docs: open P9.0R4 second cycle
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# Phase 9.0R4 Second-Cycle Adaptation Runtime Contract
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## State Machine
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```text
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first_battle
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-> first_result_diagnosis_and_coin
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-> adaptation_unselected
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-> adaptation_selected
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-> second_battle
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-> second_result
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```
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`first_result_diagnosis_and_coin` commits the existing Steady `B0/R1/Q0`
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victory Coin exactly once. Viewing or leaving any page does not mutate Coin.
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The adaptation is reversible until `Begin second battle`; after that it is
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locked for the encounter.
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## First Result
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The cause line is derived only from committed P9.0R3 facts:
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- Hearthguard: first strike `-18`, explicitly blocked;
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- Wayrunner: first strike `-12`, explicitly evaded/reduced;
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- Farstring: one rear hit `-36` opened the finish;
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- Kindhand: one heal `+12`, capped by current front HP.
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The player sees the cause before `+20 Coin`, current front HP and the next
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action. The result does not claim casualty, reward draft, Market or persistence.
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## Adaptation Choice
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| Stable ID | Player-facing promise | Tradeoff | Recommended when |
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|---|---|---|---|
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| `EQ-002` | Anchor the front against the veteran's first push; first hit becomes `-10` | The next front basic resolves after the rear action | No rear healer is present or survival is preferred |
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| `EQ-061` | Resolve the first front basic before the veteran strikes | Full `-30` strike lands and the second front basic is delayed | Kindhand can recover the hit or speed is preferred |
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Recommendation is explanatory, never selection. Both buttons remain equally
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reachable and the selected state can be changed before commit.
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## Second Battle Event Map
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### `EQ-002` safer route
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1. both lines enter;
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2. veteran telegraphs a pushing strike;
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3. Frontpin resists displacement and the front commits `100 -> 90` (`-10`);
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4. Farstring commits enemy `100 -> 64` (`-36`) or Kindhand commits front
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`90 -> 100` (`+10`, exact capped heal);
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5. delayed front/rear coordination commits enemy to `34`;
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6. finisher commits enemy `34 -> 0`.
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### `EQ-061` faster route
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1. both lines enter;
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2. Early Bell advances the first front basic and commits enemy `100 -> 72`
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(`-28`) before the strike;
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3. the full pushing strike commits front `100 -> 70` (`-30`);
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4. Farstring commits enemy `72 -> 36` (`-36`) or Kindhand commits front
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`70 -> 82` (`+12`);
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5. the delayed second front basic commits enemy to `24`;
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6. finisher commits enemy to `0`.
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Every HP mutation emits one matching P9.0R3 feedback payload. Non-mutating
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telegraph/recovery states emit no number. Existing animations may be retimed or
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reordered but their source frames cannot change.
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## Presentation
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- Result and preparation remain battlefield scenes, not receipt tables or
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nested cards.
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- The two loan choices read as physical tactical plinths with a familiar shield
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and bell/tempo symbol, exact effect, cost `借用/Loan`, and one tradeoff.
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- The known threat and current two-person squad stay visible with the choice.
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- Second result leads with `更稳/Safer` or `更快/Faster`, then shows exact front
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HP and elapsed time. It never says one route is globally best.
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- `844x390` is the primary fast-preview viewport; content must not require
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scrolling. Portrait retains the rotate notice.
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## Preview Evidence
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- Focused test covers once-only Coin, no preselection, selection revision,
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commit lock, both route event maps, exact HP, distinct elapsed time, Restart
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and Home cleanup.
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- One normal-render `844x390` Simplified-Chinese route captures first result,
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unselected adaptation, selected adaptation, second battle and second result.
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- Logs are scanned for script, parse/resource/import, assertion, ObjectDB and
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cleanup markers.
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- The exported H5 is labeled preview. It is not immutable candidate evidence.
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