Commit Graph
33 Commits
Author SHA1 Message Date
wushenghua 8583abb65e docs: accept p8.5 owner review 2026-08-12 15:55:33 +08:00
wushenghua f1e93aa453 feat: prototype integrated two-cycle loop 2026-08-12 15:33:05 +08:00
wushenghua 96fea1b2d4 docs: accept p8.4 owner review 2026-08-12 14:24:40 +08:00
wushenghua 96f6df0bd5 docs: close p8.4 result candidate 2026-08-12 14:13:02 +08:00
wushenghua f1488655ac feat: prototype result and recovery flow 2026-08-12 14:03:44 +08:00
wushenghua 02eb1e64ad feat: model frontline battle behavior 2026-08-12 13:06:11 +08:00
wushenghua 58363a20dd docs: accept p8.2 and open battle prototype 2026-08-12 11:15:12 +08:00
wushenghua 891697b8e7 docs: accept p8.1 and open market prototype 2026-08-12 10:41:17 +08:00
wushenghua 7f865b8002 docs: plan phased experience prototype 2026-08-12 10:00:50 +08:00
wushenghua e23b00b200 feat: clarify recruit equipment and levels 2026-08-12 09:42:49 +08:00
wushenghua 7bfd7b5c24 feat: build phase 7 production UI atlas 2026-08-12 08:48:14 +08:00
wushenghua 9a734e913c docs: record phase 6 owner direction approval 2026-08-12 08:08:01 +08:00
wushenghua 6b1fc2cfb3 docs: record phase 6 production checkpoint 2026-08-12 07:59:08 +08:00
wushenghua 950b2aa3ea docs(ui): add formal interface masters 2026-08-12 01:45:45 +08:00
wushenghua b8e72f0ead docs(ui): lock Japanese battle direction 2026-08-12 01:06:47 +08:00
wushenghua e60191b76d docs(product): integrate charter and final choice 2026-08-11 21:49:29 +08:00
wushenghua e4e3b3912a design: lock permanent battle casualties 2026-08-11 17:03:28 +08:00
wushenghua bf22b07954 fix: bind region art packages to content 2026-08-11 14:18:37 +08:00
wushenghua 8102bd2352 docs: bind hidden profession art briefs 2026-08-11 11:57:39 +08:00
wushenghua 70718875fb docs: bind abandonment audio coverage 2026-08-11 10:04:22 +08:00
wushenghua 03547a7e05 docs: reconcile recruit art schema and party order 2026-08-11 10:04:22 +08:00
wushenghua 14ea46ecdb docs: repair onboarding presentation flow 2026-08-11 10:04:22 +08:00
wushenghua f8d5bfe681 docs: align art cues with battle outcomes 2026-08-11 08:48:19 +08:00
wushenghua 404e996e85 docs: bind audio cues to battle outcomes 2026-08-11 08:46:52 +08:00
wushenghua ec4863ae04 docs: guard final-recruit dismissal UX 2026-08-11 00:44:29 +08:00
wushenghua f0095af902 docs: resolve integrated audio bindings 2026-08-11 00:24:15 +08:00
wushenghua 8b26e0a762 docs: define v2 audio production direction 2026-08-10 23:43:13 +08:00
wushenghua 4b6270ab92 docs: redefine generated recruit art direction 2026-08-10 23:43:13 +08:00
wushenghua dc8d6545c3 docs: redesign recruit-line UX screens 2026-08-10 23:43:13 +08:00
wushenghua 28e857a4c0 docs: define complete game audio production catalog 2026-08-10 20:13:22 +08:00
wushenghua 950e6819f2 docs: enumerate art assets and animation production 2026-08-10 20:09:59 +08:00
wushenghua 0548792b3f docs: define landscape game UI and visual system 2026-08-10 20:05:42 +08:00
wushenghua a90f9737bb docs: map every player-facing screen and state 2026-08-10 20:02:20 +08:00