22 Commits
Author SHA1 Message Date
wushenghua 71b7f71ae3 feat(p9.1): add representative battle visual slice 2026-08-13 10:25:07 +08:00
wushenghua e9fe1bcffd docs(p9.1): restore accepted R10 regression gate 2026-08-13 10:09:53 +08:00
wushenghua ed4a9fac8b docs(p9.1): freeze implementation contract 2026-08-13 09:25:02 +08:00
wushenghua 7bc871d08b docs(runtime): define P9.1 modular architecture 2026-08-13 09:13:27 +08:00
wushenghua 25893dc893 docs(p9.1): specify UX visual flow 2026-08-13 09:13:27 +08:00
wushenghua f68ce15776 docs(p9.1): define arbitrary-party first session 2026-08-13 09:13:27 +08:00
wushenghua 0b7037b96e docs: define six-pair adaptation slice 2026-08-13 07:37:28 +08:00
wushenghua 4ee5aa1b98 docs: define automatic formation repair 2026-08-13 07:10:17 +08:00
wushenghua 2127b667ca docs: define first Company onboarding module 2026-08-13 06:41:22 +08:00
wushenghua 60556ee187 docs: define front-door module 2026-08-13 06:15:49 +08:00
wushenghua b7d50af403 feat(runtime): add individual growth cycle 2026-08-13 05:50:11 +08:00
wushenghua 5dc17b1d38 docs: open P9.0R7 individual growth 2026-08-13 05:35:00 +08:00
wushenghua 7941227721 docs: open P9.0R6 second-cycle route 2026-08-13 03:09:33 +08:00
wushenghua cbddf04319 docs: open P9.0R5 first session arc 2026-08-13 01:51:03 +08:00
wushenghua 05cc64279d docs: open P9.0R4 second cycle 2026-08-13 01:23:31 +08:00
wushenghua f30f0e8600 docs: open battle feedback repair 2026-08-12 23:09:03 +08:00
wushenghua 9f26320d51 docs: open character animation repair 2026-08-12 21:42:11 +08:00
wushenghua a534af9f7c feat: rebuild first-play opening as game flow 2026-08-12 20:50:57 +08:00
wushenghua 23a3c66b11 docs: close remote p9.0 web preview 2026-08-12 19:36:58 +08:00
wushenghua f0aa847380 feat: add mobile web preview delivery 2026-08-12 19:10:41 +08:00
wushenghua f881920b1b feat: add p9.0 boot and title flow 2026-08-12 17:53:12 +08:00
wushenghua e7eb408e0e feat: build p9.1 opening market runtime
Implement the bounded Godot opening Company and first-Market preparation flow with deterministic one-shot state, real touch verification, responsive layouts, prototype feedback, and current design regressions.\n\nCo-Authored-By: Codex <noreply@anthropic.com>
2026-08-12 16:47:44 +08:00