wushenghua
71b7f71ae3
feat(p9.1): add representative battle visual slice
2026-08-13 10:25:07 +08:00
wushenghua
e9fe1bcffd
docs(p9.1): restore accepted R10 regression gate
2026-08-13 10:09:53 +08:00
wushenghua
ed4a9fac8b
docs(p9.1): freeze implementation contract
2026-08-13 09:25:02 +08:00
wushenghua
7bc871d08b
docs(runtime): define P9.1 modular architecture
2026-08-13 09:13:27 +08:00
wushenghua
25893dc893
docs(p9.1): specify UX visual flow
2026-08-13 09:13:27 +08:00
wushenghua
f68ce15776
docs(p9.1): define arbitrary-party first session
2026-08-13 09:13:27 +08:00
wushenghua
0b7037b96e
docs: define six-pair adaptation slice
2026-08-13 07:37:28 +08:00
wushenghua
4ee5aa1b98
docs: define automatic formation repair
2026-08-13 07:10:17 +08:00
wushenghua
2127b667ca
docs: define first Company onboarding module
2026-08-13 06:41:22 +08:00
wushenghua
60556ee187
docs: define front-door module
2026-08-13 06:15:49 +08:00
wushenghua
b7d50af403
feat(runtime): add individual growth cycle
2026-08-13 05:50:11 +08:00
wushenghua
5dc17b1d38
docs: open P9.0R7 individual growth
2026-08-13 05:35:00 +08:00
wushenghua
7941227721
docs: open P9.0R6 second-cycle route
2026-08-13 03:09:33 +08:00
wushenghua
cbddf04319
docs: open P9.0R5 first session arc
2026-08-13 01:51:03 +08:00
wushenghua
05cc64279d
docs: open P9.0R4 second cycle
2026-08-13 01:23:31 +08:00
wushenghua
f30f0e8600
docs: open battle feedback repair
2026-08-12 23:09:03 +08:00
wushenghua
9f26320d51
docs: open character animation repair
2026-08-12 21:42:11 +08:00
wushenghua
a534af9f7c
feat: rebuild first-play opening as game flow
2026-08-12 20:50:57 +08:00
wushenghua
23a3c66b11
docs: close remote p9.0 web preview
2026-08-12 19:36:58 +08:00
wushenghua
f0aa847380
feat: add mobile web preview delivery
2026-08-12 19:10:41 +08:00
wushenghua
f881920b1b
feat: add p9.0 boot and title flow
2026-08-12 17:53:12 +08:00
wushenghua
e7eb408e0e
feat: build p9.1 opening market runtime
...
Implement the bounded Godot opening Company and first-Market preparation flow with deterministic one-shot state, real touch verification, responsive layouts, prototype feedback, and current design regressions.\n\nCo-Authored-By: Codex <noreply@anthropic.com >
2026-08-12 16:47:44 +08:00