# M49 iOS Device Validation ## Status - Plan: `M49_IOS_DEVICE_VALIDATION` - Status: `DEFERRED` - Activated: 2026-09-06 - Baseline: `1c2ed4a` (`M48_UI_LAYER_CLEANUP` closure) - Owner request: make the current playable MVP installable on a real iPhone for visual and touch validation. - Deferred on 2026-09-06 by the owner while the responsive UI element slice is prioritized. M49-C remains uninstalled and can resume after M50 handoff. ## Objective Prepare a Godot iOS export path and an Xcode project that can be installed on the owner's device. This plan covers local debug/device validation only; it does not authorize TestFlight, App Store submission or release packaging. ## Player-visible stopping point - The project has an iOS export preset with a unique owner-approved Bundle ID, Apple Team ID and landscape orientation. - Godot exports an Xcode project without changing gameplay, UI, Save/Receipt, content or static-master assets. - Xcode can build and install a debug app on the owner's connected iPhone after the owner trusts the developer certificate. - A short device checklist covers touch targets, safe area, rotation, text scale and the Market → Readiness → Battle Result loop. ## Required owner inputs - Apple Developer Team ID (10-character value). - Desired unique Bundle ID, for example `com.yourdomain.aetherboundguild`. - iPhone connected to the Mac with Developer Mode enabled and the owner signed into Xcode, if automatic signing is selected. ## Ordered steps ### M49-A — Export contract and preflight (`COMPLETE`) - Freeze the local-device-only scope and required owner inputs. - Confirm macOS/Xcode/Godot prerequisites and absence of an existing iOS preset. Closure: M49-A closes at source `c6cd45b`. macOS points to Xcode 26.1.1, Godot 4.6.1 is installed, and the local keychain contains a valid Apple Development identity for Team `X75CUV458P` plus an Xcode-managed wildcard development profile. No iOS preset existed at baseline. ### M49-B — iOS export preset (`COMPLETE`) - Add the owner-provided Team ID, Bundle ID and landscape settings to the Godot iOS preset. - Keep generated Xcode output outside Git. Closure: M49-B closes at the current source after the preset and project settings were verified. The preset exports a project-only Xcode project with automatic signing, arm64, iOS 14.0 and landscape-left/right orientation. The arm64 device configuration builds successfully with the local Apple Development identity. Details are recorded in `docs/runtime/M49_IOS_EXPORT_PREFLIGHT.md`. ### M49-C — Local Xcode device install (`IN_PROGRESS`) - Export the Xcode project, open it in Xcode and build to the connected device. - Resolve only signing/device setup issues; do not upload or distribute. Current state: the Xcode project and signed arm64 app build are ready, but the known iPhone entries are currently `unavailable` to `devicectl`. Installation and launch remain pending a connected, unlocked, trusted device with Developer Mode enabled. ### M49-D — Device visual/touch handoff - Run the first-cycle checklist on device and record viewport/safe-area issues. - Update the checkpoint and hand off the repeatable install command. ## Acceptance checks - iOS preset is present and has non-placeholder Team ID/Bundle ID values. - Xcode debug build installs and launches on the owner's device. - Landscape orientation, touch targets and the three representative UI pages are verified on device. - No TestFlight/App Store or release-ready claim is made. ## Frozen scope - No gameplay, economy, content, routing, Save/Receipt or art changes. - No TestFlight upload, App Store record creation or distribution signing. - Keep generated Xcode projects, Archives and provisioning files outside Git. ## Commit boundaries - `M49-A`: plan/checkpoint/ledger activation. - `M49-B`: iOS export preset. - `M49-C`: local Xcode install evidence. - `M49-D`: device handoff.