Files
SmallGame_Cocos2dx/Classes/Scene_Reward.cpp
T
2014-08-20 16:15:02 +08:00

48 lines
1.1 KiB
C++

//
// Scene_Reward.cpp
// OnceAgain
//
// Created by mac on 14-4-17.
//
//
#include "Scene_Reward.h"
#include "StringUtil.h"
#include "GameLayerFriendList.h"
#include "GameLayerFriendTaskList.h"
#include "GameLayerGameRank.h"
#include "GameLayerSysInfo.h"
CCScene* Scene_Reward::scene()
{
// 'scene' auto release memory
CCScene *scene = CCScene::create();
// 'layer' auto release memory
Scene_Reward *layer = Scene_Reward::create();
scene->addChild(layer);
return scene;
}
Scene_Reward::Scene_Reward()
{
}
Scene_Reward::~Scene_Reward()
{
GUIReader::shareReader()->purgeGUIReader();
DictionaryHelper::shareHelper()->purgeDictionaryHelper();
ActionManager::shareManager()->purgeActionManager();
}
bool Scene_Reward::init()
{
if (!CCLayer::init()) {
return false;
}
GameLayerSysInfo* layer = GameLayerSysInfo::create();
this->addChild(layer);
return true;
}
void Scene_Reward::rewardBtnCallback(cocos2d::CCObject *pSender)
{
CCDirector::sharedDirector()->popScene();
}