wushenghua
|
d308f8bc14
|
docs: close p8.2 experience candidate
|
2026-08-12 11:05:44 +08:00 |
|
wushenghua
|
891697b8e7
|
docs: accept p8.1 and open market prototype
|
2026-08-12 10:41:17 +08:00 |
|
wushenghua
|
7f5e5c868e
|
docs: close p8.1 experience candidate
|
2026-08-12 10:20:10 +08:00 |
|
wushenghua
|
7f865b8002
|
docs: plan phased experience prototype
|
2026-08-12 10:00:50 +08:00 |
|
wushenghua
|
b3968b0f41
|
docs: close phase 7.1 loadout candidate
|
2026-08-12 09:48:55 +08:00 |
|
wushenghua
|
e23b00b200
|
feat: clarify recruit equipment and levels
|
2026-08-12 09:42:49 +08:00 |
|
wushenghua
|
afc243a007
|
docs: close phase 7 UI atlas candidate
|
2026-08-12 08:51:44 +08:00 |
|
wushenghua
|
7bfd7b5c24
|
feat: build phase 7 production UI atlas
|
2026-08-12 08:48:14 +08:00 |
|
wushenghua
|
9a734e913c
|
docs: record phase 6 owner direction approval
|
2026-08-12 08:08:01 +08:00 |
|
wushenghua
|
6b1fc2cfb3
|
docs: record phase 6 production checkpoint
|
2026-08-12 07:59:08 +08:00 |
|
wushenghua
|
f8f7bbb175
|
art: regenerate battle scale motion evidence
|
2026-08-12 07:49:44 +08:00 |
|
wushenghua
|
b44c29fa2f
|
fix: honor non-loop battle animations
|
2026-08-12 07:43:12 +08:00 |
|
wushenghua
|
7ea57284cb
|
art: prove normalized equipment asset pipeline
|
2026-08-12 07:31:42 +08:00 |
|
wushenghua
|
8a52af829d
|
art: prove battle VFX language pipeline
|
2026-08-12 06:49:17 +08:00 |
|
wushenghua
|
1304d52bef
|
art: cap crowded battle salience
|
2026-08-12 06:19:49 +08:00 |
|
wushenghua
|
a2f4d5adba
|
art: prove crowded battle motion scale
|
2026-08-12 06:02:57 +08:00 |
|
wushenghua
|
18d7ca7809
|
docs: accept tempest seraph motion review
|
2026-08-12 05:52:49 +08:00 |
|
wushenghua
|
6ede4b39b1
|
art: repair boss attack recovery continuity
|
2026-08-12 05:44:48 +08:00 |
|
wushenghua
|
b9bd4ef6f4
|
art: complete tempest seraph motion proof
|
2026-08-12 05:35:37 +08:00 |
|
wushenghua
|
ad31a0655b
|
art: complete riftblade action motion proof
|
2026-08-12 04:46:13 +08:00 |
|
wushenghua
|
0af65d6fff
|
art: repair recruit motion continuity
|
2026-08-12 04:34:10 +08:00 |
|
wushenghua
|
df0ccc02d6
|
art: complete recruit action motion proof
|
2026-08-12 04:11:49 +08:00 |
|
wushenghua
|
515c1b108b
|
art: prove canonical idle animation pipeline
|
2026-08-12 03:35:19 +08:00 |
|
wushenghua
|
950b2aa3ea
|
docs(ui): add formal interface masters
|
2026-08-12 01:45:45 +08:00 |
|
wushenghua
|
b8e72f0ead
|
docs(ui): lock Japanese battle direction
|
2026-08-12 01:06:47 +08:00 |
|
wushenghua
|
b13a026e52
|
docs(product): close phase 5 design baseline
|
2026-08-12 00:08:46 +08:00 |
|
wushenghua
|
e7cdbfd8d4
|
docs(product): map reference experience structure
|
2026-08-12 00:06:59 +08:00 |
|
wushenghua
|
e60191b76d
|
docs(product): integrate charter and final choice
|
2026-08-11 21:49:29 +08:00 |
|
wushenghua
|
a695ea5dac
|
docs(reference): close replication readiness gaps
|
2026-08-11 21:08:50 +08:00 |
|
wushenghua
|
3db1ee32a5
|
docs(reference): reconcile public gameplay evidence
|
2026-08-11 20:45:11 +08:00 |
|
wushenghua
|
5550b64fc8
|
docs(reference): reconstruct observed gameplay loop
|
2026-08-11 19:30:02 +08:00 |
|
wushenghua
|
a73e77667f
|
docs(reference): normalize study formatting
|
2026-08-11 18:09:35 +08:00 |
|
wushenghua
|
088738e00f
|
docs(reference): record long user-play study
|
2026-08-11 18:09:03 +08:00 |
|
wushenghua
|
e4e3b3912a
|
design: lock permanent battle casualties
|
2026-08-11 17:03:28 +08:00 |
|
wushenghua
|
c60b722cca
|
fix(prototype): localize owner review flow
|
2026-08-11 16:24:05 +08:00 |
|
wushenghua
|
802aad49ab
|
feat(prototype): rebuild final landscape review
|
2026-08-11 15:05:55 +08:00 |
|
wushenghua
|
bf22b07954
|
fix: bind region art packages to content
|
2026-08-11 14:18:37 +08:00 |
|
wushenghua
|
7dc584d62f
|
validator: add R4 semantic regression gates
|
2026-08-11 13:01:07 +08:00 |
|
wushenghua
|
fd8e6639f9
|
docs: record R4 repair integration
|
2026-08-11 12:01:07 +08:00 |
|
wushenghua
|
8102bd2352
|
docs: bind hidden profession art briefs
|
2026-08-11 11:57:39 +08:00 |
|
wushenghua
|
bba0c43c89
|
docs: repair run creation transaction contract
|
2026-08-11 11:57:39 +08:00 |
|
wushenghua
|
062770666e
|
docs: record R4 design review failures
|
2026-08-11 11:17:59 +08:00 |
|
wushenghua
|
db932cfc00
|
chore: freeze R4 design review source
|
2026-08-11 10:46:59 +08:00 |
|
wushenghua
|
bcb2931356
|
fix(validation): accept integrated cross-document schemas
|
2026-08-11 10:39:49 +08:00 |
|
wushenghua
|
b65646c814
|
docs: add anti-dominance fixed-seed simulation
|
2026-08-11 10:15:18 +08:00 |
|
wushenghua
|
8a6f0c8499
|
fix(validation): gate R3 cross-document contradictions
|
2026-08-11 10:04:22 +08:00 |
|
 wushenghuaandCodex
|
96ea49ab2a
|
docs: align transferable lessons with generated recruits
Co-Authored-By: Codex <noreply@anthropic.com>
|
2026-08-11 10:04:22 +08:00 |
|
wushenghua
|
70718875fb
|
docs: bind abandonment audio coverage
|
2026-08-11 10:04:22 +08:00 |
|
wushenghua
|
03547a7e05
|
docs: reconcile recruit art schema and party order
|
2026-08-11 10:04:22 +08:00 |
|
wushenghua
|
14ea46ecdb
|
docs: repair onboarding presentation flow
|
2026-08-11 10:04:22 +08:00 |
|