wushenghua
|
14ea46ecdb
|
docs: repair onboarding presentation flow
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2026-08-11 10:04:22 +08:00 |
|
wushenghua
|
f8d5bfe681
|
docs: align art cues with battle outcomes
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2026-08-11 08:48:19 +08:00 |
|
wushenghua
|
404e996e85
|
docs: bind audio cues to battle outcomes
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2026-08-11 08:46:52 +08:00 |
|
wushenghua
|
ec4863ae04
|
docs: guard final-recruit dismissal UX
|
2026-08-11 00:44:29 +08:00 |
|
wushenghua
|
f0095af902
|
docs: resolve integrated audio bindings
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2026-08-11 00:24:15 +08:00 |
|
wushenghua
|
8b26e0a762
|
docs: define v2 audio production direction
|
2026-08-10 23:43:13 +08:00 |
|
wushenghua
|
4b6270ab92
|
docs: redefine generated recruit art direction
|
2026-08-10 23:43:13 +08:00 |
|
wushenghua
|
dc8d6545c3
|
docs: redesign recruit-line UX screens
|
2026-08-10 23:43:13 +08:00 |
|
wushenghua
|
28e857a4c0
|
docs: define complete game audio production catalog
|
2026-08-10 20:13:22 +08:00 |
|
wushenghua
|
950e6819f2
|
docs: enumerate art assets and animation production
|
2026-08-10 20:09:59 +08:00 |
|
wushenghua
|
0548792b3f
|
docs: define landscape game UI and visual system
|
2026-08-10 20:05:42 +08:00 |
|
wushenghua
|
a90f9737bb
|
docs: map every player-facing screen and state
|
2026-08-10 20:02:20 +08:00 |
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