extends SceneTree const EntryShell = preload("res://entry/entry_shell.gd") const SettingsStore = preload("res://entry/settings_store.gd") const DraftService = preload("res://entry/initial_company_draft_service.gd") const ContractService = preload("res://entry/guild_contract_service.gd") const FormationService = preload("res://entry/formation_risk_service.gd") const BattleService = preload("res://entry/battle_service.gd") const DRAFT_PATH := "user://rsk002_runtime_draft.json" const COMPANY_PATH := "user://rsk002_runtime_company.json" const SEED := "2468ace013579bdffedcba9876543210" const CONTRACT_OP := "11112222333344445555666677778888" const HIRE_OP_1 := "aaaabbbbccccddddeeeeffff00001111" const HIRE_OP_2 := "99998888777766665555444433332222" const ORDER_OP := "0123456789abcdef0123456789abcdef" const READY_OP := "fedcba9876543210fedcba9876543210" var failures: Array[String] = [] var parsed_touches := 0 var capture_root := "" func _initialize() -> void: call_deferred("run_test") func run_test() -> void: capture_root = OS.get_environment("ABG_RSK002_CAPTURE_DIR") _cleanup() root.content_scale_mode = Window.CONTENT_SCALE_MODE_CANVAS_ITEMS root.content_scale_aspect = Window.CONTENT_SCALE_ASPECT_EXPAND for viewport_size in [Vector2i(760, 360), Vector2i(844, 390), Vector2i(1280, 720)]: root.size = viewport_size for locale in ["zh_CN", "en"]: _cleanup() var company := _create_prepared_company() if not company.is_empty(): await _verify_page(company, locale, viewport_size) else: failures.append("RSK-002 Runtime: fixture creation failed at %s %s" % [locale, viewport_size]) _cleanup() if failures.is_empty(): print("ABG_RSK002_COMMITMENT_OK explicit_confirmation=true precommit_receipts=0 receipt_count=1 idempotent=true battle_handoff=true actors=4 facts=6 targets=48px locales=zh_CN,en viewports=760x360,844x390,1280x720 text_100=true parsed_touch=%d" % parsed_touches) quit() return for failure in failures: push_error(failure) quit(1) return func _verify_page(company: Dictionary, locale: String, viewport_size: Vector2i) -> void: var settings := SettingsStore.new().defaults() settings.setup_completed = true settings.locale = locale settings.text_scale = 1.0 var viewport := SubViewport.new() viewport.size = viewport_size viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS root.add_child(viewport) var shell := EntryShell.new() shell.auto_start = false shell.initial_company_service.path = DRAFT_PATH shell.initial_company_service.company_path = COMPANY_PATH viewport.add_child(shell) await _frames(3) expect(shell.app_services.has_service(&"risk_commitment_page_controller"), "%s AppServices registers Risk Commitment controller" % locale) shell.settings = settings shell.setup_draft = settings.duplicate(true) shell.risk_selected_id = String(company.active_contract.formation.risk_options[1].risk_option_id) var before: Dictionary = _draft_service().load_company() var before_hash := String(before.company.company_hash) shell.show_risk_commitment(company) await _frames(3) await _capture(shell, "%dx%d-%s-before" % [viewport_size.x, viewport_size.y, locale]) expect(shell.current_screen == "risk_commitment", "%s %s enters commitment page" % [locale, viewport_size]) expect(shell.risk_commitment_view_data.ok and shell.risk_commitment_view_data.page_id == "risk_commitment", "%s controller snapshot reaches RSK-002 View" % locale) expect(shell.risk_commitment_view_data.consequences.count == 6 and not shell.risk_commitment_view_data.commands.begin_enabled, "%s controller exposes six facts and blocked Begin boundary" % locale) expect(shell.find_child("RiskCommitmentStaticMaster", true, false) != null, "%s static master is present" % locale) expect(shell.find_child("RiskFrozenMembers", true, false).get_child_count() == 4, "%s exact four frozen members" % locale) expect(shell.find_child("RiskConsequenceFact0", true, false) != null and shell.find_child("RiskConsequenceFact5", true, false) != null, "%s six consequence facts" % locale) var begin := shell.find_child("RiskBeginBattle", true, false) as Button var acknowledge := shell.find_child("RiskCommitmentAcknowledge", true, false) as Button var settings_button := shell.find_child("RiskCommitmentSettings", true, false) as Button expect(begin != null and begin.disabled, "%s Begin Battle is disabled before acknowledgement" % locale) expect(acknowledge != null and not acknowledge.disabled, "%s acknowledgement is available" % locale) var precommit: Dictionary = _draft_service().load_company() expect(not Dictionary(precommit.company.active_contract).has("battle_receipts"), "%s no receipt before acknowledgement" % locale) expect(String(_draft_service().load_company().company.company_hash) == before_hash, "%s precommit state is unchanged" % locale) for control in [settings_button, acknowledge, begin, shell.find_child("RiskCommitmentCancel", true, false) as Button]: if control != null: expect(control.get_global_rect().size.x >= 48.0 and control.get_global_rect().size.y >= 48.0, "%s command target meets 48px" % locale) await _touch(acknowledge) await _capture(shell, "%dx%d-%s-ready" % [viewport_size.x, viewport_size.y, locale]) expect(shell.find_child("RiskCommitmentAcknowledge", true, false).get_meta("confirmed", false), "%s acknowledgement state is explicit" % locale) expect(shell.risk_commitment_view_data.confirmation.acknowledged and shell.risk_commitment_view_data.commands.begin_enabled, "%s controller refreshes acknowledgement and Begin eligibility" % locale) begin = shell.find_child("RiskBeginBattle", true, false) as Button expect(begin != null and not begin.disabled, "%s Begin Battle enables only after acknowledgement" % locale) await _touch(begin) expect(shell.current_screen == "battle", "%s acknowledgement hands off to BAT-001" % locale) var started: Dictionary = _draft_service().load_company() expect(started.ok and Array(started.company.active_contract.get("battle_receipts", [])).size() == 1, "%s exactly one battle receipt" % locale) var battle: Dictionary = started.company.active_contract.battle_state var snapshot: Dictionary = company.active_contract.formation.accepted_party_snapshot expect(Array(battle.front_to_rear_ids) == Array(snapshot.front_to_rear_ids), "%s handoff preserves Party order" % locale) expect(String(battle.snapshot_hash) == String(snapshot.snapshot_hash), "%s handoff preserves Party snapshot" % locale) shell._invalidate_battle_playback() shell.begin_battle() await _frames(3) var duplicate: Dictionary = _draft_service().load_company() expect(Array(duplicate.company.active_contract.get("battle_receipts", [])).size() == 1, "%s duplicate input remains idempotent" % locale) expect(String(duplicate.company.active_contract.battle_state.operation_id) == String(battle.operation_id), "%s duplicate returns original operation" % locale) shell.queue_free() viewport.queue_free() await _frames(10) func _create_prepared_company() -> Dictionary: var draft: Dictionary = _draft_service().begin_or_load(SEED) if not draft.ok: return {} _draft_service().set_selection([String(draft.draft.offers[0].offer_id), String(draft.draft.offers[2].offer_id)]) var committed: Dictionary = _draft_service().commit_company() if not committed.ok: return {} var created: Dictionary = _contract_service().create_contract(CONTRACT_OP, "CTR-R1-01", "standard") if not created.ok: return {} var offers: Array = created.company.active_contract.market_board.recruit_offers _contract_service().hire_recruit(HIRE_OP_1, String(offers[0].source_offer_id), 14) var hired: Dictionary = _contract_service().hire_recruit(HIRE_OP_2, String(offers[1].source_offer_id), 14) if not hired.ok: return {} var begun: Dictionary = _formation_service().begin_formation() var saved: Dictionary = _formation_service().save_order(ORDER_OP, begun.formation.base_front_to_rear_ids) var ready: Dictionary = _formation_service().accept_readiness(READY_OP, String(saved.receipt.order_hash)) return ready.company if ready.ok else {} func _draft_service() -> RefCounted: var service := DraftService.new() service.path = DRAFT_PATH service.company_path = COMPANY_PATH return service func _contract_service() -> RefCounted: var service := ContractService.new() service.company_path = COMPANY_PATH return service func _formation_service() -> RefCounted: var service := FormationService.new() service.company_path = COMPANY_PATH return service func _touch(control: Control) -> void: if control == null: expect(false, "touch target exists") return var center := control.get_global_rect().get_center() var press := InputEventScreenTouch.new() press.position = center press.pressed = true press.index = 0 control.get_viewport().push_input(press) var mouse_press := InputEventMouseButton.new() mouse_press.position = center mouse_press.button_index = MOUSE_BUTTON_LEFT mouse_press.pressed = true control.get_viewport().push_input(mouse_press) await _frames(2) var release := InputEventScreenTouch.new() release.position = center release.pressed = false release.index = 0 control.get_viewport().push_input(release) var mouse_release := InputEventMouseButton.new() mouse_release.position = center mouse_release.button_index = MOUSE_BUTTON_LEFT mouse_release.pressed = false control.get_viewport().push_input(mouse_release) parsed_touches += 1 await _frames(5) func _frames(count: int) -> void: for _index in range(count): await process_frame func _capture(shell: Control, name: String) -> void: if capture_root.is_empty() or not is_instance_valid(shell): return DirAccess.make_dir_recursive_absolute(capture_root) await RenderingServer.frame_post_draw var image := shell.get_viewport().get_texture().get_image() image.save_png(capture_root.path_join(name + ".png")) func _cleanup() -> void: for path in [DRAFT_PATH, "%s.bak" % DRAFT_PATH, "%s.candidate" % DRAFT_PATH, "%s.bak.candidate" % DRAFT_PATH, COMPANY_PATH, "%s.bak" % COMPANY_PATH, "%s.candidate" % COMPANY_PATH, "%s.bak.candidate" % COMPANY_PATH, "%s.corrupt" % COMPANY_PATH]: if FileAccess.file_exists(path): DirAccess.remove_absolute(path) func expect(condition: bool, message: String) -> void: if not condition: failures.append("RSK-002 Runtime: %s" % message)