docs: close p8.3r1 dynamic battle candidate
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@@ -11,3 +11,4 @@ Append-only record. Automated and human evidence remain separate.
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| 2026-08-12 | Owner review of published P8.2 | `P8_2_OWNER_ACCEPTED_P8_3_ACTIVE` | Owner responded `OK` after receiving the fixed P8.2 Market Preparation Gallery package. This accepts P8.2 comprehension and visual direction for progression only. P8.3 Risk and Automatic Battle is unlocked; P8.4-P8.5, authoritative battle simulation, Godot/runtime, audio/listening, device, packaging, store and release remain open/frozen. |
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| 2026-08-12 | source `5f0cb26`; `p8-3-candidate-5f0cb26-attempt01` | `P8_3_AUTOMATED_CANDIDATE_PASS` | Clean/upstream fixed source passes `ABG_P8_3_BROWSER_OK risks=3 preselected=0 commits=1 opening_rules=2 events=6 pause_freeze=1 speeds=1,2,4 inspect_readonly=1 result_mutation=0 responsive=desktop,phone_landscape,phone_portrait bundle=offline`, P8.1/P8.2 and complete Phase 7 browser regressions, design validation, anti-dominance, single-equipment/individual-level and asset-provenance gates. Agent visual review found risk composition, same-line battle opening/live view, causal overlay and desktop/phone layouts complete and unclipped; the causal overlay is an explicit paused inspection layer. The 53-row inventory verifies 53/53; inventory SHA-256 `3ad48cfa135a29f01f75ed69dc07f6a2037fbf984c3d94b7cae21da2199af1c8`, P8.3 browser log `f34ec892e12dfd5022182de2b5f3f68687a77e1066a78aa2fe8e81bdd3ea7e21`, P8.2 regression log `3139beb66a7f265a40c29e02518ad63ffa802bb10f9ab819cb62cf7e39060747`, P8.1 regression log `c38118d8b66bb1270e625586f5d9ae77af85ae60ae0c1ab88631a2f764fc6a8b`, Phase 7 regression log `b2b8329301b944af8a9301da4a4c493007730f66a310e6942de67ba00a3343c8`, bundle `5989cb87c5e422d26bd1cdc5d2e74db4177090b32540d1cb53b77560bec943e9`. Owner comprehension/choice/visual acceptance remains open; P8.4 remains frozen. |
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| 2026-08-12 | Owner review of published P8.3 | `P8_3_OWNER_REJECTED_DYNAMIC_BATTLE_REPAIR_ACTIVE` | Owner screenshot review found that the automatic-battle page was a static card/timeline presentation and asked why it did not have the reference game's visible animation. This rejects the prior P8.3 battle visual presentation despite its automated contract pass. Reopen P8.3 only for a dynamic same-line arena with visible entry, advance, attack, projectile, Guard/intercept, hit and sustain feedback. Risk/commit/event/result authority remains unchanged and P8.4 remains frozen. |
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| 2026-08-12 | source `169e387`; `p8-3r1-candidate-169e387-attempt01`; motion review attempt 02 | `P8_3R1_DYNAMIC_BATTLE_CANDIDATE_PASS` | Clean/upstream fixed source passes `ABG_P8_3R1_BROWSER_OK risks=3 preselected=0 commits=1 arena=continuous_line allies=4 entry=advance motion=idle,advance,attack,ranged,guard,hit,sustain events=6 pause_freeze=event_and_frame speeds=1,2,4 inspect_readonly=1 result_mutation=0 responsive=desktop,phone_landscape,phone_portrait bundle=offline`, P8.1/P8.2/50-screen regressions and unchanged design/economy/loadout gates. Asset provenance verifies actors=6, equipment=12, VFX=16, Recruit motion=32 and enemy motion=30, total 96. Formal 64-row evidence inventory verifies 64/64, SHA-256 `336a6e1757470648d269c2206834fc95df2bc67013315d50c1a185cf1fac5b06`; P8.3R1 log `d86fb7527efc89a9c764ce94a818e71696406c9f9c9c70e54dc0d8ac18d0ea63`; bundle `c8d57710162a928dea583b54786afc58e61ec2d80aa8a546d01259a06d4cd717`. Separate 8.76-second 1280x720 WebM `55f7389afb08efa3a7e7b61b38618a1ffa6f4f850a533d8107bfba27944cdb3a` proves continuous frame change and action sequence for agent review. Hearthguard/Riftblade use accepted frames; the other three identities use prototype-only motion transforms, so final profession animation coverage remains open. Owner visual/comprehension acceptance and P8.4 remain open/frozen. |
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