wushenghua
|
8583abb65e
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docs: accept p8.5 owner review
|
2026-08-12 15:55:33 +08:00 |
|
wushenghua
|
f1e93aa453
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feat: prototype integrated two-cycle loop
|
2026-08-12 15:33:05 +08:00 |
|
wushenghua
|
96fea1b2d4
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docs: accept p8.4 owner review
|
2026-08-12 14:24:40 +08:00 |
|
wushenghua
|
96f6df0bd5
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docs: close p8.4 result candidate
|
2026-08-12 14:13:02 +08:00 |
|
wushenghua
|
f1488655ac
|
feat: prototype result and recovery flow
|
2026-08-12 14:03:44 +08:00 |
|
wushenghua
|
02eb1e64ad
|
feat: model frontline battle behavior
|
2026-08-12 13:06:11 +08:00 |
|
wushenghua
|
58363a20dd
|
docs: accept p8.2 and open battle prototype
|
2026-08-12 11:15:12 +08:00 |
|
wushenghua
|
891697b8e7
|
docs: accept p8.1 and open market prototype
|
2026-08-12 10:41:17 +08:00 |
|
wushenghua
|
7f865b8002
|
docs: plan phased experience prototype
|
2026-08-12 10:00:50 +08:00 |
|
wushenghua
|
e23b00b200
|
feat: clarify recruit equipment and levels
|
2026-08-12 09:42:49 +08:00 |
|
wushenghua
|
7bfd7b5c24
|
feat: build phase 7 production UI atlas
|
2026-08-12 08:48:14 +08:00 |
|
wushenghua
|
9a734e913c
|
docs: record phase 6 owner direction approval
|
2026-08-12 08:08:01 +08:00 |
|
wushenghua
|
6b1fc2cfb3
|
docs: record phase 6 production checkpoint
|
2026-08-12 07:59:08 +08:00 |
|
wushenghua
|
950b2aa3ea
|
docs(ui): add formal interface masters
|
2026-08-12 01:45:45 +08:00 |
|
wushenghua
|
b8e72f0ead
|
docs(ui): lock Japanese battle direction
|
2026-08-12 01:06:47 +08:00 |
|
wushenghua
|
e60191b76d
|
docs(product): integrate charter and final choice
|
2026-08-11 21:49:29 +08:00 |
|
wushenghua
|
e4e3b3912a
|
design: lock permanent battle casualties
|
2026-08-11 17:03:28 +08:00 |
|
wushenghua
|
bf22b07954
|
fix: bind region art packages to content
|
2026-08-11 14:18:37 +08:00 |
|
wushenghua
|
8102bd2352
|
docs: bind hidden profession art briefs
|
2026-08-11 11:57:39 +08:00 |
|
wushenghua
|
70718875fb
|
docs: bind abandonment audio coverage
|
2026-08-11 10:04:22 +08:00 |
|
wushenghua
|
03547a7e05
|
docs: reconcile recruit art schema and party order
|
2026-08-11 10:04:22 +08:00 |
|
wushenghua
|
14ea46ecdb
|
docs: repair onboarding presentation flow
|
2026-08-11 10:04:22 +08:00 |
|
wushenghua
|
f8d5bfe681
|
docs: align art cues with battle outcomes
|
2026-08-11 08:48:19 +08:00 |
|
wushenghua
|
404e996e85
|
docs: bind audio cues to battle outcomes
|
2026-08-11 08:46:52 +08:00 |
|
wushenghua
|
ec4863ae04
|
docs: guard final-recruit dismissal UX
|
2026-08-11 00:44:29 +08:00 |
|
wushenghua
|
f0095af902
|
docs: resolve integrated audio bindings
|
2026-08-11 00:24:15 +08:00 |
|
wushenghua
|
8b26e0a762
|
docs: define v2 audio production direction
|
2026-08-10 23:43:13 +08:00 |
|
wushenghua
|
4b6270ab92
|
docs: redefine generated recruit art direction
|
2026-08-10 23:43:13 +08:00 |
|
wushenghua
|
dc8d6545c3
|
docs: redesign recruit-line UX screens
|
2026-08-10 23:43:13 +08:00 |
|
wushenghua
|
28e857a4c0
|
docs: define complete game audio production catalog
|
2026-08-10 20:13:22 +08:00 |
|
wushenghua
|
950e6819f2
|
docs: enumerate art assets and animation production
|
2026-08-10 20:09:59 +08:00 |
|
wushenghua
|
0548792b3f
|
docs: define landscape game UI and visual system
|
2026-08-10 20:05:42 +08:00 |
|
wushenghua
|
a90f9737bb
|
docs: map every player-facing screen and state
|
2026-08-10 20:02:20 +08:00 |
|