Commit Graph
17 Commits
Author SHA1 Message Date
wushenghua a2f4d5adba art: prove crowded battle motion scale 2026-08-12 06:02:57 +08:00
wushenghua 18d7ca7809 docs: accept tempest seraph motion review 2026-08-12 05:52:49 +08:00
wushenghua 6ede4b39b1 art: repair boss attack recovery continuity 2026-08-12 05:44:48 +08:00
wushenghua b9bd4ef6f4 art: complete tempest seraph motion proof 2026-08-12 05:35:37 +08:00
wushenghua ad31a0655b art: complete riftblade action motion proof 2026-08-12 04:46:13 +08:00
wushenghua 0af65d6fff art: repair recruit motion continuity 2026-08-12 04:34:10 +08:00
wushenghua df0ccc02d6 art: complete recruit action motion proof 2026-08-12 04:11:49 +08:00
wushenghua 515c1b108b art: prove canonical idle animation pipeline 2026-08-12 03:35:19 +08:00
wushenghua 950b2aa3ea docs(ui): add formal interface masters 2026-08-12 01:45:45 +08:00
wushenghua b8e72f0ead docs(ui): lock Japanese battle direction 2026-08-12 01:06:47 +08:00
wushenghua e7cdbfd8d4 docs(product): map reference experience structure 2026-08-12 00:06:59 +08:00
wushenghua e60191b76d docs(product): integrate charter and final choice 2026-08-11 21:49:29 +08:00
wushenghua e4e3b3912a design: lock permanent battle casualties 2026-08-11 17:03:28 +08:00
wushenghua c60b722cca fix(prototype): localize owner review flow 2026-08-11 16:24:05 +08:00
wushenghua 802aad49ab feat(prototype): rebuild final landscape review 2026-08-11 15:05:55 +08:00
wushenghua ac0dec2584 fix: expose incomplete UI coverage honestly 2026-08-10 21:37:24 +08:00
wushenghua f8c665055f feat: publish complete preproduction prototype 2026-08-10 21:00:58 +08:00