commit 948d7fb78283dc7b66fac00456d5dafd96a80255 Author: wusumac <736139669@qq.com> Date: Mon Aug 10 16:32:14 2026 +0800 chore: establish Aetherbound Guild design boundary diff --git a/.gitignore b/.gitignore new file mode 100644 index 00000000..f7a03bb5 --- /dev/null +++ b/.gitignore @@ -0,0 +1,6 @@ +.DS_Store +tmp/ +build/ +dist/ +node_modules/ +*.log diff --git a/AGENTS.md b/AGENTS.md new file mode 100644 index 00000000..a4a2e81c --- /dev/null +++ b/AGENTS.md @@ -0,0 +1,42 @@ +# Aetherbound Guild Agent Contract + +This file narrows the portfolio rules for this repository. + +## Current Stage + +The repository is design-only. Agents may research, specify, diagram, simulate, +review, and build non-runtime HTML design prototypes. They may not create game +runtime code, engine projects, production packages, store records, or bulk final +art/audio without a later owner-approved Goal. + +## Originality Boundary + +- Authorized private reference material may be inspected only to identify + systems, player decisions, content categories, pacing patterns, and production + scope. +- Do not copy reference names, prose, formulas, layouts, progression trees, + source code, art, music, sound effects, or other expressive assets. +- Do not place third-party commercial assets in this repository. +- Every product-facing design must be independently authored and traceable to + this game's approved product contract. + +## Design Completion Gate + +Formal development remains frozen until all of these are complete, mutually +consistent, independently reviewed, and owner-approved: + +1. Product and player-experience contract. +2. Core loop, battle, profession, skill, progression, economy, failure, save, + difficulty, and postgame specifications. +3. Complete 30-character, 36-profession, 100-enemy, 8-chapter, and 320-item + content matrices with no filler rows. +4. Complete screen/state map, onboarding, accessibility, localization, input, + error, empty, confirmation, settings, and endgame states. +5. Art direction, asset inventory, animation matrix, VFX language, music plan, + and SFX event catalog. +6. Landscape HTML design gallery showing every player-facing page and key state. +7. Economy/build simulations and a decision-density audit. +8. Interactive design prototype and owner review. + +Human visual, comprehension, fun, listening, device, packaging, store, and +release acceptance remain separate gates. diff --git a/README.md b/README.md new file mode 100644 index 00000000..e13c08e1 --- /dev/null +++ b/README.md @@ -0,0 +1,29 @@ +# Aetherbound Guild / 裂脉远征团 + +An original landscape 2D Japanese hand-drawn guild-expedition strategy game. + +This repository is currently in **complete pre-production design**. Formal game +implementation, bulk final-asset production, packaging, and publishing are +forbidden until the owner approves the complete product, content, presentation, +balance, and interactive-design package. + +## Current Product Boundary + +- 30 named recruitable characters +- 12 base professions and 24 advanced professions +- 100 enemy combat identities across 8 chapters +- 320 equipment and item entries +- 25-35 hour first campaign, 60-80 hour build completion, roughly 100 hour + collection and high-difficulty completion target +- Landscape 16:9, premium cross-platform target, English and Simplified Chinese +- 2D Japanese hand-drawn presentation using layered rigs, equipment layers, + authored key poses, and unique portraits/illustrations + +The game may learn structural lessons from authorized private reference +research, but its setting, characters, enemies, names, art, audio, UI, +progression, formulas, and expression must be original. + +## Design Package + +The design package will be developed under `docs/` and published as a reviewable +HTML gallery before any formal implementation starts. diff --git a/docs/README.md b/docs/README.md new file mode 100644 index 00000000..b8a04a08 --- /dev/null +++ b/docs/README.md @@ -0,0 +1,13 @@ +# Design Authority Map + +Design documents are split by ownership so parallel agents do not edit the same +files. + +- `reference/`: evidence-labeled reference census and transferable lessons +- `product/`: player contract, systems, economy, balance, save/failure +- `content/`: characters, professions, enemies, equipment, chapters, collection +- `presentation/`: screen map, UI, art, animation, assets, audio +- `prototype/`: HTML gallery and interactive design-prototype specifications +- `reviews/`: independent consistency and readiness reviews + +Status and task ownership live in `.agent-taskgraph/`.