(0.f,0.f));
CCScale9Sprite* pSpriteBG = CCScale9Sprite::create("./CocoStudioResources/GameSceneBg/GameBg.png");
pSpriteBG->setAnchorPoint(ccp(0.f,0.f));
pSpriteBG->setContentSize(CCSizeMake(visibleSize.width,visibleSize.height));
this->addChild(pSpriteBG, 0);
pSpriteBG->setTag(eGameItemTagBg);
CCSprite* pSpriteBGTop = CCSprite::create();
pSpriteBGTop->setTag(eGameItemTagBgTop);
this->addChild(pSpriteBGTop, 0);
ul = UILayer::create();
auto myLayout = dynamic_cast<Layout*>(GUIReader::shareReader()->widgetFromJsonFile(CStringUtil::convertToUIResPath("Item.json").c_str()));
ul->addWidget(myLayout);
ul->setContentSize(visibleSize);
this->addChild(ul, 1, 100);
//返回按钮.
returnBtn = dynamic_cast<UIButton*>(ul->getWidgetByName("Return"));
returnBtn->setPressedActionEnabled(true);
returnBtn->addReleaseEvent(this, coco_releaseselector(Scene_GameItem::returnBtnCallBack));
//开始游戏按钮.
UIButton* startGameBtn = dynamic_cast<UIButton*>(ul->getWidgetByName("StartGame"));
// startGameBtn->setPressedActionEnabled(true);
startGameBtn->addReleaseEvent(this, coco_releaseselector(Scene_GameItem::startGameCallBack));
//道具按钮.
UIButton* itemBtn1 = dynamic_cast<UIButton*>(ul->getWidgetByName("ItemBtn1"));
itemBtn1->setTag(Btn_1);
itemBtn1->addReleaseEvent(this, coco_releaseselector(Scene_GameItem::itemBtnCallBack));
UIButton* itemBtn2 = dynamic_cast<UIButton*>(ul->getWidgetByName("ItemBtn2"));
itemBtn2->setTag(Btn_2);
itemBtn2->addReleaseEvent(this, coco_releaseselector(Scene_GameItem::itemBtnCallBack));
UIButton* itemBtn3 = dynamic_cast<UIButton*>(ul->getWidgetByName("ItemBtn3"));
itemBtn3->setTag(Btn_3);
itemBtn3->addReleaseEvent(this, coco_releaseselector(Scene_GameItem::itemBtnCallBack));
UIButton* itemBtn4 = dynamic_cast<UIButton*>(ul->getWidgetByName("ItemBtn4"));
itemBtn4->setTag(Btn_4);
itemBtn4->addReleaseEvent(this, coco_releaseselector(Scene_GameItem::itemBtnCallBack));
//勋章任务点击.
taskBtn = dynamic_cast<UIButton*>(ul->getWidgetByName("TitleBtn"));
taskBtn->addReleaseEvent(this, coco_releaseselector(Scene_GameItem::taskBtnCallBack));
taskBtn->setPressedActionEnabled(true);
rankBtn = dynamic_cast<UIButton*>(ul->getWidgetByName("RankingBtn"));
rankBtn->addReleaseEvent(this, coco_releaseselector(Scene_GameItem::rankBtnCallBack));
rankBtn->setPressedActionEnabled(true);
CTaskMan::sharedInstance().requestDayTaskSelect(GameShare_Global::shareGlobal()->gameType);
//人物动画
auto pRole = CCSprite::create("role/pig_tl/1.png");
pRole->setTag(AniLayerTag);
this->addChild(pRole,1);
return true;
}
void Scene_GameItem::setItemByTag(int btnTag)
{
CCString str;
UIButton* itemBtn = dynamic_cast<UIButton*>(ul->getWidgetByName(str.getCString()));
if (itemBtn) {
itemBtn->setTextures("./CocoStudioResources/ItemSelected.png", "./CocoStudioResources/ItemSelected.png", "");
}
for (int i=0; i<4; i++) {
str.initWithFormat("ItemBtn%d",i+1);
UIButton* itemBtn = dynamic_cast<UIButton*>(ul->getWidgetByName(str.getCString()));
if (itemBtn) {
if (btnTag == i) {
itemBtn->setTextures("./CocoStudioResources/ItemSelected.png", "./CocoStudioResources/ItemSelected.png", "");
}else
{
itemBtn->setTextures("./CocoStudioResources/ItemNoSelect.png", "./CocoStudioResources/ItemNoSelect.png", "");
}
}
}
}
void Scene_GameItem::itemBtnCallBack(cocos2d::CCObject *object)
{
UIButton* btn = (UIButton*)object;
UIImageView* img;
//通过游戏的道具信息获取道具价钱.
