docs: define front-door module
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# Phase 9.0R8 Front-Door Runtime Contract
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## State Map
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```text
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BOOT -> TITLE -> MAIN_MENU
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MAIN_MENU -> YARD
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MAIN_MENU <-> GAME_INTRO
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MAIN_MENU <-> SETTINGS
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gameplay Home/confirmed Restart -> MAIN_MENU
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```
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`BOOT` is automatic resource verification. `TITLE` is the visual identity and
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one explicit entry action. `MAIN_MENU` is the navigation authority. These are
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different states even when they reuse the same background.
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## Stable Controls
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| Page | Required controls |
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|---|---|
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| Title | `EnterGameButton` |
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| Main menu | `StartNewGameButton`, `GameIntroButton`, `SettingsButton` |
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| Introduction | `IntroductionBackButton` |
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| Settings | `SettingsLocaleButton`, `SettingsTextScaleButton`, `SettingsMotionButton`, `SettingsMuteButton`, `SettingsBackButton` |
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The main menu must not render `Continue`, `Load`, `Account` or release/store
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actions while their systems are absent.
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## Introduction Copy Authority
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The page answers four questions in player language:
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1. **Who am I?** The guild captain rebuilding an expedition Company across
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broken wind roads.
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2. **What do I do first?** Choose one front and one rear Recruit, then depart.
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3. **Why is combat automatic?** The player builds the Company and reads the
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threat; recruited roles execute the committed plan.
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4. **What changes between battles?** Diagnose the result, adapt equipment,
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choose routes and train an individual member so the next encounter changes.
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It describes only the currently playable R7 flow. It does not advertise
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future chapters, saves, a Market or a complete profession catalog as present.
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## Settings Semantics
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Settings are session-local presentation values and never mutate gameplay:
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- language: `简体中文` / `English`;
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- text: `100%` / `130%`;
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- motion: `标准` / `减少动态`;
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- sound: `开启` / `静音`.
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Each row names the category, current value and effect. Tapping cycles the two
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declared values and immediately rerenders the current Settings page. Back keeps
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the selected presentation values and returns to Main Menu.
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## New Game And Home
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- `start_new_game` is legal only from Main Menu.
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- It calls the existing complete transient cleanup exactly once, then opens
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the Guild Yard with the preserved first-choice guidance.
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- `go_home` and confirmed Restart clear the same transient state and return to
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Main Menu.
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- Title entry, Introduction, Settings and Back never clear or create gameplay
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state.
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## Presentation
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- Title remains an immersive world scene with identity and one command.
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- Main Menu uses the world as the dominant surface and one quiet command rail;
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it is not a settings form or nested card dashboard.
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- Introduction uses an expedition path composition with four numbered beats.
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- Settings uses one parchment workbench with four full-width named rows.
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- Primary landscape is `844x390`; no scrolling; all actions at least 44px.
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- Portrait continues to request landscape orientation.
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## Evidence
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- Domain/navigation test proves legal page transitions, no fake Continue,
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gameplay mutation boundaries and Home/Restart cleanup.
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- Real parsed ScreenTouch covers Title -> Main Menu -> Introduction -> Back ->
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Settings -> all four changes -> Back -> New Game.
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- Normal rendering covers Boot success, Title, Main Menu, Introduction and
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Settings in Chinese plus English/130% Settings.
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- P9.0R7 focused, touch and R3-R6 regressions remain green.
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