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42 lines
990 B
C++
42 lines
990 B
C++
//
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// GameShare_SysSet.h
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// OnceAgain
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//
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// Created by mac on 14-3-13.
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//
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//
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#ifndef __OnceAgain__GameShare_SysSet__
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#define __OnceAgain__GameShare_SysSet__
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#include "cocos2d.h"
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#include "CocosGUI.h"
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#include "cocos-ext.h"
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#include "SimpleAudioEngine.h"
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//添加命名空间
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USING_NS_CC_EXT;
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USING_NS_CC;
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class GameShare_SysSet : public CCLayer
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{
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public:
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virtual bool init(void);
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virtual void setVisible(bool visible);
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~GameShare_SysSet(void);
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GameShare_SysSet(void){};
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CREATE_FUNC(GameShare_SysSet);
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private:
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UILayer* sysSet;
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//点击系统设置上面的关闭.
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void closeSysSetCallback(CCObject* pSender);
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//点击退出登陆按钮.
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void logOutCallback(CCObject* pSender);
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//音乐开关按钮.
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void musicSwitchCallBack(CCObject* pSender);
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//音效声音开关
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void musicEffectSwitchCallBack(CCObject* pSender);
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};
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#endif /* defined(__OnceAgain__GameShare_SysSet__) */
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