docs: open P9.0R4 second cycle
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| 2026-08-12 | source `425fae8`; `p9-0r3-425fae8-attempt03` | `INVALID_WEB_EXPORT_TEMPLATE_HOME` | Product, capture, recordings and normal audio-lifecycle test passed, but isolated Web export stopped before packaging because its HOME did not expose the installed Godot 4.6.1 templates. This was an export-environment failure, not a product failure, and the attempt was not reused. |
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| 2026-08-12 | fixed source `425fae8`; `p9-0r3-425fae8-attempt04`; Gallery `_N8bdzMkdn1c` | `P9_0R3_BATTLE_FEEDBACK_CANDIDATE_READY` | Fresh isolated archive passes feedback `duration=7.25 values=-18,-12,-36,+12,-30,-34 once=true`, default audio lifecycle, P9.0R2 animation and P9.0R1 domain/touch/layout regressions. Eighteen normal-render frames cover three landscape viewport/locale/text profiles. Two `1280x720`, 30 fps H.264 recordings run `15.233333` seconds with battle victory at `7.33` seconds, all four route payloads, visible victory holds and no teardown gray. Strict diagnostics are zero. The 65-row inventory SHA-256 is `d1040cec77d3cc63e8322c63d2df5dcc6ee88c35ab04329d52f6687c5529720a`. Runtime-only PCK excludes tests/evidence, and the nine-file Web manifest SHA-256 is `d48922ed4892e15057284275e237d6ef35dd77201a2c67efd170e870c98225bb`. Local Chrome reaches Title -> Yard -> battle -> victory, portrait rotate guidance and browser diagnostics zero; remote HTML/JS/WASM/PCK identity, MIME and bytes pass. Human phone feel/readability, fun, listening, device, packaging, store and release remain open. |
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| 2026-08-13 | Owner play review of Gallery `_N8bdzMkdn1c` | `P9_0R3_OWNER_ACCEPTED` | Owner reports that this version is acceptable and authorizes continued development. The accepted P9.0R3 battle cadence, character motion and event-bound damage/heal feedback become the frozen `human_reviewed` direction. Listening, broader fun/continuation, physical device, packaging, store and release remain open. The next slice must start from the first victory and prove one readable adaptation before a strategically different second battle; it may not reopen accepted battle values or presentation. |
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| 2026-08-13 | P9.0R4 task opened from clean/upstream `232e3a0` | `P9_0R4_SECOND_CYCLE_ADAPTATION_ACTIVE` | Owner authorizes continued development and requests faster playable review. The bounded slice is first-result diagnosis, existing Steady `B0/R1/Q0` `+20 Coin`, unselected loan choice `EQ-002` safety versus `EQ-061` tempo, one changed second battle and exact consequence. A fast H5 preview follows focused plus one-route runtime validation; complete immutable candidate evidence waits for Owner direction acceptance. P9.0R3 and all frozen Market/persistence/content/release scope remain unchanged. |
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