docs: activate M49 iOS device validation
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@@ -10,13 +10,17 @@ Complete-game Goal, hand-drawn repair boundary, ordered implementation plan, roa
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## Repository Reset And Page Production Baseline
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> Status: `COMPLETE / M48_UI_LAYER_CLEANUP`
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> Active step: none. M48-D (verification and owner handoff) closes at source
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> Status: `IN_PROGRESS / M49_IOS_DEVICE_VALIDATION`
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> Active step: M49-A (export contract and preflight). M48-D (verification and owner handoff) closes at source
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> `0eec3ed`. M48-A closes at source
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> `4be06de`; M48-B closes at source `4782c13`; M48-C closes at source
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> `e920200`. M48 is complete at its written stopping point; its visual audit
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> is `docs/runtime/M48_UI_LAYER_CLEANUP_VISUAL_AUDIT.md`. The bounded repair of
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> stacked UI layers and weak button affordances is complete.
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> M49 is the owner-requested local iOS device validation path; its plan is
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> `docs/plans/M49_IOS_DEVICE_VALIDATION.md`. Xcode 26.1.1 and a valid local
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> Apple Development identity are present; export settings await owner
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> confirmation of Team ID and Bundle ID.
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> M47 remains complete: M47-A closes at source `1d3a526`;
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> M47-B closes at source
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> `57fbd67`; M47-C closes at source `f911095`; M47-D closes at source
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@@ -0,0 +1,77 @@
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# M49 iOS Device Validation
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## Status
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- Plan: `M49_IOS_DEVICE_VALIDATION`
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- Status: `IN_PROGRESS`
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- Activated: 2026-09-06
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- Baseline: `1c2ed4a` (`M48_UI_LAYER_CLEANUP` closure)
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- Owner request: make the current playable MVP installable on a real iPhone for visual and touch validation.
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## Objective
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Prepare a Godot iOS export path and an Xcode project that can be installed on
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the owner's device. This plan covers local debug/device validation only; it
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does not authorize TestFlight, App Store submission or release packaging.
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## Player-visible stopping point
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- The project has an iOS export preset with a unique owner-approved Bundle ID,
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Apple Team ID and landscape orientation.
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- Godot exports an Xcode project without changing gameplay, UI, Save/Receipt,
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content or static-master assets.
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- Xcode can build and install a debug app on the owner's connected iPhone after
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the owner trusts the developer certificate.
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- A short device checklist covers touch targets, safe area, rotation, text
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scale and the Market → Readiness → Battle Result loop.
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## Required owner inputs
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- Apple Developer Team ID (10-character value).
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- Desired unique Bundle ID, for example `com.yourdomain.aetherboundguild`.
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- iPhone connected to the Mac with Developer Mode enabled and the owner signed
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into Xcode, if automatic signing is selected.
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## Ordered steps
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### M49-A — Export contract and preflight (`IN_PROGRESS`)
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- Freeze the local-device-only scope and required owner inputs.
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- Confirm macOS/Xcode/Godot prerequisites and absence of an existing iOS preset.
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### M49-B — iOS export preset
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- Add the owner-provided Team ID, Bundle ID and landscape settings to the Godot
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iOS preset.
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- Keep generated Xcode output outside Git.
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### M49-C — Local Xcode device install
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- Export the Xcode project, open it in Xcode and build to the connected device.
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- Resolve only signing/device setup issues; do not upload or distribute.
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### M49-D — Device visual/touch handoff
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- Run the first-cycle checklist on device and record viewport/safe-area issues.
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- Update the checkpoint and hand off the repeatable install command.
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## Acceptance checks
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- iOS preset is present and has non-placeholder Team ID/Bundle ID values.
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- Xcode debug build installs and launches on the owner's device.
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- Landscape orientation, touch targets and the three representative UI pages
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are verified on device.
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- No TestFlight/App Store or release-ready claim is made.
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## Frozen scope
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- No gameplay, economy, content, routing, Save/Receipt or art changes.
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- No TestFlight upload, App Store record creation or distribution signing.
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- Keep generated Xcode projects, Archives and provisioning files outside Git.
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## Commit boundaries
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- `M49-A`: plan/checkpoint/ledger activation.
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- `M49-B`: iOS export preset.
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- `M49-C`: local Xcode install evidence.
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- `M49-D`: device handoff.
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