wushenghua
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6c72e243c2
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feat: animate tutorial battle characters
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2026-08-12 22:18:20 +08:00 |
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wushenghua
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7bfd7b5c24
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feat: build phase 7 production UI atlas
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2026-08-12 08:48:14 +08:00 |
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wushenghua
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f8f7bbb175
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art: regenerate battle scale motion evidence
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2026-08-12 07:49:44 +08:00 |
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wushenghua
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b44c29fa2f
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fix: honor non-loop battle animations
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2026-08-12 07:43:12 +08:00 |
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wushenghua
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7ea57284cb
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art: prove normalized equipment asset pipeline
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2026-08-12 07:31:42 +08:00 |
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wushenghua
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8a52af829d
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art: prove battle VFX language pipeline
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2026-08-12 06:49:17 +08:00 |
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wushenghua
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1304d52bef
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art: cap crowded battle salience
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2026-08-12 06:19:49 +08:00 |
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wushenghua
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a2f4d5adba
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art: prove crowded battle motion scale
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2026-08-12 06:02:57 +08:00 |
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wushenghua
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18d7ca7809
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docs: accept tempest seraph motion review
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2026-08-12 05:52:49 +08:00 |
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wushenghua
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6ede4b39b1
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art: repair boss attack recovery continuity
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2026-08-12 05:44:48 +08:00 |
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wushenghua
|
b9bd4ef6f4
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art: complete tempest seraph motion proof
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2026-08-12 05:35:37 +08:00 |
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wushenghua
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ad31a0655b
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art: complete riftblade action motion proof
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2026-08-12 04:46:13 +08:00 |
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wushenghua
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0af65d6fff
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art: repair recruit motion continuity
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2026-08-12 04:34:10 +08:00 |
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wushenghua
|
df0ccc02d6
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art: complete recruit action motion proof
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2026-08-12 04:11:49 +08:00 |
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wushenghua
|
515c1b108b
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art: prove canonical idle animation pipeline
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2026-08-12 03:35:19 +08:00 |
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wushenghua
|
950b2aa3ea
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docs(ui): add formal interface masters
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2026-08-12 01:45:45 +08:00 |
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wushenghua
|
b8e72f0ead
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docs(ui): lock Japanese battle direction
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2026-08-12 01:06:47 +08:00 |
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wushenghua
|
f8c665055f
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feat: publish complete preproduction prototype
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2026-08-10 21:00:58 +08:00 |
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