Files
SmallGame_Cocos2dx/proj.wp8/HelloCpp.cpp
T
2014-08-20 17:02:18 +08:00

149 lines
4.6 KiB
C++

#include <wrl/client.h>
#include <d3d11_1.h>
#include <DirectXMath.h>
#include <memory>
#include <agile.h>
#include <ppltasks.h>
#include "HelloCpp.h"
#include "CCApplication.h"
using namespace Windows::ApplicationModel;
using namespace Windows::ApplicationModel::Core;
using namespace Windows::ApplicationModel::Activation;
using namespace Windows::UI::Core;
using namespace Windows::System;
using namespace Windows::Foundation;
using namespace Windows::Graphics::Display;
using namespace Windows::Phone::UI::Input;
using namespace Windows::Graphics::Display;
using namespace concurrency;
USING_NS_CC;
HelloCpp::HelloCpp()
{
}
void HelloCpp::Initialize(CoreApplicationView^ applicationView)
{
applicationView->Activated +=
ref new TypedEventHandler<CoreApplicationView^, IActivatedEventArgs^>(this, &HelloCpp::OnActivated);
CoreApplication::Suspending +=
ref new EventHandler<SuspendingEventArgs^>(this, &HelloCpp::OnSuspending);
CoreApplication::Resuming +=
ref new EventHandler<Platform::Object^>(this, &HelloCpp::OnResuming);
}
void HelloCpp::SetWindow(CoreWindow^ window)
{
// Specify the orientation of your application here
// The choices are DisplayOrientations::Portrait or DisplayOrientations::Landscape or DisplayOrientations::LandscapeFlipped
DisplayProperties::AutoRotationPreferences = DisplayOrientations::Landscape;
window->VisibilityChanged +=
ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &HelloCpp::OnVisibilityChanged);
window->Closed +=
ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &HelloCpp::OnWindowClosed);
window->PointerPressed +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &HelloCpp::OnPointerPressed);
window->PointerMoved +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &HelloCpp::OnPointerMoved);
window->PointerReleased +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &HelloCpp::OnPointerReleased);
CCEGLView* eglView = new CCEGLView();
eglView->Create(window);
eglView->setViewName("HelloCpp");
}
void HelloCpp::Load(Platform::String^ entryPoint)
{
}
void HelloCpp::Run()
{
CCApplication::sharedApplication()->run();
}
void HelloCpp::Uninitialize()
{
}
void HelloCpp::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args)
{
CCEGLView::sharedOpenGLView()->OnVisibilityChanged(sender, args);
}
void HelloCpp::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
{
CCEGLView::sharedOpenGLView()->OnWindowClosed(sender, args);
}
void HelloCpp::OnPointerPressed(CoreWindow^ sender, PointerEventArgs^ args)
{
CCEGLView::sharedOpenGLView()->OnPointerPressed(sender, args);
}
void HelloCpp::OnPointerMoved(CoreWindow^ sender, PointerEventArgs^ args)
{
CCEGLView::sharedOpenGLView()->OnPointerMoved(sender, args);
}
void HelloCpp::OnPointerReleased(CoreWindow^ sender, PointerEventArgs^ args)
{
CCEGLView::sharedOpenGLView()->OnPointerReleased(sender, args);
}
void HelloCpp::OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args)
{
HardwareButtons::BackPressed += ref new EventHandler<BackPressedEventArgs^>(this, &HelloCpp::OnBackButtonPressed);
CoreWindow::GetForCurrentThread()->Activate();
}
void HelloCpp::OnBackButtonPressed(Object^ sender, BackPressedEventArgs^ args)
{
// Leave args->Handled set to false and the app will quit when user presses the back button on the phone
}
void HelloCpp::OnSuspending(Platform::Object^ sender, SuspendingEventArgs^ args)
{
// Save app state asynchronously after requesting a deferral. Holding a deferral
// indicates that the application is busy performing suspending operations. Be
// aware that a deferral may not be held indefinitely. After about five seconds,
// the app will be forced to exit.
SuspendingDeferral^ deferral = args->SuspendingOperation->GetDeferral();
//m_renderer->ReleaseResourcesForSuspending();
create_task([this, deferral]()
{
// Insert your code here.
deferral->Complete();
});
}
void HelloCpp::OnResuming(Platform::Object^ sender, Platform::Object^ args)
{
// Restore any data or state that was unloaded on suspend. By default, data
// and state are persisted when resuming from suspend. Note that this event
// does not occur if the app was previously terminated.
// m_renderer->CreateWindowSizeDependentResources();
}
IFrameworkView^ Direct3DApplicationSource::CreateView()
{
return ref new HelloCpp();
}
[Platform::MTAThread]
int main(Platform::Array<Platform::String^>^)
{
auto direct3DApplicationSource = ref new Direct3DApplicationSource();
CoreApplication::Run(direct3DApplicationSource);
return 0;
}