; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Aetherbound Guild" run/main_scene="res://main.tscn" config/features=PackedStringArray("4.6", "GL Compatibility") [audio] default_bus_layout="res://default_bus_layout.tres" [display] window/size/viewport_width=844 window/size/viewport_height=390 window/size/window_width_override=844 window/size/window_height_override=390 window/stretch/mode="canvas_items" window/handheld/orientation=5 [input] ui_accept={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194309,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } [input_devices] pointing/emulate_mouse_from_touch=true pointing/emulate_touch_from_mouse=true [rendering] renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility"