Commit Graph
106 Commits
Author SHA1 Message Date
wushenghua f30f0e8600 docs: open battle feedback repair 2026-08-12 23:09:03 +08:00
wushenghua be17debf4e docs: close character animation candidate 2026-08-12 22:51:44 +08:00
wushenghua 6c72e243c2 feat: animate tutorial battle characters 2026-08-12 22:18:20 +08:00
wushenghua 9f26320d51 docs: open character animation repair 2026-08-12 21:42:11 +08:00
wushenghua db75a17ce8 docs: close first-play redesign candidate 2026-08-12 21:29:33 +08:00
wushenghua a534af9f7c feat: rebuild first-play opening as game flow 2026-08-12 20:50:57 +08:00
wushenghua 00b019543e docs: record p9.0 owner playtest failure 2026-08-12 19:52:38 +08:00
wushenghua 23a3c66b11 docs: close remote p9.0 web preview 2026-08-12 19:36:58 +08:00
wushenghua f0aa847380 feat: add mobile web preview delivery 2026-08-12 19:10:41 +08:00
wushenghua 7e4705de0f docs: close p9.0 boot title candidate 2026-08-12 18:04:24 +08:00
wushenghua f881920b1b feat: add p9.0 boot and title flow 2026-08-12 17:53:12 +08:00
wushenghua 0fb964219d docs: close p9.1 runtime candidate
Bind the clean pushed runtime source to fixed-archive domain, touch, responsive-render, design, economy, and provenance evidence while keeping Owner, device, battle, persistence, and release gates open.\n\nCo-Authored-By: Codex <noreply@anthropic.com>
2026-08-12 16:52:09 +08:00
wushenghua e7eb408e0e feat: build p9.1 opening market runtime
Implement the bounded Godot opening Company and first-Market preparation flow with deterministic one-shot state, real touch verification, responsive layouts, prototype feedback, and current design regressions.\n\nCo-Authored-By: Codex <noreply@anthropic.com>
2026-08-12 16:47:44 +08:00
wushenghua 8583abb65e docs: accept p8.5 owner review 2026-08-12 15:55:33 +08:00
wushenghua 1344274b79 docs: close p8.5 integrated loop candidate 2026-08-12 15:44:46 +08:00
wushenghua f1e93aa453 feat: prototype integrated two-cycle loop 2026-08-12 15:33:05 +08:00
wushenghua 96fea1b2d4 docs: accept p8.4 owner review 2026-08-12 14:24:40 +08:00
wushenghua 96f6df0bd5 docs: close p8.4 result candidate 2026-08-12 14:13:02 +08:00
wushenghua f1488655ac feat: prototype result and recovery flow 2026-08-12 14:03:44 +08:00
wushenghua 9a0f040dad docs: accept p8.3r2 owner review 2026-08-12 13:23:33 +08:00
wushenghua 0818c60dcd docs: close p8.3r2 frontline candidate 2026-08-12 13:16:51 +08:00
wushenghua 02eb1e64ad feat: model frontline battle behavior 2026-08-12 13:06:11 +08:00
wushenghua 5f4e4cdade docs: close p8.3r1 dynamic battle candidate 2026-08-12 12:15:53 +08:00
wushenghua 169e3877fa feat: animate horizontal battle prototype 2026-08-12 12:08:32 +08:00
wushenghua fab5eebf42 docs: close p8.3 experience candidate 2026-08-12 11:36:24 +08:00
wushenghua 58363a20dd docs: accept p8.2 and open battle prototype 2026-08-12 11:15:12 +08:00
wushenghua d308f8bc14 docs: close p8.2 experience candidate 2026-08-12 11:05:44 +08:00
wushenghua 891697b8e7 docs: accept p8.1 and open market prototype 2026-08-12 10:41:17 +08:00
wushenghua 7f5e5c868e docs: close p8.1 experience candidate 2026-08-12 10:20:10 +08:00
wushenghua 7f865b8002 docs: plan phased experience prototype 2026-08-12 10:00:50 +08:00
wushenghua b3968b0f41 docs: close phase 7.1 loadout candidate 2026-08-12 09:48:55 +08:00
wushenghua e23b00b200 feat: clarify recruit equipment and levels 2026-08-12 09:42:49 +08:00
wushenghua afc243a007 docs: close phase 7 UI atlas candidate 2026-08-12 08:51:44 +08:00
wushenghua 7bfd7b5c24 feat: build phase 7 production UI atlas 2026-08-12 08:48:14 +08:00
wushenghua 9a734e913c docs: record phase 6 owner direction approval 2026-08-12 08:08:01 +08:00
wushenghua 6b1fc2cfb3 docs: record phase 6 production checkpoint 2026-08-12 07:59:08 +08:00
wushenghua f8f7bbb175 art: regenerate battle scale motion evidence 2026-08-12 07:49:44 +08:00
wushenghua b44c29fa2f fix: honor non-loop battle animations 2026-08-12 07:43:12 +08:00
wushenghua 7ea57284cb art: prove normalized equipment asset pipeline 2026-08-12 07:31:42 +08:00
wushenghua 8a52af829d art: prove battle VFX language pipeline 2026-08-12 06:49:17 +08:00
wushenghua 1304d52bef art: cap crowded battle salience 2026-08-12 06:19:49 +08:00
wushenghua a2f4d5adba art: prove crowded battle motion scale 2026-08-12 06:02:57 +08:00
wushenghua 18d7ca7809 docs: accept tempest seraph motion review 2026-08-12 05:52:49 +08:00
wushenghua 6ede4b39b1 art: repair boss attack recovery continuity 2026-08-12 05:44:48 +08:00
wushenghua b9bd4ef6f4 art: complete tempest seraph motion proof 2026-08-12 05:35:37 +08:00
wushenghua ad31a0655b art: complete riftblade action motion proof 2026-08-12 04:46:13 +08:00
wushenghua 0af65d6fff art: repair recruit motion continuity 2026-08-12 04:34:10 +08:00
wushenghua df0ccc02d6 art: complete recruit action motion proof 2026-08-12 04:11:49 +08:00
wushenghua 515c1b108b art: prove canonical idle animation pipeline 2026-08-12 03:35:19 +08:00
wushenghua 950b2aa3ea docs(ui): add formal interface masters 2026-08-12 01:45:45 +08:00