# Design Authority Map Use the interactive site in [`../prototype/site/`](../prototype/site/) as the owner-facing entry point. The Markdown files below are the exact implementation authority after the direction is approved. ## Product And Rules - [`product/GAME_PRODUCT_CONTRACT.md`](product/GAME_PRODUCT_CONTRACT.md): audience, fantasy, play loop, duration, modes, onboarding, completion - [`product/SYSTEMS_AND_BATTLE.md`](product/SYSTEMS_AND_BATTLE.md): deterministic battle, Party-line rules, Directives, damage, professions and failure - [`product/ECONOMY_AND_BALANCE.md`](product/ECONOMY_AND_BALANCE.md): progression, prices, pacing profiles, difficulty and solvency - [`product/SAVE_AND_FAILURE_CONTRACT.md`](product/SAVE_AND_FAILURE_CONTRACT.md): atomic save, migration, corruption, rollback, offline and retry behavior ## Complete Content - [`content/CONTENT_INDEX.md`](content/CONTENT_INDEX.md): content namespaces, exact counts and cross-catalog authority - [`content/RECRUIT_GENERATION.md`](content/RECRUIT_GENERATION.md): generated run-bound Recruit identity, offer and determinism rules - [`content/PROFESSION_CATALOG.md`](content/PROFESSION_CATALOG.md): 12 base, 24 advanced and 6 hidden professions - [`content/TRAIT_CATALOG.md`](content/TRAIT_CATALOG.md): 36 mechanical benefit-and-cost traits - [`content/ENEMY_CATALOG.md`](content/ENEMY_CATALOG.md): 100 ordinary/elite enemies and 16 bosses - [`content/EQUIPMENT_CATALOG.md`](content/EQUIPMENT_CATALOG.md): 320 items - [`content/ARTIFACT_CATALOG.md`](content/ARTIFACT_CATALOG.md): 60 run-wide Artifacts - [`content/REGION_CATALOG.md`](content/REGION_CATALOG.md): eight Regions, bosses, pressures and route roles ## Presentation And Production - [`presentation/SCREEN_AND_STATE_MAP.md`](presentation/SCREEN_AND_STATE_MAP.md): 50 player-facing pages and required states - [`presentation/UI_AND_VISUAL_SYSTEM.md`](presentation/UI_AND_VISUAL_SYSTEM.md): landscape layout, interaction, accessibility and localization - [`presentation/ART_ASSET_AND_ANIMATION_CATALOG.md`](presentation/ART_ASSET_AND_ANIMATION_CATALOG.md): asset identities, rigs, animation and VFX production - [`presentation/AUDIO_MUSIC_AND_VOICE_CATALOG.md`](presentation/AUDIO_MUSIC_AND_VOICE_CATALOG.md): music, ambience, dialogue and SFX identities - [`goals/PHASE7_UI_PRODUCTION_ATLAS_GOAL.md`](goals/PHASE7_UI_PRODUCTION_ATLAS_GOAL.md), [`presentation/PHASE7_UI_PRODUCTION_CONTRACT.md`](presentation/PHASE7_UI_PRODUCTION_CONTRACT.md) and [`reviews/PHASE7_UI_PRODUCTION_LEDGER.md`](reviews/PHASE7_UI_PRODUCTION_LEDGER.md): current 50-page Chinese-first UI atlas scope, acceptance and append-only evidence history - [`goals/PHASE7_1_RECRUIT_LOADOUT_LEVEL_GOAL.md`](goals/PHASE7_1_RECRUIT_LOADOUT_LEVEL_GOAL.md), [`presentation/PHASE7_1_RECRUIT_LOADOUT_LEVEL_CONTRACT.md`](presentation/PHASE7_1_RECRUIT_LOADOUT_LEVEL_CONTRACT.md) and [`reviews/PHASE7_1_RECRUIT_LOADOUT_LEVEL_LEDGER.md`](reviews/PHASE7_1_RECRUIT_LOADOUT_LEVEL_LEDGER.md): current Owner-directed one-equipment-slot and individual-level clarification ## Prototype, Research And Review - [`prototype/INTERACTIVE_PROTOTYPE_SPEC.md`](prototype/INTERACTIVE_PROTOTYPE_SPEC.md): HTML behavior, responsive and evidence contract - [`prototype/generation/README.md`](prototype/generation/README.md): four concept image calls and their provenance - [`presentation/PHASE6_UI_DIRECTION.md`](presentation/PHASE6_UI_DIRECTION.md): Owner-approved Japanese 2D battle scale and formal UI-master gate - [`presentation/PHASE6_ASSET_PRODUCTION_PLAN.md`](presentation/PHASE6_ASSET_PRODUCTION_PLAN.md): UI-first, motion-proof and bounded final-asset production sequence - [`presentation/PHASE6_PRODUCTION_CHECKPOINT_2026-08-12.md`](presentation/PHASE6_PRODUCTION_CHECKPOINT_2026-08-12.md): current proven art pipelines, dynamic-sprite rules, frozen bulk boundaries and the next bounded production order - [`prototype/generation/phase6_ui_masters_02/README.md`](prototype/generation/phase6_ui_masters_02/README.md): eight formal UI masters, exact provider provenance and open Owner decisions - [`prototype/generation/phase7_profession_identity_01/README.md`](prototype/generation/phase7_profession_identity_01/README.md): four normalized base-Profession identity anchors, three Phase 7 provider calls, deterministic processing, play-size review and open runtime gates - [`reference/REFERENCE_RUNTIME_CENSUS.md`](reference/REFERENCE_RUNTIME_CENSUS.md) [`reference/TRANSFERABLE_STRUCTURE_LESSONS.md`](reference/TRANSFERABLE_STRUCTURE_LESSONS.md), [`reference/USER_PLAY_VIDEO_STUDY_2026-08-11.md`](reference/USER_PLAY_VIDEO_STUDY_2026-08-11.md), and [`reference/REFERENCE_EXPERIENCE_MAPPING.md`](reference/REFERENCE_EXPERIENCE_MAPPING.md): evidence-labeled reference research, the current long-session study, and the 15-entry original adaptation map under the originality boundary - [`reviews/PRE_DEVELOPMENT_READINESS_AUDIT.md`](reviews/PRE_DEVELOPMENT_READINESS_AUDIT.md): verified completion and open human/runtime gates - [`reviews/PHASE5_REFERENCE_FIDELITY_REVIEW.md`](reviews/PHASE5_REFERENCE_FIDELITY_REVIEW.md): current reference-fidelity decision, approved changes and frozen scope Historical Agent TaskGraph records remain under `.agent-taskgraph/`; they are not the current product or prototype authority.