Commit Graph
14 Commits
Author SHA1 Message Date
wushenghuaandCodex d27e5e4b2f fix(fg4): reserve headroom for Quillroot mix
Co-Authored-By: Codex <noreply@anthropic.com>
2026-08-17 05:33:27 +08:00
wushenghua b071144a86 feat(fg4): present complete Quillroot runtime 2026-08-17 04:43:51 +08:00
wushenghua 95fb5045a7 feat(fg4): ship Emberloom production runtime 2026-08-17 01:22:41 +08:00
wushenghua 9be07f0d09 feat(fg3): ship Siltwake production runtime 2026-08-16 20:36:03 +08:00
wushenghua 038a064783 feat(fg2): add event-bound audio slice 2026-08-16 15:23:00 +08:00
wushenghua aa4dc42979 feat(fg2): add receipt-bound recovery feedback 2026-08-16 14:30:02 +08:00
wushenghua 3fff7d0179 feat(fg2): add event-bound battle motion 2026-08-16 14:22:28 +08:00
wushenghua ab525b9f5b feat(fg2): integrate Windglass production art 2026-08-16 13:37:15 +08:00
wushenghua 9fa82d5f42 feat(runtime): add p9.5 world equipment choice 2026-08-14 18:26:18 +08:00
wushenghua a1cf2904d0 feat(runtime): add reference-fidelity core loop 2026-08-14 15:59:31 +08:00
wushenghua 6c72e243c2 feat: animate tutorial battle characters 2026-08-12 22:18:20 +08:00
wushenghua a534af9f7c feat: rebuild first-play opening as game flow 2026-08-12 20:50:57 +08:00
wushenghua f0aa847380 feat: add mobile web preview delivery 2026-08-12 19:10:41 +08:00
wushenghua e7eb408e0e feat: build p9.1 opening market runtime
Implement the bounded Godot opening Company and first-Market preparation flow with deterministic one-shot state, real touch verification, responsive layouts, prototype feedback, and current design regressions.\n\nCo-Authored-By: Codex <noreply@anthropic.com>
2026-08-12 16:47:44 +08:00