sItemData* itemData = CGameInfoMan::sharedInstance().getItemDate(GameShare_Global::shareGlobal()->gameType, btn->getTag());
UILabel* itemInfo = dynamic_cast<UILabel*>(ul->getWidgetByName("Label_591"));
switch (btn->getTag()) {
case Btn_1:
img = dynamic_cast<UIImageView*>(ul->getWidgetByName("IsSelectImg_1"));
break;
case Btn_2:
img = dynamic_cast<UIImageView*>(ul->getWidgetByName("IsSelectImg_2"));
break;
case Btn_3:
img = dynamic_cast<UIImageView*>(ul->getWidgetByName("IsSelectImg_3"));
break;
case Btn_4:
img = dynamic_cast<UIImageView*>(ul->getWidgetByName("IsSelectImg_4"));
break;
default:
break;
}
if (img->isVisible()) {
img->setVisible(false);
if (itemData) {
CCString infoStr;
infoStr.initWithFormat("%s:%s",itemData->ItemName.c_str(),itemData->ItemDetail.c_str());
itemInfo->setText(infoStr.getCString());
needGold -= itemData->CurrencyValue;
}
}else{
img->setVisible(true);
if (itemData) {
CCString infoStr;
infoStr.initWithFormat("%s:%s",itemData->ItemName.c_str(),itemData->ItemDetail.c_str());
itemInfo->setText(infoStr.getCString());
needGold += itemData->CurrencyValue;
if (CPlayerInfoMan::sharedInstance().getPlayerInfo().nMoney < needGold) {
GameLayer_Alert *alertUl = GameLayer_Alert::creatWithOnlySure(Type_OnlySure);
needGold -= itemData->CurrencyValue;
alertUl->setText(GET_STRING_CSV(1010000021));
this->addChild(alertUl,1);
img->setVisible(false);
}
}
}
this->setItemByTag(btn->getTag());
}
void Scene_GameItem::equipSuperCallBack(cocos2d::CCObject *object)
{
UIButton* btn = (UIButton*)object;
if (gameLayer_Strong) {
gameLayer_Strong = NULL;
}
gameLayer_Strong = GameLayer_ItemStrong::create();
gameLayer_Strong->setSureCallbackFunc(this, callfuncO_selector(Scene_GameItem::equipBtnCallBack));
CCString equipName = "";
int equipLv = 0;
CCString equipValue = "";
CCString equipDetail = "";
CCString equipImg = "";
//获取玩家的这款游戏的强化信息.
sMGameStrengthen mStrength;
if (int temp = CPlayerInfoMan::sharedInstance().getMStrengthenByGameTag(GameShare_Global::shareGlobal()->gameType, btn->getTag(),mStrength)) {
equipLv = mStrength.strengthenlv;
equipValue.initWithFormat("x%d", mStrength.currencyValue);
equipName.initWithFormat("./CocoStudioResources/GameItemName/%d.png",mStrength.strengthenImg);
equipDetail = mStrength.strengthenDetail;
equipImg.initWithFormat("./CocoStudioResources/GameStrengthen/%d.png",mStrength.strengthenImg);
if (temp == 2) {
equipValue = GET_STRING_CSV(1010000025);
gameLayer_Strong->setBtnUnClick();
}
}
CCString str;
gameLayer_Strong->setItemInfo(equipDetail.getCString());
gameLayer_Strong->setItemImg(equipImg.getCString());
gameLayer_Strong->setItemLv(equipLv);
gameLayer_Strong->setItemName(equipName.getCString());
gameLayer_Strong->setItemCurrency(mStrength.currencyValue);
// gameLayer_Strong->setSureCallbackFunc(this, callfuncO_selector(Scene_GameItem::equipBtnCallBack));
gameLayer_Strong->setSureBtnTag(btn->getTag());
gameLayer_Strong->setTag(btn->getTag());
this->addChild(gameLayer_Strong,1);
}
void Scene_GameItem::equipBtnCallBack(cocos2d::CCObject *object)
{
UIButton* btn = (UIButton*)object;
//获取游戏的强化信息.
