extends SceneTree const EntryShell = preload("res://entry/entry_shell.gd") const SettingsStore = preload("res://entry/settings_store.gd") const DESIGN_ASPECT := 16.0 / 9.0 const SIZES := [Vector2i(1280, 720)] var failures: Array[String] = [] func _initialize() -> void: call_deferred("run_test") func run_test() -> void: var viewport := SubViewport.new() viewport.size = SIZES[0] viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS root.add_child(viewport) var shell := EntryShell.new() shell.auto_start = false viewport.add_child(shell) await _frames(3) var settings := SettingsStore.new().defaults() settings.setup_completed = true settings.locale = "zh_CN" settings.text_scale = 1.3 shell.settings = settings shell.setup_draft = settings.duplicate(true) shell.show_title() await _frames(4) for viewport_size in SIZES: viewport.size = viewport_size await _frames(3) _verify_layout(shell, viewport_size) if failures.is_empty(): print("ABG_DEV1_TITLE_RESPONSIVE_OK sizes=1280x720 canvas=16:9 centered world=full controls=4 resize=true") quit(0) else: for failure in failures: push_error(failure) quit(1) func _verify_layout(shell: Control, viewport_size: Vector2i) -> void: var bounds := Rect2(Vector2.ZERO, Vector2(viewport_size)) var world := shell.find_child("TitleMasterWorldExtension", true, false) as Control var canvas := shell.find_child("TitleSafeArea", true, false) as Control var composite := shell.find_child("TitleMasterComposite", true, false) as TextureRect expect(world != null and canvas != null and composite != null, "%dx%d Title composition layers exist" % [viewport_size.x, viewport_size.y]) if world == null or canvas == null or composite == null: return var canvas_rect := canvas.get_global_rect() expect(bounds.encloses(canvas_rect), "%dx%d Title canvas is fully visible" % [viewport_size.x, viewport_size.y]) expect(is_equal_approx(canvas_rect.size.x / canvas_rect.size.y, DESIGN_ASPECT), "%dx%d Title canvas preserves 16:9" % [viewport_size.x, viewport_size.y]) expect(canvas_rect.get_center().is_equal_approx(bounds.get_center()), "%dx%d Title canvas is centered" % [viewport_size.x, viewport_size.y]) expect(world.get_global_rect().is_equal_approx(bounds), "%dx%d Title world fills the viewport" % [viewport_size.x, viewport_size.y]) expect(composite.get_global_rect().is_equal_approx(canvas_rect), "%dx%d Title composite shares the design canvas" % [viewport_size.x, viewport_size.y]) for node_name in ["TitleNewGame", "TitleContinue", "TitleSettings", "TitleCredits"]: var control := shell.find_child(node_name, true, false) as Control expect(control != null and canvas_rect.encloses(control.get_global_rect()), "%dx%d %s remains inside the Title canvas" % [viewport_size.x, viewport_size.y, node_name]) var viewport_aspect := float(viewport_size.x) / float(viewport_size.y) if viewport_aspect < DESIGN_ASPECT: expect(is_equal_approx(canvas_rect.size.x, float(viewport_size.x)) and canvas_rect.position.y > 0.0, "%dx%d uses vertical World extension" % [viewport_size.x, viewport_size.y]) elif is_equal_approx(viewport_aspect, DESIGN_ASPECT): expect(canvas_rect.is_equal_approx(bounds), "%dx%d uses the complete device frame" % [viewport_size.x, viewport_size.y]) else: expect(is_equal_approx(canvas_rect.size.y, float(viewport_size.y)) and canvas_rect.position.x > 0.0, "%dx%d uses horizontal World extension" % [viewport_size.x, viewport_size.y]) func _frames(count: int) -> void: for frame in range(count): await process_frame func expect(condition: bool, message: String) -> void: if not condition: failures.append("DEV-1 Title responsive: %s" % message)