From be17debf4ed3ebe5c3e6de2701d5e3c374de1dcb Mon Sep 17 00:00:00 2001 From: wusumac <736139669@qq.com> Date: Wed, 12 Aug 2026 22:51:44 +0800 Subject: [PATCH] docs: close character animation candidate --- CURRENT_CHECKPOINT.md | 33 +++++++++++++++---- .../PHASE9_0R2_CHARACTER_ANIMATION_GOAL.md | 30 +++++++++++++++++ .../PHASE9_GODOT_VERTICAL_SLICE_LEDGER.md | 3 ++ 3 files changed, 59 insertions(+), 7 deletions(-) diff --git a/CURRENT_CHECKPOINT.md b/CURRENT_CHECKPOINT.md index 97250e9a..57f3db98 100644 --- a/CURRENT_CHECKPOINT.md +++ b/CURRENT_CHECKPOINT.md @@ -4,19 +4,38 @@ Active Goal: `docs/goals/PHASE9_0R2_CHARACTER_ANIMATION_GOAL.md` Active contract: `docs/runtime/PHASE9_0R2_CHARACTER_ANIMATION_CONTRACT.md` Active ledger: `docs/reviews/PHASE9_GODOT_VERTICAL_SLICE_LEDGER.md` Animation repair baseline: `db75a17ce8b0a3bc702ad535fa16491debf582e4` -Stage: `P9_0R2_CHARACTER_ANIMATION_ACTIVE` +Fixed product source: `6c72e243c2a35574a9a15ed7f22b0b44f0d0f865` +Stage: `P9_0R2_CHARACTER_ANIMATION_CANDIDATE_READY` Owner review rejected the P9.0R1 battle motion because whole static images were translated and bobbed instead of characters changing body and limb poses. -The current task preserves the accepted Title, Yard, front/rear choice, battle -layout, victory, Home and confirmed Restart. It owns only true character frame -animation, gameplay-event timing and a replacement H5. Economy, equipment, -chapters, persistence, authoritative combat, packaging and release are frozen. +Fixed clean/upstream source `6c72e24` preserves the accepted Title, Yard, +front/rear choice, battle layout, victory, Home and confirmed Restart while +replacing static-actor motion with 92 authored frames across 20 states. Five +actors visibly change body and limb poses; damage and healing commit exactly +once at impact frames, and Riftblade death holds its final frame. + +Authoritative ignored runtime evidence is +`runtime/evidence/p9-0r2-6c72e24-attempt02/`. Its pre-Web 44-row inventory +SHA-256 is `e92e2f7e1897cb8723f886cb463f878455ddc24a294000328170e17c8edd1e1a` +and verifies 44/44. Two 1280x720 H.264 recordings each run 19.466667 seconds +and cover Hearthguard/Farstring and Wayrunner/Kindhand routes. Attempt 01 is +append-only `INVALID_MOVIE_OUTPUT_PATH` and was not reused. + +The clean replacement Web bundle is +`runtime/build/web-preview/6c72e24-r2/`; its nine-file manifest SHA-256 is +`04f655e9ba23e11c21fb1f4d1c7873459d003f0db07964106bc2e93bb3c46483`. +PCK scope proves that tests and evidence are absent while all five actors' +representative action frames are present. Artifact Gallery runtime item +`pPeYCfGUlBjV` reaches the remote Title without browser diagnostics. The share +token is intentionally not stored in Git. The prior P9.0R1 source and evidence below remain append-only history. Its `agent_visual_reviewed` animation conclusion is superseded by Owner feedback. -Human visual/fun/understanding remains open. Shortest next action: implement -and verify the fixed character-animation event chain. +Economy, equipment, chapters, persistence, authoritative combat, packaging +and release remain frozen. Human visual/fun/understanding remains open. +Shortest next action: Owner plays the new H5 in landscape and judges whether +the body/limb animation reads clearly at phone size. ## Historical P9.0R1 Candidate diff --git a/docs/goals/PHASE9_0R2_CHARACTER_ANIMATION_GOAL.md b/docs/goals/PHASE9_0R2_CHARACTER_ANIMATION_GOAL.md index f0a70fc0..7a62a8d1 100644 --- a/docs/goals/PHASE9_0R2_CHARACTER_ANIMATION_GOAL.md +++ b/docs/goals/PHASE9_0R2_CHARACTER_ANIMATION_GOAL.md @@ -78,6 +78,36 @@ Kindhand lantern/heal, with one call reserved for a failed or rejected