wushenghua
ed8f7e71e6
feat: implement DEV-1 boot verification
2026-08-17 14:57:07 +08:00
wushenghua
416b10aeea
feat(fg2): add browser-ready owner checkpoint
2026-08-16 15:53:32 +08:00
wushenghua
a09e9bfe36
feat(runtime): add P10.3 deep-channel flow
2026-08-16 11:23:53 +08:00
wushenghua
9692958028
feat(p10.2): add continuous Siltwake runtime
2026-08-16 01:02:09 +08:00
wushenghua
0659b50042
feat(p10.1): add Siltwake landscape runtime slice
2026-08-15 22:14:00 +08:00
wushenghua
f7031b8395
feat(p10): complete canonical landscape runtime
2026-08-15 19:00:07 +08:00
wushenghua
b77b14e839
feat: complete P9.10 landscape runtime
2026-08-15 14:59:54 +08:00
wushenghua
0b0113aadd
feat: complete P9.9 touch runtime
2026-08-15 12:23:41 +08:00
wushenghua
57575973cd
feat(p9.8): make first contract fully playable
2026-08-15 10:10:48 +08:00
wushenghua
a77400a8d2
feat: continue Windglass Market through three rounds
2026-08-15 01:32:21 +08:00
wushenghua
a1cf2904d0
feat(runtime): add reference-fidelity core loop
2026-08-14 15:59:31 +08:00
wushenghua
48228b3843
fix(runtime): embed Chinese font in P9.2 battle
2026-08-14 10:35:48 +08:00
wushenghua
f4ced3f392
feat(runtime): add P9.2 battle controls and results
2026-08-14 09:17:48 +08:00
wushenghua
2e2ed932f0
feat(runtime): bind P9.2 battle to horizontal scene
2026-08-14 08:27:50 +08:00
wushenghua
0f819e3e61
fix(runtime): keep facade battle clock processing
2026-08-13 20:41:53 +08:00
wushenghua
c33c3042b1
refactor(runtime): extract P9.1 foundation boundaries
2026-08-13 12:01:30 +08:00
wushenghua
41204acafa
fix(runtime): align title with automatic formation
2026-08-13 07:58:00 +08:00
wushenghua
7b38b9f107
feat(runtime): adapt all Recruit pairs through battle two
2026-08-13 07:51:07 +08:00
wushenghua
32b4fdba19
feat(runtime): automate first Company formation
2026-08-13 07:25:59 +08:00
wushenghua
079338612c
feat(runtime): guide the first Company formation
2026-08-13 06:58:19 +08:00
wushenghua
3bed822dc1
feat(runtime): add complete front-door module
2026-08-13 06:24:59 +08:00
wushenghua
b7d50af403
feat(runtime): add individual growth cycle
2026-08-13 05:50:11 +08:00
wushenghua
3620e5a7cf
feat: add second-cycle route decision
2026-08-13 03:27:27 +08:00
wushenghua
073ff690ea
feat: complete first expedition session
2026-08-13 02:05:57 +08:00
wushenghua
e895c4243b
feat: add second-cycle battle adaptation
2026-08-13 01:36:19 +08:00
wushenghua
3b26b3d671
feat: tighten battle feedback cadence
2026-08-12 23:40:12 +08:00
wushenghua
6c72e243c2
feat: animate tutorial battle characters
2026-08-12 22:18:20 +08:00
wushenghua
a534af9f7c
feat: rebuild first-play opening as game flow
2026-08-12 20:50:57 +08:00
wushenghua
f0aa847380
feat: add mobile web preview delivery
2026-08-12 19:10:41 +08:00
wushenghua
f881920b1b
feat: add p9.0 boot and title flow
2026-08-12 17:53:12 +08:00
wushenghua
e7eb408e0e
feat: build p9.1 opening market runtime
...
Implement the bounded Godot opening Company and first-Market preparation flow with deterministic one-shot state, real touch verification, responsive layouts, prototype feedback, and current design regressions.\n\nCo-Authored-By: Codex <noreply@anthropic.com >
2026-08-12 16:47:44 +08:00