Commit Graph
31 Commits
Author SHA1 Message Date
wushenghua ed8f7e71e6 feat: implement DEV-1 boot verification 2026-08-17 14:57:07 +08:00
wushenghua 416b10aeea feat(fg2): add browser-ready owner checkpoint 2026-08-16 15:53:32 +08:00
wushenghua a09e9bfe36 feat(runtime): add P10.3 deep-channel flow 2026-08-16 11:23:53 +08:00
wushenghua 9692958028 feat(p10.2): add continuous Siltwake runtime 2026-08-16 01:02:09 +08:00
wushenghua 0659b50042 feat(p10.1): add Siltwake landscape runtime slice 2026-08-15 22:14:00 +08:00
wushenghua f7031b8395 feat(p10): complete canonical landscape runtime 2026-08-15 19:00:07 +08:00
wushenghua b77b14e839 feat: complete P9.10 landscape runtime 2026-08-15 14:59:54 +08:00
wushenghua 0b0113aadd feat: complete P9.9 touch runtime 2026-08-15 12:23:41 +08:00
wushenghua 57575973cd feat(p9.8): make first contract fully playable 2026-08-15 10:10:48 +08:00
wushenghua a77400a8d2 feat: continue Windglass Market through three rounds 2026-08-15 01:32:21 +08:00
wushenghua a1cf2904d0 feat(runtime): add reference-fidelity core loop 2026-08-14 15:59:31 +08:00
wushenghua 48228b3843 fix(runtime): embed Chinese font in P9.2 battle 2026-08-14 10:35:48 +08:00
wushenghua f4ced3f392 feat(runtime): add P9.2 battle controls and results 2026-08-14 09:17:48 +08:00
wushenghua 2e2ed932f0 feat(runtime): bind P9.2 battle to horizontal scene 2026-08-14 08:27:50 +08:00
wushenghua 0f819e3e61 fix(runtime): keep facade battle clock processing 2026-08-13 20:41:53 +08:00
wushenghua c33c3042b1 refactor(runtime): extract P9.1 foundation boundaries 2026-08-13 12:01:30 +08:00
wushenghua 41204acafa fix(runtime): align title with automatic formation 2026-08-13 07:58:00 +08:00
wushenghua 7b38b9f107 feat(runtime): adapt all Recruit pairs through battle two 2026-08-13 07:51:07 +08:00
wushenghua 32b4fdba19 feat(runtime): automate first Company formation 2026-08-13 07:25:59 +08:00
wushenghua 079338612c feat(runtime): guide the first Company formation 2026-08-13 06:58:19 +08:00
wushenghua 3bed822dc1 feat(runtime): add complete front-door module 2026-08-13 06:24:59 +08:00
wushenghua b7d50af403 feat(runtime): add individual growth cycle 2026-08-13 05:50:11 +08:00
wushenghua 3620e5a7cf feat: add second-cycle route decision 2026-08-13 03:27:27 +08:00
wushenghua 073ff690ea feat: complete first expedition session 2026-08-13 02:05:57 +08:00
wushenghua e895c4243b feat: add second-cycle battle adaptation 2026-08-13 01:36:19 +08:00
wushenghua 3b26b3d671 feat: tighten battle feedback cadence 2026-08-12 23:40:12 +08:00
wushenghua 6c72e243c2 feat: animate tutorial battle characters 2026-08-12 22:18:20 +08:00
wushenghua a534af9f7c feat: rebuild first-play opening as game flow 2026-08-12 20:50:57 +08:00
wushenghua f0aa847380 feat: add mobile web preview delivery 2026-08-12 19:10:41 +08:00
wushenghua f881920b1b feat: add p9.0 boot and title flow 2026-08-12 17:53:12 +08:00
wushenghua e7eb408e0e feat: build p9.1 opening market runtime
Implement the bounded Godot opening Company and first-Market preparation flow with deterministic one-shot state, real touch verification, responsive layouts, prototype feedback, and current design regressions.\n\nCo-Authored-By: Codex <noreply@anthropic.com>
2026-08-12 16:47:44 +08:00