row. Dry-run, credential preflight, task IDs, returned cost and exact references are retained. No video, music, SFX or unrelated image generation is authorized. +## Candidate Outcome + +Fixed clean/upstream source +`6c72e243c2a35574a9a15ed7f22b0b44f0d0f865` supplies 92 runtime frames and +20 animation states for Hearthguard, Wayrunner, Farstring, Kindhand and +Riftblade. Exact automated markers are: + +- `ABG_P9_0R2_ANIMATION_ASSETS_OK files=92 states=20 calls=4 cost_usd=0.056` +- `ABG_P9_0R2_CHARACTER_ANIMATION_OK actors=5 states=20 impact_once=true death_hold=true reduced_motion=true` +- `ABG_P9_0R1_DOMAIN_OK routes=2 replace=front,rear restart=confirmed home=1 battle_phases=6 victory_once=1` +- `ABG_P9_0R1_TOUCH_OK touch=15 fallback=0 direct=0 replace=2 battle=1 home=1 restart=confirmed` +- `ABG_P9_0R1_LAYOUT_OK fixtures=13 landscape=12 portrait=1 pages=4 locales=2 text_130=true min_touch=44` + +Fresh normal-render evidence includes two 1280x720 H.264 recordings of +19.466667 seconds. One proves Hearthguard guard/attack plus Farstring +draw/release; the other proves Wayrunner evade/counter plus Kindhand +lantern/heal. Both include Riftblade telegraph, attack, hit and non-looping +death. The pre-Web 44-row attempt-02 inventory verifies 44/44 with SHA-256 +`e92e2f7e1897cb8723f886cb463f878455ddc24a294000328170e17c8edd1e1a`. +Attempt 01 remains `INVALID_MOVIE_OUTPUT_PATH` and was not reused. + +The final Web projection is +`runtime/build/web-preview/6c72e24-r2/`, with nine-file manifest SHA-256 +`04f655e9ba23e11c21fb1f4d1c7873459d003f0db07964106bc2e93bb3c46483`. +Its PCK contains representative action frames for all five actors and contains +neither tests nor evidence. Artifact Gallery item `pPeYCfGUlBjV` was published +as a new runtime; remote Title rendering and browser diagnostics pass. Human +visual acceptance, understanding, fun, physical-device, packaging, store and +release gates remain open. + ## Legal Terminal `Aetherbound Guild P9.0R2 character animation candidate ready` diff --git a/docs/reviews/PHASE9_GODOT_VERTICAL_SLICE_LEDGER.md b/docs/reviews/PHASE9_GODOT_VERTICAL_SLICE_LEDGER.md index 5b95da24..bac04982 100644 --- a/docs/reviews/PHASE9_GODOT_VERTICAL_SLICE_LEDGER.md +++ b/docs/reviews/PHASE9_GODOT_VERTICAL_SLICE_LEDGER.md @@ -15,3 +15,6 @@ separate. | 2026-08-12 | Owner authorization for opening redesign | `P9_0R1_GAME_OPENING_ACTIVE` | Owner authorized a full first-play and UI redesign. The active slice is Title -> scene-based two-position Company choice -> deterministic short battle -> explicit first-expedition victory, with always-visible Home/Restart. Contract, difficulty, paid Market hire, equipment/order configuration, persistence, chapters, later combat, packaging and release remain frozen. Existing accepted Japanese hand-painted environment, character, Riftblade and VFX assets are reused before any new generation. | | 2026-08-12 | fixed source `a534af9`; `p9-0r1-a534af9-attempt02`; Gallery `xOSqgKWpzqQt` | `P9_0R1_GAME_OPENING_CANDIDATE_READY` | Fresh isolated archive passes domain routes=2, parsed ScreenTouch `touch=15 fallback=0 direct=0`, 13 layout fixtures, 18 normal-render frames across 1280x720 zh_CN, 844x390 zh_CN 130% and 390x844 English, and a 584-frame/19.47-second normal-render dynamic battle with advance, front response, rear action, enemy defeat and one victory. Complete design, five-seed anti-dominance, one-slot/individual-level, 96-asset provenance and four identity-anchor regressions pass; strict markers are zero. The 50-row evidence inventory SHA-256 is `8dd3b7ece692dfcb7c37b5a51996dcfffc937014c59c97fda4a0f3e6b131d453` and verifies 50/50. Attempt 01 remains `INVALID_CONTROLLING_SESSION`; Web