docs(reference): record long user-play study
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@@ -9,7 +9,7 @@ authority after the direction is approved.
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- [`product/GAME_PRODUCT_CONTRACT.md`](product/GAME_PRODUCT_CONTRACT.md):
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audience, fantasy, play loop, duration, modes, onboarding, completion
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- [`product/SYSTEMS_AND_BATTLE.md`](product/SYSTEMS_AND_BATTLE.md): deterministic
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battle, six-person formation, Directives, damage, professions and failure
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battle, Party-line rules, Directives, damage, professions and failure
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- [`product/ECONOMY_AND_BALANCE.md`](product/ECONOMY_AND_BALANCE.md): progression,
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prices, pacing profiles, difficulty and solvency
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- [`product/SAVE_AND_FAILURE_CONTRACT.md`](product/SAVE_AND_FAILURE_CONTRACT.md):
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@@ -17,20 +17,26 @@ authority after the direction is approved.
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## Complete Content
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- [`content/CHARACTER_BIBLE.md`](content/CHARACTER_BIBLE.md): 30 named characters
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- [`content/PROFESSION_AND_SKILL_MATRIX.md`](content/PROFESSION_AND_SKILL_MATRIX.md):
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12 base and 24 advanced professions
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- [`content/ENEMY_BESTIARY.md`](content/ENEMY_BESTIARY.md): 100 enemy identities
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- [`content/CONTENT_INDEX.md`](content/CONTENT_INDEX.md): content namespaces,
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exact counts and cross-catalog authority
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- [`content/RECRUIT_GENERATION.md`](content/RECRUIT_GENERATION.md): generated
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run-bound Recruit identity, offer and determinism rules
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- [`content/PROFESSION_CATALOG.md`](content/PROFESSION_CATALOG.md): 12 base,
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24 advanced and 6 hidden professions
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- [`content/TRAIT_CATALOG.md`](content/TRAIT_CATALOG.md): 36 mechanical
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benefit-and-cost traits
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- [`content/ENEMY_CATALOG.md`](content/ENEMY_CATALOG.md): 100 ordinary/elite
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enemies and 16 bosses
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- [`content/EQUIPMENT_CATALOG.md`](content/EQUIPMENT_CATALOG.md): 320 items
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- [`content/CAMPAIGN_AND_CHAPTERS.md`](content/CAMPAIGN_AND_CHAPTERS.md): eight
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chapters, ending and postgame
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- [`content/ACHIEVEMENTS_AND_COLLECTIONS.md`](content/ACHIEVEMENTS_AND_COLLECTIONS.md):
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48 achievements and 20 collections
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- [`content/ARTIFACT_CATALOG.md`](content/ARTIFACT_CATALOG.md): 60 run-wide
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Artifacts
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- [`content/REGION_CATALOG.md`](content/REGION_CATALOG.md): eight Regions,
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bosses, pressures and route roles
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## Presentation And Production
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- [`presentation/SCREEN_AND_STATE_MAP.md`](presentation/SCREEN_AND_STATE_MAP.md):
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82 player-facing pages and required states
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50 player-facing pages and required states
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- [`presentation/UI_AND_VISUAL_SYSTEM.md`](presentation/UI_AND_VISUAL_SYSTEM.md):
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landscape layout, interaction, accessibility and localization
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- [`presentation/ART_ASSET_AND_ANIMATION_CATALOG.md`](presentation/ART_ASSET_AND_ANIMATION_CATALOG.md):
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@@ -45,8 +51,10 @@ authority after the direction is approved.
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- [`prototype/generation/README.md`](prototype/generation/README.md): four concept
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image calls and their provenance
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- [`reference/REFERENCE_RUNTIME_CENSUS.md`](reference/REFERENCE_RUNTIME_CENSUS.md)
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and [`reference/TRANSFERABLE_STRUCTURE_LESSONS.md`](reference/TRANSFERABLE_STRUCTURE_LESSONS.md):
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evidence-labeled reference research and originality boundary
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[`reference/TRANSFERABLE_STRUCTURE_LESSONS.md`](reference/TRANSFERABLE_STRUCTURE_LESSONS.md),
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and [`reference/USER_PLAY_VIDEO_STUDY_2026-08-11.md`](reference/USER_PLAY_VIDEO_STUDY_2026-08-11.md):
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evidence-labeled reference research, the current long-session study, and the
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originality boundary
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- [`reviews/PRE_DEVELOPMENT_READINESS_AUDIT.md`](reviews/PRE_DEVELOPMENT_READINESS_AUDIT.md):
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verified completion and open human/runtime gates
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