mirror of
https://github.com/wu736139669/SmallGame_Cocos2dx.git
synced 2026-08-05 06:23:09 +00:00
122 lines
3.9 KiB
C++
122 lines
3.9 KiB
C++
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#include "SpriteFrameManage.h"
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#include "GameLayerNewerGuide.h"
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#include "RTItem.h"
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#include "GameShare_Global.h"
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#include "GameShare_Scene.h"
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#include "NewerGuideRightTouch.h"
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#include "GameLinkerGuideLayer.h"
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#include "GameMemoryGuideLayer.h"
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#include "NewerGuideFruit.h"
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#include "NewerGuideTaiko.h"
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CGameLayerNewerGuide* CGameLayerNewerGuide::m_pInstance = NULL;
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CGameLayerNewerGuide::CGameLayerNewerGuide():m_pListener(NULL),m_pfnSelector(NULL),mType(eNewerGuideMax)
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{
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}
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CGameLayerNewerGuide::~CGameLayerNewerGuide()
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{
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}
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bool CGameLayerNewerGuide::init()
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{
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if(!UILayer::init())
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return false;
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auto ly = dynamic_cast<Layout*>(GUIReader::shareReader()->widgetFromJsonFile("./CocoStudioResources/layoutNewerGuide/layoutNewerGuide_1.json"));
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this->addWidget(ly);
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//…Ë÷√±≥æ∞—’…�?
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UIPanel* taskPanel = dynamic_cast<UIPanel*>(getWidgetByName("Panel_20"));
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taskPanel->setBackGroundColor(ccBLACK);
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taskPanel->setBackGroundColorOpacity(150);
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setTouchPriority(kCCMenuHandlerPriority - 1);
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return true;
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}
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void CGameLayerNewerGuide::onEnter()
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{
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UILayer::onEnter();
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play(GameShare_Global::shareGlobal()->gameType);
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}
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void CGameLayerNewerGuide::onExit()
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{
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UILayer::onExit();
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}
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void CGameLayerNewerGuide::ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent)
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{
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OnBtnClose(NULL);
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}
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void CGameLayerNewerGuide::play(e_GameType eType )
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{
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UIPanel* pBg = dynamic_cast<UIPanel*>(this->getWidgetByName("Panel_20"));
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UIImageView* info_click1 = dynamic_cast<UIImageView*>(this->getWidgetByName("info_click1"));
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info_click1->setZOrder(13);
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UIImageView* info1 = dynamic_cast<UIImageView*>(this->getWidgetByName("info1"));
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info1->setZOrder(13);
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UIImageView* info_click = dynamic_cast<UIImageView*>(this->getWidgetByName("info_click"));
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UIImageView* info = dynamic_cast<UIImageView*>(this->getWidgetByName("info"));
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this->getWidgetByName("info_click1")->setVisible(false);
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this->getWidgetByName("info1")->setVisible(false);
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this->getWidgetByName("info_click")->setVisible(true);
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this->getWidgetByName("info")->setVisible(true);
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switch(eType)
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{
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case Game_TaiKo:
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{
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this->getWidgetByName("info_click1")->setVisible(true);
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this->getWidgetByName("info1")->setVisible(true);
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this->getWidgetByName("info_click")->setVisible(false);
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this->getWidgetByName("info")->setVisible(false);
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info->setTexture("CocoStudioResources/layoutNewerGuide/taiko_info.png");
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pBg->getParent()->addRenderer(CNewerGuideTaiko::create(),1);
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}
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break;
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case Game_Fruit:
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{
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info->setTexture("CocoStudioResources/layoutNewerGuide/friut_info.png");
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pBg->getParent()->addRenderer(CNewerGuideFruit::create(),1);
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}
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break;
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case Game_Memory:
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{
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info_click -> removeFromParent();
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info -> removeFromParent();
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auto *layer = GameMemoryGuideLayer::create();
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layer -> setAnchorPoint(ccp(0,0));
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this -> addChild(layer);
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// info->setTexture("CocoStudioResources/layoutNewerGuide/memory_info.png");
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}
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break;
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case Game_Link:
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{
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info_click -> removeFromParent();
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info -> removeFromParent();
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auto *layer = GameLinkerGuideLayer::create();
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layer -> setAnchorPoint(ccp(0,0));
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this -> addChild(layer);
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// info->setTexture("CocoStudioResources/layoutNewerGuide/link_info.png");
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}
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break;
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case Game_Jelly:
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{
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info->setTexture("CocoStudioResources/layoutNewerGuide/rihgt_touch_info.png");
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pBg->getParent()->addRenderer(CNewerGuideRihgtTouch::create(),1);
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}
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break;
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}
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}
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void CGameLayerNewerGuide::OnBtnClose(CCObject* p)
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{
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((GameShare_Scene*)getParent())->clickLayerClose();
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removeFromParent();
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}
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void CGameLayerNewerGuide::setCallfunc(CCObject *target, SEL_CallFuncO callfun)
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{
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this->m_pListener = target;
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this->m_pfnSelector = callfun;
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} |