export attempt 01 remains `INVALID_EXPORT_ENVIRONMENT`; neither was reused. Local Web export manifest SHA-256 is `d9f688a4e8a927b15f794026c1c7fb13930f9b98e1e742ba433f6d2c30899636`; remote HTML/JS/WASM/PCK MIME/auth delivery is verified. Automated remote browser control is `INVALID_PLUGIN_TIMEOUT`, so no remote canvas interaction claim is made. Agent visual review passes; Owner phone understanding, visual acceptance, fun, listening, physical device, packaging, store and release remain open. | | 2026-08-12 | Owner play review of Gallery `xOSqgKWpzqQt`; baseline `db75a17` | `P9_0R1_OWNER_REJECTED_P9_0R2_ACTIVE` | Owner rejected the battle motion because actors were static images moved or bobbed as whole planes. This supersedes the prior supporting agent animation review. P9.0R2 owns authored body/limb frame sequences for both front choices, both rear choices and Riftblade, plus impact-frame event binding and a new H5. Accepted opening UI and flow are preserved; systems, content expansion, persistence, packaging and release remain frozen. | +| 2026-08-12 | fixed source `6c72e24`; `p9-0r2-6c72e24-attempt01` | `INVALID_MOVIE_OUTPUT_PATH` | All focused product gates and three-size captures ran, but both MovieWriter destinations were unresolved relative paths and emitted `ERR_CANT_OPEN`/`ERR_UNCONFIGURED`; no usable recording was produced. The attempt is append-only, contributes no recording judgment and was not reused. Its captures were preserved byte-identically under the declared attempt root after correcting their mistaken nested output location. | +| 2026-08-12 | fixed source `6c72e24`; `p9-0r2-6c72e24-attempt02` | `P9_0R2_CHARACTER_ANIMATION_CANDIDATE_PASS` | Clean/upstream source passes animation assets `files=92 states=20 calls=4 cost_usd=0.056`, character timing `actors=5 states=20 impact_once=true death_hold=true reduced_motion=true`, both front/rear routes, parsed touch `touch=15 fallback=0 direct=0`, 13 layout fixtures, three normal-render viewport profiles and current design/loadout/provenance regressions. Two 1280x720 H.264 recordings each run 19.466667 seconds: Hearthguard/Farstring reports `front_frames=24 rear_frames=8 enemy_frames=32`; Wayrunner/Kindhand reports `front_frames=8 rear_frames=8 enemy_frames=38`. Strict diagnostics are zero. The pre-Web 44-row inventory verifies 44/44, SHA-256 `e92e2f7e1897cb8723f886cb463f878455ddc24a294000328170e17c8edd1e1a`. A later Web export log in this root packaged mistakenly nested attempt-01 captures and is classified separately as `INVALID_EXPORT_INPUT_CONTAMINATION`; it does not change the earlier product/runtime evidence judgment. | +| 2026-08-12 | source `6c72e24`; Web attempts 03/04; Gallery `pPeYCfGUlBjV` | `P9_0R2_REMOTE_WEB_READY` | Isolated Git-archive Web attempt 03 excluded evidence but Godot still exposed tracked `runtime/tests` in the PCK, so it is `INVALID_EXPORT_SCOPE` and was not published. Fresh attempt 04 used the same immutable archive with a runtime-only projection that omitted `runtime/tests`. Godot PCK queries prove tests/evidence absent and representative Hearthguard attack, Wayrunner counter, Farstring release, Kindhand heal and Riftblade death frames present. Local HTML/JS/WASM/PCK MIME checks, local canvas Title-to-battle interaction and remote signed Title rendering pass with browser diagnostics zero. The clean bundle is `runtime/build/web-preview/6c72e24-r2/`; its nine-file manifest SHA-256 is `04f655e9ba23e11c21fb1f4d1c7873459d003f0db07964106bc2e93bb3c46483`. Gallery item `pPeYCfGUlBjV` is new and does not overwrite rejected `xOSqgKWpzqQt`; no share token is stored. Human phone visual/comprehension/fun, device, packaging, store and release remain open. |