mirror of
https://github.com/wu736139669/SmallGame_Cocos2dx.git
synced 2026-08-06 06:41:44 +00:00
133 lines
5.7 KiB
C++
133 lines
5.7 KiB
C++
//
|
|
// GameShare_SysSet.cpp
|
|
// OnceAgain
|
|
//
|
|
// Created by mac on 14-3-13.
|
|
//
|
|
//
|
|
|
|
#include "GameShare_SysSet.h"
|
|
#include "Constant.h"
|
|
#include "StringUtil.h"
|
|
#include "GameShare_Data.h"
|
|
#include "GameShare_Global.h"
|
|
#include "PlayerInfoManager.h"
|
|
GameShare_SysSet::~GameShare_SysSet()
|
|
{
|
|
GUIReader::shareReader()->purgeGUIReader();
|
|
DictionaryHelper::shareHelper()->purgeDictionaryHelper();
|
|
ActionManager::shareManager()->purgeActionManager();
|
|
}
|
|
|
|
bool GameShare_SysSet::init()
|
|
{
|
|
if (!CCLayer::init()) {
|
|
return false;
|
|
}
|
|
//系统设置界面.
|
|
sysSet = UILayer::create();
|
|
auto sysLayout = dynamic_cast<Layout*>(GUIReader::shareReader()->widgetFromJsonFile(CStringUtil::convertToUIResPath("SysSet.json").c_str()));
|
|
sysSet->addWidget(sysLayout);
|
|
// sysSet->setVisible(true);
|
|
this->addChild(sysSet, 0, 101);
|
|
|
|
UIPanel* panel = dynamic_cast<UIPanel*>(sysSet->getWidgetByName("Panel"));
|
|
panel->setBackGroundColor(ccBLACK);
|
|
panel->setTouchEnable(true);
|
|
panel->setBackGroundColorOpacity(150);
|
|
//关闭按钮
|
|
UIButton* sysCloseBtn = dynamic_cast<UIButton*>(sysSet->getWidgetByName("CloseBtn"));
|
|
sysCloseBtn->addReleaseEvent(this, coco_releaseselector(GameShare_SysSet::closeSysSetCallback));
|
|
sysCloseBtn->setPressedActionEnabled(true);
|
|
//退出按钮.
|
|
UIButton* logOutBtn = dynamic_cast<UIButton*>(sysSet->getWidgetByName("Logout"));
|
|
logOutBtn->addReleaseEvent(this, coco_releaseselector(GameShare_SysSet::logOutCallback));
|
|
if (GameShare_Global::shareGlobal()->loginType == LoginType_QQ) {
|
|
logOutBtn->setTextures("./CocoStudioResources/SystemSet/QQBtn.png", "./CocoStudioResources/SystemSet/QQBtn.png", "");
|
|
}
|
|
if (GameShare_Global::shareGlobal()->loginType == LoginType_Sina) {
|
|
logOutBtn->setTextures("./CocoStudioResources/SystemSet/SinaBtn.png", "./CocoStudioResources/SystemSet/SinaBtn.png", "");
|
|
}
|
|
logOutBtn->setPressedActionEnabled(true);
|
|
|
|
|
|
//声音
|
|
// CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("FriendList0.plist", "FriendList0.png");
|
|
|
|
UIButton* musicSwitch = dynamic_cast<UIButton*>(sysSet->getWidgetByName("MusicSwitch"));
|
|
musicSwitch->addReleaseEvent(this, coco_releaseselector(GameShare_SysSet::musicSwitchCallBack));
|
|
// musicSwitch->setPressedActionEnabled(true);
|
|
if (!CCUserDefault::sharedUserDefault()->getBoolForKey(KEY_ISMUSIC)) {
|
|
musicSwitch->setNormalTexture("./CocoStudioResources/SystemSet/images/btn_open.png");
|
|
|
|
}else{
|
|
musicSwitch->setNormalTexture("./CocoStudioResources/SystemSet/images/btn_close.png");
|
|
}
|
|
|
|
UIButton* musicEffectSwitch = dynamic_cast<UIButton*>(sysSet->getWidgetByName("MusicEffectSwitch"));
|
|
