extends SceneTree const EntryShell = preload("res://entry/entry_shell.gd") const SettingsStore = preload("res://entry/settings_store.gd") const DraftService = preload("res://entry/initial_company_draft_service.gd") const ContractService = preload("res://entry/guild_contract_service.gd") const FIXTURES := [ {"width": 760, "height": 360, "locale": "zh_CN", "scale": 1.0}, {"width": 844, "height": 390, "locale": "en", "scale": 1.0}, {"width": 1280, "height": 720, "locale": "zh_CN", "scale": 1.0}, {"width": 1280, "height": 720, "locale": "en", "scale": 1.0}, ] const STATES := ["market", "recruit_selected", "equipment", "battle"] const SEED := "99887766554433221100ffeeddccbbaa" const CONTRACT_OPERATION := "0123456789abcdef0123456789abcdef" var failures: Array[String] = [] var output_root := "" func _initialize() -> void: call_deferred("run_test") func run_test() -> void: output_root = OS.get_environment("ABG_EVIDENCE_DIR") if output_root.is_empty(): output_root = "/tmp/abg-m09-market-captures" DirAccess.make_dir_recursive_absolute(output_root) var requested := OS.get_environment("ABG_CAPTURE_FIXTURE_INDEX") var fixture_indexes: Array = range(FIXTURES.size()) if not requested.is_empty(): var index := requested.to_int() if index < 0 or index >= FIXTURES.size() or str(index) != requested: push_error("invalid ABG_CAPTURE_FIXTURE_INDEX: %s" % requested) quit(2) return fixture_indexes = [index] for fixture_index in fixture_indexes: for state_index in range(STATES.size()): await _capture_fixture(FIXTURES[fixture_index], String(STATES[state_index]), fixture_index * STATES.size() + state_index) if failures.is_empty(): print("ABG_M09_MARKET_CAPTURE_OK fixtures=4 states=market,recruit_selected,equipment,battle scale=100 canvas=16:9 strict=0") quit(0) else: for failure in failures: push_error(failure) quit(1) func _capture_fixture(fixture: Dictionary, state: String, ordinal: int) -> void: var draft_path := "user://m09_market_capture_%d.json" % ordinal var company_path := "%s.company" % draft_path _cleanup_path(draft_path) var company := _create_company(draft_path, company_path) if company.is_empty(): return var viewport := SubViewport.new() viewport.size = Vector2i(int(fixture.width), int(fixture.height)) viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS root.add_child(viewport) var shell := EntryShell.new() shell.auto_start = false shell.initial_company_service.path = draft_path shell.initial_company_service.company_path = company_path viewport.add_child(shell) await _frames(3) var settings := SettingsStore.new().defaults() settings.setup_completed = true settings.locale = String(fixture.locale) settings.text_scale = float(fixture.scale) shell.settings = settings var contract_service := ContractService.new() contract_service.company_path = company_path var created := contract_service.create_contract(CONTRACT_OPERATION, "CTR-R1-01", "standard") if not created.ok: failures.append("%s contract fixture failed" % state) viewport.queue_free() return company = created.company var offers: Array = company.active_contract.market_board.recruit_offers shell.market_category = "recruit" shell.market_selected_kind = "" shell.market_selected_offer_id = "" match state: "recruit_selected": shell.market_selected_kind = "recruit" shell.market_selected_offer_id = String(offers[0].source_offer_id) "equipment": shell.market_category = "equipment" "battle": shell.market_category = "battle" shell.show_market(company) await _frames(7) _verify_runtime(shell, fixture, state) await RenderingServer.frame_post_draw var image := viewport.get_texture().get_image() if image.is_empty() or image.get_width() != int(fixture.width) or image.get_height() != int(fixture.height): failures.append("%s frame dimensions invalid" % state) else: var filename := "%s-%dx%d-%s-100.png" % [state, int(fixture.width), int(fixture.height), String(fixture.locale)] if image.save_png(output_root.path_join(filename)) != OK: failures.append("%s capture save failed" % filename) viewport.queue_free() await _frames(4) _cleanup_path(draft_path) func _verify_runtime(shell: Control, fixture: Dictionary, state: String) -> void: expect(shell.current_screen == "market", "%s remains on Market" % state) var canvas := shell.find_child("MarketMasterCanvas", true, false) as Control if canvas == null: failures.append("%s missing contained canvas" % state) return var bounds := Rect2(Vector2.ZERO, Vector2(float(fixture.width), float(fixture.height))) expect(bounds.encloses(canvas.get_global_rect()), "%s canvas stays inside viewport" % state) expect(is_equal_approx(canvas.size.x / canvas.size.y, 16.0 / 9.0), "%s canvas keeps 16:9" % state) expect(shell.find_child("MarketCompanyStatus", true, false) != null, "%s shows Company/Line" % state) expect(shell.find_child("MarketCoinStatus", true, false) != null, "%s shows Coin" % state) var list := shell.find_child("MarketOfferList", true, false) as Control var expected := 3 if state in ["market", "recruit_selected", "battle"] else 4 expect(list != null and list.get_child_count() == expected, "%s offer count=%d" % [state, expected]) func _create_company(draft_path: String, company_path: String) -> Dictionary: var service := DraftService.new() service.path = draft_path service.company_path = company_path var draft: Dictionary = service.begin_or_load(SEED) if not draft.ok: failures.append("fixture draft failed") return {} service.set_selection([String(draft.draft.offers[0].offer_id), String(draft.draft.offers[2].offer_id)]) var committed := service.commit_company() return committed.company if committed.ok else {} func _cleanup_path(base: String) -> void: for suffix in ["", ".bak", ".candidate", ".bak.candidate", ".corrupt"]: var path := "%s%s" % [base, suffix] if FileAccess.file_exists(path): DirAccess.remove_absolute(path) var company_path := "%s.company%s" % [base, suffix] if FileAccess.file_exists(company_path): DirAccess.remove_absolute(company_path) func _frames(count: int) -> void: for _frame in range(count): await process_frame func expect(condition: bool, message: String) -> void: if not condition: failures.append("M09 Market capture: %s" % message)