extends SceneTree const EntryShell = preload("res://entry/entry_shell.gd") const SettingsStore = preload("res://entry/settings_store.gd") const DraftService = preload("res://entry/initial_company_draft_service.gd") const ContractService = preload("res://entry/guild_contract_service.gd") const DRAFT_PATH := "user://dev4_capture_draft.json" const COMPANY_PATH := "user://dev4_capture_company.json" const SEED := "ffeeddccbbaa00998877665544332211" const CONTRACT_OP := "ababababcdcdcdcdefefefef01010101" const HIRE_OP_1 := "11111111333333335555555577777777" const HIRE_OP_2 := "22222222444444446666666688888888" const VIEWPORT := Vector2i(844, 390) var failures: Array[String] = [] var output_root := "" func _initialize() -> void: call_deferred("run_capture") func run_capture() -> void: output_root = OS.get_environment("ABG_EVIDENCE_DIR") if output_root.is_empty(): output_root = "/tmp/abg-dev4-party-capture" output_root = output_root.path_join("party_line") DirAccess.make_dir_recursive_absolute(output_root) _cleanup() var company := _create_company() if company.is_empty(): _finish(1) return var viewport := SubViewport.new() viewport.size = VIEWPORT viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS root.add_child(viewport) var shell := EntryShell.new() shell.auto_start = false shell.initial_company_service.path = DRAFT_PATH shell.initial_company_service.company_path = COMPANY_PATH viewport.add_child(shell) await _frames(3) var states := [ {"name": "01-party-zh", "locale": "zh_CN", "scale": 1.0, "selected": "", "swap": false}, {"name": "02-selected-zh", "locale": "zh_CN", "scale": 1.0, "select_position_zero": true, "swap": false}, {"name": "03-swapped-zh", "locale": "zh_CN", "scale": 1.0, "select_position_zero": true, "swap": true}, {"name": "04-party-en130", "locale": "en", "scale": 1.3, "selected": "", "swap": false}, ] for state in states: var settings := SettingsStore.new().defaults() settings.setup_completed = true settings.locale = String(state.locale) settings.text_scale = float(state.scale) shell.settings = settings shell.setup_draft = settings.duplicate(true) shell.party_draft_order.clear() shell.party_selected_recruit_id = "" shell.show_party_line(company) await _frames(5) var selected_id := String(shell.party_draft_order[0]) if bool(state.get("select_position_zero", false)) else String(state.get("selected", "")) shell.party_selected_recruit_id = selected_id if bool(state.swap): var swapped: Array = shell.party_draft_order.duplicate() var temporary = swapped[0] swapped[0] = swapped[3] swapped[3] = temporary shell.party_draft_order.assign(swapped) if not selected_id.is_empty() or bool(state.swap): shell.show_party_line(company) await _frames(5) await RenderingServer.frame_post_draw var image := viewport.get_texture().get_image() var path := output_root.path_join(String(state.name) + ".png") if image.save_png(path) != OK: failures.append("capture failed: %s" % state.name) shell.queue_free() viewport.queue_free() await _frames(100) _cleanup() if failures.is_empty(): print("ABG_DEV4_PARTY_CAPTURE_OK frames=4 viewport=844x390 locales=zh_CN,en text_130=true root=%s" % output_root) quit(0) else: _finish(1) func _create_company() -> Dictionary: var draft: Dictionary = _draft_service().begin_or_load(SEED) if not draft.ok: return {} _draft_service().set_selection([String(draft.draft.offers[0].offer_id), String(draft.draft.offers[2].offer_id)]) var committed: Dictionary = _draft_service().commit_company() if not committed.ok: return {} var created: Dictionary = _contract_service().create_contract(CONTRACT_OP, "CTR-R1-01", "standard") if not created.ok: return {} var offers: Array = created.company.active_contract.market_board.recruit_offers _contract_service().hire_recruit(HIRE_OP_1, String(offers[0].source_offer_id), 14) var second: Dictionary = _contract_service().hire_recruit(HIRE_OP_2, String(offers[1].source_offer_id), 14) return second.company if second.ok else {} func _draft_service() -> RefCounted: var service := DraftService.new() service.path = DRAFT_PATH service.company_path = COMPANY_PATH return service func _contract_service() -> RefCounted: var service := ContractService.new() service.company_path = COMPANY_PATH return service func _frames(count: int) -> void: for _index in range(count): await process_frame func _cleanup() -> void: for path in [DRAFT_PATH, "%s.bak" % DRAFT_PATH, "%s.candidate" % DRAFT_PATH, "%s.bak.candidate" % DRAFT_PATH, COMPANY_PATH, "%s.bak" % COMPANY_PATH, "%s.candidate" % COMPANY_PATH, "%s.bak.candidate" % COMPANY_PATH, "%s.corrupt" % COMPANY_PATH]: if FileAccess.file_exists(path): DirAccess.remove_absolute(path) func _finish(code: int) -> void: for failure in failures: push_error(failure) quit(code)