wushenghua
5f69834b7c
feat(shp002): reconstruct recruit review runtime
2026-08-25 04:19:03 +08:00
wushenghua
aca0b4862d
feat(shp001): complete market reconstruction package
2026-08-25 02:35:33 +08:00
wushenghua
13f862ea07
docs(rsk002): close asset review gate
2026-08-23 16:13:47 +08:00
wushenghua
b40bfa9668
feat: complete RSK-001 risk board runtime review
2026-08-23 07:56:42 +08:00
wushenghua
a47c6fe33b
feat: implement PTY-002 readiness runtime
2026-08-22 08:55:31 +08:00
wushenghua
d241aaac22
fix: rebuild PTY-001 on approved coordinate master
2026-08-21 11:41:26 +08:00
wushenghua
8a819d9f56
feat: implement PTY-001 party line runtime
2026-08-21 08:22:32 +08:00
wushenghua
c37a70fa21
docs: make Party Line reconstruction ready
2026-08-20 22:55:12 +08:00
wushenghua
a0e106317c
feat: rebuild HUB-001 Guild desk runtime
2026-08-20 15:27:44 +08:00
wushenghua
8212b43da2
feat: reconstruct SYS-002 first-launch setup
2026-08-19 23:39:52 +08:00
wushenghua
19c884a279
feat: reconstruct responsive SYS-001 boot
2026-08-19 19:41:44 +08:00
wushenghua
f848e203af
chore: remove superseded page assets
2026-08-19 17:10:51 +08:00
wushenghua
c5bd5bf05b
fix: replace Title with seamless v002 master
...
Supersede the composited v001 Title artwork with the Owner-approved single-frame v002 master, align runtime text to its command plaques, and remove the extra background image from responsive composition.
2026-08-19 14:38:19 +08:00
wushenghua
9ec4995b4d
feat: restore Title from approved AI design
...
Add the approved SYS-003 design authority and responsive background support, rebuild the Title as a 16:9 coordinate-master scene with engine-owned localized actions, and cover behavior, touch, resize, and normal-render evidence.
2026-08-19 13:37:11 +08:00
wushenghua
08a48eecde
feat: add exact Master B visual anchor mode
2026-08-19 10:30:59 +08:00
wushenghua
0aa41c3571
feat: align Guild runtime to Master B coordinates
2026-08-19 09:09:00 +08:00
wushenghua
d095df822a
feat: integrate AI Master B UI element sheets
2026-08-19 01:44:54 +08:00
wushenghua
267b9c54db
feat: replace Guild chrome with Master B UI assets
2026-08-19 01:16:44 +08:00
wushenghua
6f1c634c1a
feat: replace Guild anchor with Master B chrome
2026-08-19 00:26:49 +08:00
wushenghua
e8dcb256d0
feat: bind Guild to Master B scene and actors
2026-08-19 00:02:49 +08:00
wushenghua
9aa7c2e3e7
feat: bind hand-drawn Guild props to VA-1
2026-08-18 20:20:07 +08:00
wushenghua
5700a84f9b
feat(dev2): unify recruit actor style
2026-08-17 22:51:09 +08:00
wushenghua
9b8a533d86
feat(entry): make initial company character-forward
2026-08-17 21:17:40 +08:00
wushenghua and Codex
d27e5e4b2f
fix(fg4): reserve headroom for Quillroot mix
...
Co-Authored-By: Codex <noreply@anthropic.com >
2026-08-17 05:33:27 +08:00
wushenghua
b071144a86
feat(fg4): present complete Quillroot runtime
2026-08-17 04:43:51 +08:00
wushenghua
95fb5045a7
feat(fg4): ship Emberloom production runtime
2026-08-17 01:22:41 +08:00
wushenghua
9be07f0d09
feat(fg3): ship Siltwake production runtime
2026-08-16 20:36:03 +08:00
wushenghua
038a064783
feat(fg2): add event-bound audio slice
2026-08-16 15:23:00 +08:00
wushenghua
aa4dc42979
feat(fg2): add receipt-bound recovery feedback
2026-08-16 14:30:02 +08:00
wushenghua
3fff7d0179
feat(fg2): add event-bound battle motion
2026-08-16 14:22:28 +08:00
wushenghua
ab525b9f5b
feat(fg2): integrate Windglass production art
2026-08-16 13:37:15 +08:00
wushenghua
9fa82d5f42
feat(runtime): add p9.5 world equipment choice
2026-08-14 18:26:18 +08:00
wushenghua
a1cf2904d0
feat(runtime): add reference-fidelity core loop
2026-08-14 15:59:31 +08:00
wushenghua
6c72e243c2
feat: animate tutorial battle characters
2026-08-12 22:18:20 +08:00
wushenghua
a534af9f7c
feat: rebuild first-play opening as game flow
2026-08-12 20:50:57 +08:00
wushenghua
f0aa847380
feat: add mobile web preview delivery
2026-08-12 19:10:41 +08:00
wushenghua
e7eb408e0e
feat: build p9.1 opening market runtime
...
Implement the bounded Godot opening Company and first-Market preparation flow with deterministic one-shot state, real touch verification, responsive layouts, prototype feedback, and current design regressions.\n\nCo-Authored-By: Codex <noreply@anthropic.com >
2026-08-12 16:47:44 +08:00