sMGameStrengthen mStrength;
if (CPlayerInfoMan::sharedInstance().getMStrengthenByGameTag(GameShare_Global::shareGlobal()->gameType, btn->getTag(),mStrength)) {
int tempGold = CPlayerInfoMan::sharedInstance().getPlayerInfo().nMoney;
tempGold = tempGold - mStrength.currencyValue - needGold;
if (tempGold < 0) {
GameLayer_Alert *alertUl = GameLayer_Alert::creatWithOnlySure(Type_OnlySure);
alertUl->setText(GET_STRING_CSV(1010000021));
alertUl->setSureCallbackFunc(this, callfuncO_selector(Scene_GameItem::equipSuperBtnCanBenClick));
this->addChild(alertUl, 10);
return;
}
CStrengthenMan::sharedInstance().RequestStrengthenLvUp(mStrength.strengthenId, GameShare_Global::shareGlobal()->gameType);
}
}
void Scene_GameItem::equipSuperBtnCanBenClick(cocos2d::CCObject *p) {
gameLayer_Strong -> setBtnCanClick();
}
void Scene_GameItem::equipSureCallBack(cocos2d::CCObject *object)
{
// UIButton* btn = (UIButton*)object;
// GameLayer_Alert *alertUl = GameLayer_Alert::creatWithOnlySure(Type_OnlySure);
//alertUl->setText(GET_STRING_CSV(1010000020));
// this->addChild(alertUl,1);
}
void Scene_GameItem::taskBtnCallBack(cocos2d::CCObject *object)
{
GameMedalLayer* task = GameMedalLayer::create();
task -> setGameType(GameShare_Global::shareGlobal()->gameType);
this->addChild(task,1);
}
void Scene_GameItem::showRankList()
{
CInfoSysManager::sharedInstance().RequestGetPkInfo();
CInfoSysManager::sharedInstance().RequestGetBePkInfo();
// this->rankBtnCallBack(NULL);
}
void Scene_GameItem::pkBtnCallBack(cocos2d::CCObject *object)
{
if (!returnBtn->isVisible()) {
this->setPkView(false);
}else{
this->setPkView(true);
}
}
void Scene_GameItem::setPkView(bool isPk)
{
GameLayerPkBar* layer = (GameLayerPkBar*)this->getChildByTag(PkLayerTag);
if (layer) {
layer->removeFromParent();
}
returnBtn->setTouchEnable(!isPk);
returnBtn->setVisible(!isPk);
rankBtn->setTouchEnable(!isPk);
rankBtn->setVisible(!isPk);
taskBtn->setTouchEnable(!isPk);
taskBtn->setVisible(!isPk);
if (isPk) {
GameLayerPkBar* pkLayer = GameLayerPkBar::create();
pkLayer->setTag(PkLayerTag);
if (CPkSysManager::sharedInstance().pkType == PkTypeSend) {
pkLayer->setType(0);
}else if(CPkSysManager::sharedInstance().pkType == PkTypeReceive){
pkLayer->setType(1);
}
pkLayer->setName(CPkSysManager::sharedInstance().playerName);
pkLayer->setAvatar(CPkSysManager::sharedInstance().playerUrl);
pkLayer->addSureCallbackFunc(this, coco_releaseselector(Scene_GameItem::pkBtnCallBack));
this->addChild(pkLayer,1);
}else{
CPkSysManager::sharedInstance().pkType = PkTypeNormal;
}
}
void Scene_GameItem::rankBtnCallBack(cocos2d::CCObject *object)
{
CFriendManager::sharedInstance().RequestGetRankByGame(GameShare_Global::shareGlobal()->gameType);
}
void Scene_GameItem::returnBtnCallBack(cocos2d::CCObject *object)
{
GameShare_Global::shareGlobal()->gameType = Game_Null;
CCDirector::sharedDirector()->popScene();
}
void goIntoGame(){
}
void Scene_GameItem::startGameCallBack(cocos2d::CCObject *object)
{
UIButton* startBtn = dynamic_cast<UIButton*>(ul->getWidgetByName("StartGame"));
CCSprite* tempSprite = (CCSprite*)startBtn->getRenderer()->getChildByTag(100);
if (tempSprite && tempSprite->isRunning()) {
return;
}
if (GameShare_Global::shareGlobal()->loginType != LoginType_Tourist) {
if (CPlayerInfoMan::sharedInstance().getPlayerInfo().nPower <= 0) {
GameLayer_Alert *alertUl = GameLayer_Alert::creatWithOnlySure(Type_OnlySure);
alertUl->setText(GET_STRING_CSV(1010000023));
this->addChild(alertUl,1);
return;
}
CCUserDefault::sharedUserDefault()->setBoolForKey("P_1", false);
