wushenghua and Codex
d27e5e4b2f
fix(fg4): reserve headroom for Quillroot mix
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Co-Authored-By: Codex <noreply@anthropic.com >
2026-08-17 05:33:27 +08:00
wushenghua
b071144a86
feat(fg4): present complete Quillroot runtime
2026-08-17 04:43:51 +08:00
wushenghua
95fb5045a7
feat(fg4): ship Emberloom production runtime
2026-08-17 01:22:41 +08:00
wushenghua
9be07f0d09
feat(fg3): ship Siltwake production runtime
2026-08-16 20:36:03 +08:00
wushenghua
038a064783
feat(fg2): add event-bound audio slice
2026-08-16 15:23:00 +08:00
wushenghua
aa4dc42979
feat(fg2): add receipt-bound recovery feedback
2026-08-16 14:30:02 +08:00
wushenghua
3fff7d0179
feat(fg2): add event-bound battle motion
2026-08-16 14:22:28 +08:00
wushenghua
ab525b9f5b
feat(fg2): integrate Windglass production art
2026-08-16 13:37:15 +08:00
wushenghua
9fa82d5f42
feat(runtime): add p9.5 world equipment choice
2026-08-14 18:26:18 +08:00
wushenghua
a1cf2904d0
feat(runtime): add reference-fidelity core loop
2026-08-14 15:59:31 +08:00
wushenghua
6c72e243c2
feat: animate tutorial battle characters
2026-08-12 22:18:20 +08:00
wushenghua
a534af9f7c
feat: rebuild first-play opening as game flow
2026-08-12 20:50:57 +08:00
wushenghua
f0aa847380
feat: add mobile web preview delivery
2026-08-12 19:10:41 +08:00
wushenghua
e7eb408e0e
feat: build p9.1 opening market runtime
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Implement the bounded Godot opening Company and first-Market preparation flow with deterministic one-shot state, real touch verification, responsive layouts, prototype feedback, and current design regressions.\n\nCo-Authored-By: Codex <noreply@anthropic.com >
2026-08-12 16:47:44 +08:00