wushenghua
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af712a63cd
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feat(m79-b): contract advancement opens region two with its band, boss, battlefield and music
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2026-09-15 06:59:21 +08:00 |
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wushenghua
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9aabf9c0c4
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feat(m79-a): region 2 battle art, region battle/boss music and per-region family selection
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2026-09-15 06:03:23 +08:00 |
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wushenghua
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56060f6c06
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feat(m78): battle-ready actor art with idle/strike poses
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2026-09-15 01:59:29 +08:00 |
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wushenghua
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3e23e37785
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feat(m77-a): Windglass Verge battle field, region-1 actor art and a field gate
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2026-09-14 22:13:13 +08:00 |
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wushenghua
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7a18d558e2
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feat: add M52 candidate ledger component
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2026-09-09 21:30:19 +08:00 |
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wushenghua
|
bac8ab009a
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fix: clarify and serve M52 component gallery
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2026-09-09 21:13:36 +08:00 |
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wushenghua
|
a9f5c3680b
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feat: add generated M52 UI component library
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2026-09-09 20:30:51 +08:00 |
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wushenghua
|
33dedf13d5
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feat: extract recruit card component showroom
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2026-09-09 19:36:53 +08:00 |
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wushenghua
|
f848e203af
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chore: remove superseded page assets
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2026-08-19 17:10:51 +08:00 |
|
wushenghua
|
0aa41c3571
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feat: align Guild runtime to Master B coordinates
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2026-08-19 09:09:00 +08:00 |
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wushenghua
|
d095df822a
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feat: integrate AI Master B UI element sheets
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2026-08-19 01:44:54 +08:00 |
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wushenghua
|
267b9c54db
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feat: replace Guild chrome with Master B UI assets
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2026-08-19 01:16:44 +08:00 |
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wushenghua
|
e8dcb256d0
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feat: bind Guild to Master B scene and actors
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2026-08-19 00:02:49 +08:00 |
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wushenghua
|
f8d0d2641a
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art: lock Guild master B reference
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2026-08-18 23:05:38 +08:00 |
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wushenghua
|
139cc3ef12
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docs: add VA-1 Guild anchor review board
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2026-08-18 21:30:02 +08:00 |
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wushenghua
|
1b3739b060
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docs: specify VA-1 Guild anchor decomposition
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2026-08-18 20:47:29 +08:00 |
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wushenghua
|
9aa7c2e3e7
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feat: bind hand-drawn Guild props to VA-1
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2026-08-18 20:20:07 +08:00 |
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wushenghua
|
de76729c23
|
art: generate UI-0A style candidates
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2026-08-18 19:29:35 +08:00 |
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wushenghua
|
ec9a83e8bb
|
docs(dev2): close initial company candidate
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2026-08-18 00:26:11 +08:00 |
|
wushenghua
|
5700a84f9b
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feat(dev2): unify recruit actor style
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2026-08-17 22:51:09 +08:00 |
|
wushenghua
|
9b8a533d86
|
feat(entry): make initial company character-forward
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2026-08-17 21:17:40 +08:00 |
|
wushenghua
|
53824d2394
|
docs: reset hand-drawn game plan
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2026-08-17 13:16:17 +08:00 |
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wushenghua
|
6c72e243c2
|
feat: animate tutorial battle characters
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2026-08-12 22:18:20 +08:00 |
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wushenghua
|
7bfd7b5c24
|
feat: build phase 7 production UI atlas
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2026-08-12 08:48:14 +08:00 |
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wushenghua
|
f8f7bbb175
|
art: regenerate battle scale motion evidence
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2026-08-12 07:49:44 +08:00 |
|
wushenghua
|
b44c29fa2f
|
fix: honor non-loop battle animations
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2026-08-12 07:43:12 +08:00 |
|
wushenghua
|
7ea57284cb
|
art: prove normalized equipment asset pipeline
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2026-08-12 07:31:42 +08:00 |
|
wushenghua
|
8a52af829d
|
art: prove battle VFX language pipeline
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2026-08-12 06:49:17 +08:00 |
|
wushenghua
|
1304d52bef
|
art: cap crowded battle salience
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2026-08-12 06:19:49 +08:00 |
|
wushenghua
|
a2f4d5adba
|
art: prove crowded battle motion scale
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2026-08-12 06:02:57 +08:00 |
|
wushenghua
|
18d7ca7809
|
docs: accept tempest seraph motion review
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2026-08-12 05:52:49 +08:00 |
|
wushenghua
|
6ede4b39b1
|
art: repair boss attack recovery continuity
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2026-08-12 05:44:48 +08:00 |
|
wushenghua
|
b9bd4ef6f4
|
art: complete tempest seraph motion proof
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2026-08-12 05:35:37 +08:00 |
|
wushenghua
|
ad31a0655b
|
art: complete riftblade action motion proof
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2026-08-12 04:46:13 +08:00 |
|
wushenghua
|
0af65d6fff
|
art: repair recruit motion continuity
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2026-08-12 04:34:10 +08:00 |
|
wushenghua
|
df0ccc02d6
|
art: complete recruit action motion proof
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2026-08-12 04:11:49 +08:00 |
|
wushenghua
|
515c1b108b
|
art: prove canonical idle animation pipeline
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2026-08-12 03:35:19 +08:00 |
|
wushenghua
|
950b2aa3ea
|
docs(ui): add formal interface masters
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2026-08-12 01:45:45 +08:00 |
|
wushenghua
|
b8e72f0ead
|
docs(ui): lock Japanese battle direction
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2026-08-12 01:06:47 +08:00 |
|
wushenghua
|
e7cdbfd8d4
|
docs(product): map reference experience structure
|
2026-08-12 00:06:59 +08:00 |
|
wushenghua
|
e60191b76d
|
docs(product): integrate charter and final choice
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2026-08-11 21:49:29 +08:00 |
|
wushenghua
|
e4e3b3912a
|
design: lock permanent battle casualties
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2026-08-11 17:03:28 +08:00 |
|
wushenghua
|
c60b722cca
|
fix(prototype): localize owner review flow
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2026-08-11 16:24:05 +08:00 |
|
wushenghua
|
802aad49ab
|
feat(prototype): rebuild final landscape review
|
2026-08-11 15:05:55 +08:00 |
|
wushenghua
|
ac0dec2584
|
fix: expose incomplete UI coverage honestly
|
2026-08-10 21:37:24 +08:00 |
|
wushenghua
|
f8c665055f
|
feat: publish complete preproduction prototype
|
2026-08-10 21:00:58 +08:00 |
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