CCUserDefault::sharedUserDefault()->setBoolForKey("P_2", false);
CCUserDefault::sharedUserDefault()->setBoolForKey("P_3", false);
CCUserDefault::sharedUserDefault()->setBoolForKey("P_4", false);
//////////////////////////////////////////////////////////////////////////
//道具添加
auto img = dynamic_cast<UIImageView*>(ul->getWidgetByName("IsSelectImg_1"));
sItemData* pItemData = NULL;
if (img&&img->isVisible()){
pItemData = CGameInfoMan::sharedInstance().getItemDate(GameShare_Global::shareGlobal()->gameType, Btn_1);
// if (GameShare_Global::shareGlobal()->gameType == Game_Jelly){
// CRtData.addEffectByItemId(pItemData->ItemId);
// }
// else if(GameShare_Global::shareGlobal()->gameType == Game_Fruit){
// if(pItemData)
// CFrData.addEffectByItemId(pItemData->ItemId);
//
// }else if (GameShare_Global::shareGlobal()->gameType == Game_TaiKo){
// if(pItemData)
// CTKData.addEffectByItemId(pItemData->ItemId);
// }
// else
if (GameShare_Global::shareGlobal()->gameType == Game_Memory) {
CCUserDefault::sharedUserDefault()->setBoolForKey("P_3", true);
}
else if (GameShare_Global::shareGlobal()->gameType == Game_Link) {
CCUserDefault::sharedUserDefault()->setBoolForKey("P_1", true);
}
else if (GameShare_Global::shareGlobal()->gameType == Game_SanXiao) {
CCUserDefault::sharedUserDefault()->setBoolForKey("P_1", true);
}
// SClientItemData* pItem = CItemMan::sharedInstance().getItem(pItemData->ItemId);
// if (pItem&&pItem->fNum <= 0)
// {
// }else
{
if (pItemData) {
CItemMan::sharedInstance().RequestBuyItem(pItemData->ItemId);
}
}
}
auto img1 = dynamic_cast<UIImageView*>(ul->getWidgetByName("IsSelectImg_2"));
if (img1&&img1->isVisible()){
pItemData = CGameInfoMan::sharedInstance().getItemDate(GameShare_Global::shareGlobal()->gameType, Btn_2);
// if (GameShare_Global::shareGlobal()->gameType == Game_Jelly){
// CRtData.addEffectByItemId(pItemData->ItemId);
// }
// else if(GameShare_Global::shareGlobal()->gameType == Game_Fruit){
// if(pItemData)
// CFrData.addEffectByItemId(pItemData->ItemId);
// }else if (GameShare_Global::shareGlobal()->gameType == Game_TaiKo){
// if(pItemData)
// CTKData.addEffectByItemId(pItemData->ItemId);
// }
// else
if (GameShare_Global::shareGlobal()->gameType == Game_Memory) {
CCUserDefault::sharedUserDefault()->setBoolForKey("P_1", true);
}
else if (GameShare_Global::shareGlobal()->gameType == Game_Link) {
CCUserDefault::sharedUserDefault()->setBoolForKey("P_2", true);
}
else if (GameShare_Global::shareGlobal()->gameType == Game_SanXiao) {
CCUserDefault::sharedUserDefault()->setBoolForKey("P_2", true);
}
// SClientItemData* pItem = CItemMan::sharedInstance().getItem(pItemData->ItemId);
// if (pItem&&pItem->fNum <= 0)
// {
// }else
{
if (pItemData) {
CItemMan::sharedInstance().RequestBuyItem(pItemData->ItemId);
}
}
}
auto img2 = dynamic_cast<UIImageView*>(ul->getWidgetByName("IsSelectImg_3"));
if (img2&&img2->isVisible()){
pItemData = CGameInfoMan::sharedInstance().getItemDate(GameShare_Global::shareGlobal()->gameType, Btn_3);
// if (GameShare_Global::shareGlobal()->gameType == Game_Jelly){
// CRtData.addEffectByItemId(pItemData->ItemId);
// }
// else if(GameShare_Global::shareGlobal()->gameType == Game_Fruit){
// if(pItemData)
// CFrData.addEffectByItemId(pItemData->ItemId);
// }else if (GameShare_Global::shareGlobal()->gameType == Game_TaiKo){
// if(pItemData)
// CTKData.addEffectByItemId(pItemData->ItemId);
// }
// else
if (GameShare_Global::shareGlobal()->gameType == Game_Memory) {
CCUserDefault::sharedUserDefault()->setBoolForKey("P_2", true);