musicEffectSwitch->addReleaseEvent(this, coco_releaseselector(GameShare_SysSet::musicEffectSwitchCallBack));
|
|
// musicEffectSwitch->setPressedActionEnabled(true);
|
|
if (!CCUserDefault::sharedUserDefault()->getBoolForKey(KEY_ISMUSICEFFECT)) {
|
|
musicEffectSwitch->setNormalTexture("./CocoStudioResources/SystemSet/images/btn_open.png");
|
|
|
|
}else{
|
|
musicEffectSwitch->setNormalTexture("./CocoStudioResources/SystemSet/images/btn_close.png");
|
|
}
|
|
|
|
// sysSet->setTouchEnabled(false);
|
|
// this->setVisible(false);
|
|
return true;
|
|
}
|
|
|
|
void GameShare_SysSet::logOutCallback(cocos2d::CCObject *pSender)
|
|
{
|
|
GameShare_Data::shareData()->setSinaId("", "", 0);
|
|
GameShare_Data::shareData()->setQQID("", "", 0);
|
|
GameShare_Data::shareData()->setUserUUID("");
|
|
GameShare_Global::shareGlobal()->reSet();
|
|
CPlayerInfoMan::sharedInstance().reset();
|
|
CCDirector::sharedDirector()->popScene();
|
|
}
|
|
void GameShare_SysSet::closeSysSetCallback(cocos2d::CCObject *pSender)
|
|
{
|
|
this->removeFromParent();
|
|
}
|
|
|
|
void GameShare_SysSet::setVisible(bool visible)
|
|
{
|
|
CCLayer::setVisible(visible);
|
|
UIImageView* sys = dynamic_cast<UIImageView*>(sysSet->getWidgetByName("Image_11"));
|
|
sys->setTouchEnable(visible);
|
|
}
|
|
|
|
void GameShare_SysSet::musicSwitchCallBack(cocos2d::CCObject *pSender)
|
|
{
|
|
CCUserDefault::sharedUserDefault()->setBoolForKey(KEY_ISMUSIC, !CCUserDefault::sharedUserDefault()->getBoolForKey(KEY_ISMUSIC));
|
|
CCUserDefault::sharedUserDefault()->flush();
|
|
UIButton* musicSwitch = dynamic_cast<UIButton*>(sysSet->getWidgetByName("MusicSwitch"));
|
|
|
|
if (!CCUserDefault::sharedUserDefault()->getBoolForKey(KEY_ISMUSIC)) {
|
|
musicSwitch->setNormalTexture("./CocoStudioResources/SystemSet/images/btn_open.png");
|
|
CocosDenshion::SimpleAudioEngine::sharedEngine()->setBackgroundMusicVolume(1);
|
|
|
|
|
|
}else{
|
|
musicSwitch->setNormalTexture("./CocoStudioResources/SystemSet/images/btn_close.png");
|
|
CocosDenshion::SimpleAudioEngine::sharedEngine()->setBackgroundMusicVolume(0);
|
|
}
|
|
|
|
}
|
|
void GameShare_SysSet::musicEffectSwitchCallBack(cocos2d::CCObject *pSender)
|
|
{
|
|
CCUserDefault::sharedUserDefault()->setBoolForKey(KEY_ISMUSICEFFECT, !CCUserDefault::sharedUserDefault()->getBoolForKey(KEY_ISMUSICEFFECT));
|
|
CCUserDefault::sharedUserDefault()->flush();
|
|
UIButton* musicEffectSwitch = dynamic_cast<UIButton*>(sysSet->getWidgetByName("MusicEffectSwitch"));
|
|
|
|
if (!CCUserDefault::sharedUserDefault()->getBoolForKey(KEY_ISMUSICEFFECT)) {
|
|
musicEffectSwitch->setNormalTexture("./CocoStudioResources/SystemSet/images/btn_open.png");
|
|
CocosDenshion::SimpleAudioEngine::sharedEngine()->setEffectsVolume(1);
|
|
}else{
|
|
musicEffectSwitch->setNormalTexture("./CocoStudioResources/SystemSet/images/btn_close.png");
|
|
CocosDenshion::SimpleAudioEngine::sharedEngine()->setEffectsVolume(0);
|
|
}
|
|
} |