wushenghua
|
a43381c694
|
feat(m79-h): region eight content closes the full design content set with a sixteen-contract gate
|
2026-09-15 16:55:58 +08:00 |
|
wushenghua
|
295e07747b
|
fix(m79-takeover): re-key 117 region 4-7 sprites, unify music loudness and add a sprite hygiene gate
|
2026-09-15 14:57:09 +08:00 |
|
wushenghua
|
fd97d9f3b7
|
feat(m79-g): region seven battle art, battlefield, music and pose wiring
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2026-09-15 14:31:53 +08:00 |
|
wushenghua
|
a4de156535
|
feat(m79-f): region six battle art, battlefield, music and pose wiring
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2026-09-15 13:00:37 +08:00 |
|
wushenghua
|
6a9518e31a
|
feat(m79-e): region five battle art, battlefield, music and pose wiring
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2026-09-15 10:32:44 +08:00 |
|
wushenghua
|
5f9723d2db
|
feat(m79-d): region four battle art, battlefield, music and R2-R4 pose wiring
|
2026-09-15 10:15:56 +08:00 |
|
wushenghua
|
4b3089c8f4
|
feat(m79-c): region three content, art, music and an advancement gate through contract five
|
2026-09-15 09:42:18 +08:00 |
|
wushenghua
|
af712a63cd
|
feat(m79-b): contract advancement opens region two with its band, boss, battlefield and music
|
2026-09-15 06:59:21 +08:00 |
|
wushenghua
|
9aabf9c0c4
|
feat(m79-a): region 2 battle art, region battle/boss music and per-region family selection
|
2026-09-15 06:03:23 +08:00 |
|
wushenghua
|
56060f6c06
|
feat(m78): battle-ready actor art with idle/strike poses
|
2026-09-15 01:59:29 +08:00 |
|
wushenghua
|
3e23e37785
|
feat(m77-a): Windglass Verge battle field, region-1 actor art and a field gate
|
2026-09-14 22:13:13 +08:00 |
|
wushenghua
|
f848e203af
|
chore: remove superseded page assets
|
2026-08-19 17:10:51 +08:00 |
|
wushenghua
|
0aa41c3571
|
feat: align Guild runtime to Master B coordinates
|
2026-08-19 09:09:00 +08:00 |
|
wushenghua
|
d095df822a
|
feat: integrate AI Master B UI element sheets
|
2026-08-19 01:44:54 +08:00 |
|
wushenghua
|
267b9c54db
|
feat: replace Guild chrome with Master B UI assets
|
2026-08-19 01:16:44 +08:00 |
|
wushenghua
|
e8dcb256d0
|
feat: bind Guild to Master B scene and actors
|
2026-08-19 00:02:49 +08:00 |
|
wushenghua
|
f8d0d2641a
|
art: lock Guild master B reference
|
2026-08-18 23:05:38 +08:00 |
|
wushenghua
|
139cc3ef12
|
docs: add VA-1 Guild anchor review board
|
2026-08-18 21:30:02 +08:00 |
|
wushenghua
|
1b3739b060
|
docs: specify VA-1 Guild anchor decomposition
|
2026-08-18 20:47:29 +08:00 |
|
wushenghua
|
9aa7c2e3e7
|
feat: bind hand-drawn Guild props to VA-1
|
2026-08-18 20:20:07 +08:00 |
|
wushenghua
|
de76729c23
|
art: generate UI-0A style candidates
|
2026-08-18 19:29:35 +08:00 |
|
wushenghua
|
ec9a83e8bb
|
docs(dev2): close initial company candidate
|
2026-08-18 00:26:11 +08:00 |
|
wushenghua
|
5700a84f9b
|
feat(dev2): unify recruit actor style
|
2026-08-17 22:51:09 +08:00 |
|
wushenghua
|
9b8a533d86
|
feat(entry): make initial company character-forward
|
2026-08-17 21:17:40 +08:00 |
|
wushenghua
|
53824d2394
|
docs: reset hand-drawn game plan
|
2026-08-17 13:16:17 +08:00 |
|
wushenghua
|
6c72e243c2
|
feat: animate tutorial battle characters
|
2026-08-12 22:18:20 +08:00 |
|
wushenghua
|
7bfd7b5c24
|
feat: build phase 7 production UI atlas
|
2026-08-12 08:48:14 +08:00 |
|
wushenghua
|
f8f7bbb175
|
art: regenerate battle scale motion evidence
|
2026-08-12 07:49:44 +08:00 |
|
wushenghua
|
b44c29fa2f
|
fix: honor non-loop battle animations
|
2026-08-12 07:43:12 +08:00 |
|
wushenghua
|
7ea57284cb
|
art: prove normalized equipment asset pipeline
|
2026-08-12 07:31:42 +08:00 |
|
wushenghua
|
8a52af829d
|
art: prove battle VFX language pipeline
|
2026-08-12 06:49:17 +08:00 |
|
wushenghua
|
1304d52bef
|
art: cap crowded battle salience
|
2026-08-12 06:19:49 +08:00 |
|
wushenghua
|
a2f4d5adba
|
art: prove crowded battle motion scale
|
2026-08-12 06:02:57 +08:00 |
|
wushenghua
|
18d7ca7809
|
docs: accept tempest seraph motion review
|
2026-08-12 05:52:49 +08:00 |
|
wushenghua
|
6ede4b39b1
|
art: repair boss attack recovery continuity
|
2026-08-12 05:44:48 +08:00 |
|
wushenghua
|
b9bd4ef6f4
|
art: complete tempest seraph motion proof
|
2026-08-12 05:35:37 +08:00 |
|
wushenghua
|
ad31a0655b
|
art: complete riftblade action motion proof
|
2026-08-12 04:46:13 +08:00 |
|
wushenghua
|
0af65d6fff
|
art: repair recruit motion continuity
|
2026-08-12 04:34:10 +08:00 |
|
wushenghua
|
df0ccc02d6
|
art: complete recruit action motion proof
|
2026-08-12 04:11:49 +08:00 |
|
wushenghua
|
515c1b108b
|
art: prove canonical idle animation pipeline
|
2026-08-12 03:35:19 +08:00 |
|
wushenghua
|
950b2aa3ea
|
docs(ui): add formal interface masters
|
2026-08-12 01:45:45 +08:00 |
|
wushenghua
|
b8e72f0ead
|
docs(ui): lock Japanese battle direction
|
2026-08-12 01:06:47 +08:00 |
|
wushenghua
|
f8c665055f
|
feat: publish complete preproduction prototype
|
2026-08-10 21:00:58 +08:00 |
|