}
else if (GameShare_Global::shareGlobal()->gameType == Game_Link) {
CCUserDefault::sharedUserDefault()->setBoolForKey("P_3", true);
}
else if (GameShare_Global::shareGlobal()->gameType == Game_SanXiao) {
CCUserDefault::sharedUserDefault()->setBoolForKey("P_3", true);
}
// SClientItemData* pItem = CItemMan::sharedInstance().getItem(pItemData->ItemId);
// if (pItem&&pItem->fNum <= 0)
// {
// }else
{
if (pItemData) {
CItemMan::sharedInstance().RequestBuyItem(pItemData->ItemId);
}
}
}
auto img3 = dynamic_cast<UIImageView*>(ul->getWidgetByName("IsSelectImg_4"));
if (img3&&img3->isVisible()){
pItemData = CGameInfoMan::sharedInstance().getItemDate(GameShare_Global::shareGlobal()->gameType, Btn_4);
// if (GameShare_Global::shareGlobal()->gameType == Game_Jelly){
// CRtData.addEffectByItemId(pItemData->ItemId);
// }
// else if(GameShare_Global::shareGlobal()->gameType == Game_Fruit){
// if(pItemData)
// CFrData.addEffectByItemId(pItemData->ItemId);
// }else if (GameShare_Global::shareGlobal()->gameType == Game_TaiKo){
// if(pItemData)
// CTKData.addEffectByItemId(pItemData->ItemId);
// }
// else
if (GameShare_Global::shareGlobal()->gameType == Game_Memory) {
CCUserDefault::sharedUserDefault()->setBoolForKey("P_4", true);
}
else if (GameShare_Global::shareGlobal()->gameType == Game_Link) {
CCUserDefault::sharedUserDefault()->setBoolForKey("P_4", true);
}
else if (GameShare_Global::shareGlobal()->gameType == Game_SanXiao) {
CCUserDefault::sharedUserDefault()->setBoolForKey("P_4", true);
}
// SClientItemData* pItem = CItemMan::sharedInstance().getItem(pItemData->ItemId);
// if (pItem&&pItem->fNum <= 0)
// {
// }else
{
if (pItemData) {
CItemMan::sharedInstance().RequestBuyItem(pItemData->ItemId);
}
}
}
//////////////////////////////////////////////////////////////////////////
//设置强化
CDataManager::GetInstance().updataStrengthenItem(GameShare_Global::shareGlobal()->gameType);
//////////////////////////////////////////////////////////////////////////
//消耗体力,纪录体力消耗时间
if (CPlayerInfoMan::sharedInstance().getPlayerInfo().nPower == 5) {
// CPlayerInfoMan::sharedInstance().getPlayerInfo().riceEndTime = CTimeUtil::GetSystemTimeStamp();
CPlayerInfoMan::sharedInstance().getPlayerInfo().riceEndTime = 480;
}
CPlayerInfoMan::sharedInstance().RequestUseRice();
}
CCSprite* riceEffect = CCSprite::create();
CCAnimation* pAni = CCAnimation::create();
CCString str;
for (int i=1; i<=6; i++) {
str.initWithFormat("./CocoStudioResources/Rice/UseRice%d.png",i);
pAni->addSpriteFrameWithFileName(str.getCString());
}
pAni->setDelayPerUnit(0.3f/5.f);
pAni->setLoops(1);
CCFiniteTimeAction* pAction = CCSequence::create(
CCAnimate::create(pAni),
CCHide::create(),
CCDelayTime::create(0.2),
// CCCallFuncO::create(this, callfuncO_selector(Scene_GameItem::gointoGameCallBack),NULL),
NULL);
auto *pic = CCSprite::create("./CocoStudioResources/Rice/UseRice1.png");
riceEffect->setTexture(pic -> getTexture());
riceEffect->setTextureRect(CCRectMake(0, 0, pic->getContentSize().width, pic -> getContentSize().height));
riceEffect->setPosition(ccp(riceEffect->getPositionX()-100, riceEffect->getPositionY()));
startBtn->addRenderer(riceEffect, 100);
riceEffect->runAction(pAction);
}
void Scene_GameItem::gointoGameCallBack(CCObject *object)
{
CCScene *gameScene = GameShare_Scene::getGameSceneByType(GameShare_Global::shareGlobal()->gameType);
CCDirector::sharedDirector()->replaceScene(CCTransitionFade::create(0.4, gameScene));
}
CCSprite* Scene_GameItem::getLvByScore(int lv)
{
int temp = lv;
//位数,用于设置横坐标偏移量.
