# M47 Owner Tryout ## Run From the repository root: ```sh /Applications/Godot.app/Contents/MacOS/Godot --path runtime ``` The project is landscape-first. The first-cycle route is: `Title → New Game → choose two recruits → Guild → Market → inspect an offer → Party → Readiness → Risk → Battle → Result → Recovery → Market` ## What to look for - Market: the desk remains the focal point; the upper-right status marker is quiet, and the right-side context surface tells you what to do next. - Readiness: the four-person line and pressure facts are the focus; the bottom rail makes `Accept` the single dominant action. - Result: the outcome, reward delta and knockout/recovery fact should read in that order; `Cause Details` is secondary and `Continue` is the only forward action. - Resize the window to roughly `760×360` and `844×390` and switch language in Settings to check that the same visual grammar survives both locales. ## Known verification note The focused View contracts and all first-cycle functional checks pass. The source-bound full capture audit currently reaches the final M12 capture family and then times out in an existing long-running capture process; this remains an open formal evidence task, not a blocker to local tryout.