extends SceneTree const EntryShell = preload("res://entry/entry_shell.gd") const SettingsStore = preload("res://entry/settings_store.gd") const FIXTURES := [ {"width": 760, "height": 360, "locale": "zh_CN", "scale": 1.0}, {"width": 844, "height": 390, "locale": "zh_CN", "scale": 1.3}, {"width": 844, "height": 390, "locale": "en", "scale": 1.0}, {"width": 1280, "height": 720, "locale": "en", "scale": 1.3}, ] const STATES := ["default", "accessible"] var failures: Array[String] = [] var output_root := "" func _initialize() -> void: call_deferred("run_test") func run_test() -> void: output_root = OS.get_environment("ABG_EVIDENCE_DIR") if output_root.is_empty(): output_root = "/tmp/abg-sys002-first-launch-captures" DirAccess.make_dir_recursive_absolute(output_root) var count := 0 for fixture in FIXTURES: for state in STATES: await _capture(fixture, state) count += 1 if failures.is_empty(): print("ABG_SYS002_FIRST_LAUNCH_CAPTURE_OK frames=%d states=default,accessible viewports=760x360,844x390,1280x720 locales=zh_CN,en text=100,130 renderer=normal" % count) quit(0) else: for failure in failures: push_error(failure) quit(1) func _capture(fixture: Dictionary, state: String) -> void: var viewport := SubViewport.new() viewport.size = Vector2i(int(fixture.width), int(fixture.height)) viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS root.add_child(viewport) var shell := EntryShell.new() shell.auto_start = false viewport.add_child(shell) await _frames(3) var setup := SettingsStore.new().defaults() setup.locale = String(fixture.locale) setup.text_scale = float(fixture.scale) if state == "accessible": setup.safe_area = 48 setup.text_scale = 1.3 setup.reduced_motion = true setup.reduced_flashes = true setup.captions = true shell.settings = setup shell.show_first_launch() await _frames(5) _verify(shell, fixture, state) await RenderingServer.frame_post_draw var image := viewport.get_texture().get_image() var file_name := "first-launch-%s-%dx%d-%s-%d.png" % [state, int(fixture.width), int(fixture.height), String(fixture.locale), int(round(float(setup.text_scale) * 100.0))] var error := image.save_png(output_root.path_join(file_name)) if error != OK: failures.append("capture %s failed: %s" % [file_name, error]) viewport.queue_free() await _frames(4) func _verify(shell: Control, fixture: Dictionary, state: String) -> void: var bounds := Rect2(Vector2.ZERO, Vector2(float(fixture.width), float(fixture.height))) for node_name in ["FirstLaunchPreviewFrame", "FirstLaunchControls", "SetupApply"]: var control := shell.find_child(node_name, true, false) as Control if control == null or not bounds.encloses(control.get_global_rect()): failures.append("%s %s outside %s" % [state, node_name, bounds]) for node_name in ["SetupLanguage", "SetupSafeArea", "SetupTextScale", "SetupReducedMotion", "SetupReducedFlashes", "SetupCaptions"]: var row := shell.find_child(node_name, true, false) as Control if row == null or row.get_global_rect().size.y < 48.0: failures.append("%s %s lost minimum touch height" % [state, node_name]) if state == "accessible": var safe_value := shell.find_child("SetupSafeArea", true, false).get_node("ValuePlate/ValueLabel") as Label var scale_value := shell.find_child("SetupTextScale", true, false).get_node("ValuePlate/ValueLabel") as Label if safe_value.text != "48 px" or scale_value.text != "130%": failures.append("accessible state values are not reflected in runtime text") func _frames(count: int) -> void: for frame in range(count): await process_frame