int digit = 0;
CCSprite* scroeSprite = CCSprite::create();
// if (temp == 0) {
// CCSprite *m_Sprite = m_Sprite = CCSprite::createWithSpriteFrameName("ItemLvNumZero.png");
// scroeSprite->addChild(m_Sprite);
// return scroeSprite;
// }
while (temp>0 || (digit==0 && temp==0)) {
int remainder = temp % 10;
temp = temp/10;
CCSprite *m_Sprite;
CCRect rc;
switch(remainder)
{
case 0:
{
m_Sprite = CCSprite::create("./CocoStudioResources/ItemLvNumZero.png");
break;
}
case 1:
{
m_Sprite = CCSprite::create("./CocoStudioResources/ItemLvNumOne.png");
break;
}
case 2:
{
m_Sprite = CCSprite::create("./CocoStudioResources/ItemLvNumTwo.png");
break;
}
case 3:
{
m_Sprite = CCSprite::create("./CocoStudioResources/ItemLvNumThree.png");
break;
}
case 4:
{
m_Sprite = CCSprite::create("./CocoStudioResources/ItemLvNumFour.png");
break;
}
case 5:
{
m_Sprite = CCSprite::create("./CocoStudioResources/ItemLvNumFive.png");
break;
}
case 6:
{
m_Sprite = CCSprite::create("./CocoStudioResources/ItemLvNumSix.png");
break;
}
case 7:
{
m_Sprite = CCSprite::create("./CocoStudioResources/ItemLvNumSeven.png");
break;
}
case 8:
{
m_Sprite = CCSprite::create("./CocoStudioResources/ItemLvNumEight.png");
break;
}
case 9:
{
m_Sprite = CCSprite::create("./CocoStudioResources/ItemLvNumNine.png");
break;
}
default:
{
m_Sprite = CCSprite::create("./CocoStudioResources/ItemLvNumZero.png");
break;
}
}
m_Sprite->setPosition(ccp((digit)*(-20), 0));
scroeSprite->addChild(m_Sprite);
// if (digit%3==0 && digit>0) {
// CCSprite *comma = CCSprite::createWithSpriteFrameName("ScoreNumComma.png");;
// comma->setPosition(ccp(m_Sprite->getPositionX()+15, -10));
// scroeSprite->addChild(comma);
// }
digit++;
}
scroeSprite->setContentSize(CCSize(20.0*digit, 20));
CCArray* array = scroeSprite->getChildren();
for (int i=0; i<array->count(); i++) {
CCPoint point = ((CCSprite*)array->objectAtIndex(i))->getPosition();
point.x += (digit+(digit/3))*20.0;
((CCSprite*)array->objectAtIndex(i))->setPosition(point);
}
return scroeSprite;
}
void Scene_GameItem::setLvNum()
{
if (lvImg1) {
lvImg1->removeFromParent();
}
if (lvImg2) {
lvImg2->removeFromParent();
}
if (lvImg3) {
lvImg3->removeFromParent();
}
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
int lv1 = 0;
int lv2 = 0;
int lv3 = 0;
sMGameStrengthen mGameStreng;
if (CPlayerInfoMan::sharedInstance().getMStrengthenByGameTag(GameShare_Global::shareGlobal()->gameType, 0, mGameStreng)) {
lv1 = mGameStreng.strengthenlv;
}
if (CPlayerInfoMan::sharedInstance().getMStrengthenByGameTag(GameShare_Global::shareGlobal()->gameType, 1, mGameStreng)) {
lv2 = mGameStreng.strengthenlv;
}
if (CPlayerInfoMan::sharedInstance().getMStrengthenByGameTag(GameShare_Global::shareGlobal()->gameType, 2, mGameStreng)) {
lv3 = mGameStreng.strengthenlv;
}
if (CPlayerInfoMan::sharedInstance().getMStrengthenByGameTag(GameShare_Global::shareGlobal()->gameType, 0, mGameStreng) == 2) {
