18 Commits
Author SHA1 Message Date
wushenghua 6c72e243c2 feat: animate tutorial battle characters 2026-08-12 22:18:20 +08:00
wushenghua 7bfd7b5c24 feat: build phase 7 production UI atlas 2026-08-12 08:48:14 +08:00
wushenghua f8f7bbb175 art: regenerate battle scale motion evidence 2026-08-12 07:49:44 +08:00
wushenghua b44c29fa2f fix: honor non-loop battle animations 2026-08-12 07:43:12 +08:00
wushenghua 7ea57284cb art: prove normalized equipment asset pipeline 2026-08-12 07:31:42 +08:00
wushenghua 8a52af829d art: prove battle VFX language pipeline 2026-08-12 06:49:17 +08:00
wushenghua 1304d52bef art: cap crowded battle salience 2026-08-12 06:19:49 +08:00
wushenghua a2f4d5adba art: prove crowded battle motion scale 2026-08-12 06:02:57 +08:00
wushenghua 18d7ca7809 docs: accept tempest seraph motion review 2026-08-12 05:52:49 +08:00
wushenghua 6ede4b39b1 art: repair boss attack recovery continuity 2026-08-12 05:44:48 +08:00
wushenghua b9bd4ef6f4 art: complete tempest seraph motion proof 2026-08-12 05:35:37 +08:00
wushenghua ad31a0655b art: complete riftblade action motion proof 2026-08-12 04:46:13 +08:00
wushenghua 0af65d6fff art: repair recruit motion continuity 2026-08-12 04:34:10 +08:00
wushenghua df0ccc02d6 art: complete recruit action motion proof 2026-08-12 04:11:49 +08:00
wushenghua 515c1b108b art: prove canonical idle animation pipeline 2026-08-12 03:35:19 +08:00
wushenghua 950b2aa3ea docs(ui): add formal interface masters 2026-08-12 01:45:45 +08:00
wushenghua b8e72f0ead docs(ui): lock Japanese battle direction 2026-08-12 01:06:47 +08:00
wushenghua f8c665055f feat: publish complete preproduction prototype 2026-08-10 21:00:58 +08:00