wushenghua
|
a2f4d5adba
|
art: prove crowded battle motion scale
|
2026-08-12 06:02:57 +08:00 |
|
wushenghua
|
18d7ca7809
|
docs: accept tempest seraph motion review
|
2026-08-12 05:52:49 +08:00 |
|
wushenghua
|
6ede4b39b1
|
art: repair boss attack recovery continuity
|
2026-08-12 05:44:48 +08:00 |
|
wushenghua
|
b9bd4ef6f4
|
art: complete tempest seraph motion proof
|
2026-08-12 05:35:37 +08:00 |
|
wushenghua
|
ad31a0655b
|
art: complete riftblade action motion proof
|
2026-08-12 04:46:13 +08:00 |
|
wushenghua
|
0af65d6fff
|
art: repair recruit motion continuity
|
2026-08-12 04:34:10 +08:00 |
|
wushenghua
|
df0ccc02d6
|
art: complete recruit action motion proof
|
2026-08-12 04:11:49 +08:00 |
|
wushenghua
|
515c1b108b
|
art: prove canonical idle animation pipeline
|
2026-08-12 03:35:19 +08:00 |
|
wushenghua
|
950b2aa3ea
|
docs(ui): add formal interface masters
|
2026-08-12 01:45:45 +08:00 |
|
wushenghua
|
b8e72f0ead
|
docs(ui): lock Japanese battle direction
|
2026-08-12 01:06:47 +08:00 |
|
wushenghua
|
f8c665055f
|
feat: publish complete preproduction prototype
|
2026-08-10 21:00:58 +08:00 |
|