feat: rebuild first-play opening as game flow
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@@ -12,3 +12,4 @@ separate.
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| 2026-08-12 | Owner Web preview request | `P9_0_WEB_PREVIEW_AUTHORIZED` | Owner requested a dedicated remote H5 page for phone review. Only a non-threaded Godot Web export, browser verification and private Artifact Gallery deployment of fixed P9.0 content are authorized. Product behavior, later pages, native packages, stores and release remain frozen. |
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| 2026-08-12 | Web source `f0aa847`; Gallery item `PRji-yhJo0nQ`; `p9-0-web-f0aa847-attempt01` | `P9_0_REMOTE_WEB_READY` | Private signed item redirects to the full-screen runtime entry with an artifact-scoped HttpOnly cookie. Remote HTML/JS/WASM/PCK response types and executable CSP pass; unauthorized entry remains gated. Chrome phone-viewport verification reaches the Chinese Title and Contract by real canvas input, portrait shows the rotate overlay, and browser warnings/errors are zero. Final evidence inventory verifies 34/34 with SHA-256 `cb3111f86012d313c85d1eebed6574b8b5936531bf30821421f89f1442aeb945`; the signed token is not recorded in Git. Owner phone comprehension, fun, listening, physical device, packaging, store and release remain open. |
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| 2026-08-12 | Owner remote H5 playtest of `f0aa847` | `P9_0_OWNER_REJECTED_REDESIGN_REQUIRED` | Earliest product failure is the first post-Title action: the runtime reads as a configuration form rather than a game. There is no visible in-game restart/home path; Contract, First Market, provisional two-of-four selection, two later forced hires, equipment/order revision and the stopping point are not understandable without coaching. Engineering labels and receipt language are exposed as if they were chapter content. The current H5 is retained only as a problem reference. P9.0/P9.1 are not Owner-accepted; P9.2, content expansion, packaging and release remain frozen. A successor must compare structural onboarding options and reach a short encounter before advanced preparation systems. |
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| 2026-08-12 | Owner authorization for opening redesign | `P9_0R1_GAME_OPENING_ACTIVE` | Owner authorized a full first-play and UI redesign. The active slice is Title -> scene-based two-position Company choice -> deterministic short battle -> explicit first-expedition victory, with always-visible Home/Restart. Contract, difficulty, paid Market hire, equipment/order configuration, persistence, chapters, later combat, packaging and release remain frozen. Existing accepted Japanese hand-painted environment, character, Riftblade and VFX assets are reused before any new generation. |
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