docs: open battle feedback repair
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# Phase 9.0R3 Battle Feedback Runtime Contract
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## Authoritative Event Map
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| Phase | Existing commit | Required pop | Target | Tier |
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|---|---|---|---|---|
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| 2 | front `100 -> 82` or `100 -> 88` | `-18 格挡` or `-12 闪避减伤` | front | medium |
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| 3 ranged | enemy `100 -> 64` | `-36 后排命中` | enemy | medium |
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| 3 heal | front `82/88 -> 94/100` | `+12 治疗` or exact capped delta | front | medium |
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| 4 | enemy `64/100 -> 34` | exact negative delta + `连携` | enemy | medium |
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| 5 | enemy `34 -> 0` | `-34 终结` | enemy | large |
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The presentation payload is created inside the successful exactly-once commit.
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It must never infer a result from phase entry, animation position or a button.
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## Timing And Rest State
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- Every phase declares a duration rather than sharing one fixed hold.
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- The duration must exceed the longest required non-looping animation terminal
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time plus a bounded recovery margin and must never preempt its impact.
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- A pop is visible for at most 0.80 seconds. Normal mode uses a short scale pop,
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upward travel and fade; reduced motion keeps position fixed and uses fade.
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- Damage tint/recoil lasts at most 0.18 seconds. Healing tint lasts at most
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0.24 seconds. Every modulation, scale and offset returns to its base value.
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- At most one payload exists in this deterministic tutorial at a time. A new
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payload replaces an expired payload; duplicate commits create nothing.
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## Readability
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- Use signed Arabic numerals as the primary message, with a short Simplified
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Chinese or English qualifier.
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- Damage uses a warm red/gold hierarchy; healing uses mint/white. Outline and
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sign preserve meaning without color.
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- Pop origin follows the affected actor's current play-space position and stays
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below the event ribbon and health captions at landscape and portrait sizes.
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## Evidence
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- Focused tests inspect exact payload values, signs, targets, once-only counts,
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duration bounds, rest cleanup and reduced-motion behavior.
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- Normal-render evidence samples pre-impact, peak and recovery frames for front
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damage, ranged damage, heal, coordinated damage and final damage.
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- Strict logs remain free of script, parse/resource/import and cleanup errors.
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