lvImg1 = CCSprite::create("./CocoStudioResources/Item/ItemLvMax.png");
lvImg1->setPosition(ccp(visibleSize.width/2-145, visibleSize.height/2-37));
}else{
lvImg1 = this->getLvByScore(lv1);
lvImg1->setPosition(ccp(visibleSize.width/2-165, visibleSize.height/2-27));
}
ul->addChild(lvImg1);
if (CPlayerInfoMan::sharedInstance().getMStrengthenByGameTag(GameShare_Global::shareGlobal()->gameType, 1, mGameStreng) == 2) {
lvImg2 = CCSprite::create("./CocoStudioResources/Item/ItemLvMax.png");
lvImg2->setPosition(ccp(visibleSize.width/2+38, visibleSize.height/2-37));
}else{
lvImg2 = this->getLvByScore(lv2);
lvImg2->setPosition(ccp(visibleSize.width/2+18, visibleSize.height/2-27));
}
ul->addChild(lvImg2);
if (CPlayerInfoMan::sharedInstance().getMStrengthenByGameTag(GameShare_Global::shareGlobal()->gameType, 2, mGameStreng) == 2) {
lvImg3 = CCSprite::create("./CocoStudioResources/Item/ItemLvMax.png");
lvImg3->setPosition(ccp(visibleSize.width/2+215, visibleSize.height/2-37));
}else{
lvImg3 = this->getLvByScore(lv3);
lvImg3->setPosition(ccp(visibleSize.width/2+195, visibleSize.height/2-27));
}
ul->addChild(lvImg3);
}
bool Scene_GameItem::onPackageFilter(void *pDataPkg) {
CResponsePacket* pPkt = (CResponsePacket*)pDataPkg;
unsigned int unMsgType = pPkt->getMsgType();
unsigned int unMsgCode = pPkt->getMsgCode();
int nResCode = pPkt->getResCode();
//网络数据传输完成
if (pPkt->getDataState() == eNetMsgDataStateComplete/* && nResCode == eNetMsgResCodeSucceed*/)
{
if (unMsgType == eNetMsgTypeIntensifySys) {
if (unMsgCode == eNetMsgCodeIntensifySysLvUp)
{
this->initData();
sMGameStrengthen mStrength;
if (int temp = CPlayerInfoMan::sharedInstance().getMStrengthenByGameTag(GameShare_Global::shareGlobal()->gameType, gameLayer_Strong->getTag(),mStrength)){
gameLayer_Strong->setItemLv(mStrength.strengthenlv);
CCString str;
str.initWithFormat(GET_STRING_CSV(1010000019), mStrength.currencyValue, "金币");
if (temp == 2) {
str = GET_STRING_CSV(1010000025);
gameLayer_Strong->setBtnUnClick();
}
gameLayer_Strong->setItemCurrency(mStrength.currencyValue);
}
gameLayer_Strong->successLvUp();
}
}
////好友系统
if (unMsgType == eNetMsgTypeFriendSys) {
if (unMsgCode == eNetMsgFriendSysGetRankByGame) {
GameLayerGameRank* task = GetDlgPtr(GameLayerGameRank);
task->addSureCallbackFunc(this, coco_releaseselector(Scene_GameItem::pkBtnCallBack));
this->addChild(task, 1);
}
}
//消息系统
if (unMsgType == eNetMsgTypeMsgSys) {
if (unMsgCode == eNetMsgGetBePkInfo) {
GameLayerChallenge* layer = GetDlgPtr(GameLayerChallenge);
layer->addSureCallbackFunc(this, coco_releaseselector(Scene_GameItem::pkBtnCallBack));
this->addChild(layer,1);
layer->setState(0);
}
}
//
if (unMsgType == eNetMsgTypePlayerSys)
{
if (unMsgCode == eNetMsgPlayerSysReduceEnergy)
{
gointoGameCallBack(NULL);
}
}
}
return true;
}