docs: synchronize content outcome vocabulary

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2026-08-11 08:44:32 +08:00
parent 3e798484c7
commit edbd281702
4 changed files with 6 additions and 6 deletions
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@@ -40,7 +40,7 @@ declared fallback target.
| `PF-A01` | Gatebearer; `PF-B01`; interception becomes directional | front-hold/front; **Gate Arc** intercepts only attacks crossing the bearer, refunding Guard when prediction is correct. | reach 1; reserve Guard for crossing attacks, then protect neighbor behind. | Rear-origin attacks bypass it; superb with fragile unit directly behind. Opposes `PF-A02` aggression. | `O/A/V/S`: tall gate shield, swing-open brace, doorway cue, resonant latch block. |
| `PF-A02` | Ramward; `PF-B01`; Guard becomes forward displacement | control/front; **Driving Wall** spends Guard to push foremost enemy and follow into the new front. | reach 1; push channeling or short-reach threat, otherwise maintain Guard. | Immovable enemies waste its conversion; groups enemies for area roles. Opposes `PF-A01` protection. | `O/A/V/S`: convex shield, two-step drive, wedge cue, shove impact layers. |
| `PF-A03` | Lastlight; `PF-B02`; Edge wagers on execution | finish/front/center; **Final Measure** reserves all Edge; kill refunds half, survival leaves user Exposed. | reach 1; wager only when visible forecast crosses defeat threshold. | Barriers and death prevention punish wager; marks improve forecast. Opposes `PF-A04` patience. | `O/A/V/S`: narrow dueling blade, held finish pose, closing-line cue, silence-then-hit event. |
| `PF-A04` | Turnblade; `PF-B02`; Edge fuels counters | pressure/front; **Return Cut** spends one Edge after dodging or being missed, retargeting the attacker. | reach 2 counter; prefer enemies with low accuracy or telegraphed single hits. | Unavoidable area pressure denies counters; evasion and enemy reach bait enable it. Opposes `PF-A03` execution. | `O/A/V/S`: guard-ring blade, slip/return family, bent-arrow cue, parry scrape and return cut. |
| `PF-A04` | Turnblade; `PF-B02`; Edge becomes a deterministic counter | pressure/front; **Turn Aside** reserves one Edge as an explicit Block charge against the next eligible direct component targeting self. Trigger `TURNBLADE_RETURN` declares `observed_role=actual_recipient`, `outcome_ids=AO_BLOCKED`, `component_tags=direct+block_eligible`, `once_scope=action`, and `allow_derived=false`; it queues **Return Cut** against the source next tick. | reach 2 counter; reserve Edge only for a telegraphed Block-eligible component due before the next basic; fire Return Cut only while its source remains legal and reachable, otherwise log the suppressed source reason. | Unblockable/area components and sources beyond reach deny the return; readable single-target telegraphs and reach control enable it. Opposes `PF-A03` execution. | `O/A/V/S`: guard-ring blade, brace/return family, `AO_BLOCKED` square-to-arrow cue, parry scrape and return cut. |
| `PF-A05` | Hookmarshal; `PF-B03`; Poise controls enemy order | reach-control/center; **Crook Pull** spends Poise to pull a reach-legal enemy one position forward. | reach 2; pull protected caster when counterline can absorb it, then thrust. | Pull immunity and front traps punish it; empowers Edgehand and short reach. Opposes `PF-A06` static damage. | `O/A/V/S`: hooked polearm, catch/haul, hooked-line cue, chainless wood-and-cloth pull. |
| `PF-A06` | Sunlance; `PF-B03`; Poise becomes piercing setup | pressure/center; **Noon Line** spends all Poise to pierce every intervening enemy with declining effect. | line reach; fire only through two or more legal targets, else build Poise. | Spacing and forced movement collapse value; grouping and stable front enable it. Opposes `PF-A05` reorder. | `O/A/V/S`: long bright spear, extended plant/cast, straight sunbar cue, layered pass-through hits. |
| `PF-A07` | Relayknife; `PF-B04`; movement hands timing to allies | enable/any; **Pass The Turn** spends Momentum on swap, advancing the swapped ally's basic while delaying own. | adjacent ally; rescue endangered unit or advance a ready counter before cycling. | Roots or selfish carry builds reduce value; slow high-impact basics benefit. Opposes `PF-A08` self-routing. | `O/A/V/S`: baton knife, tap-and-pass motion, paired footprints, handoff click. |