extends SceneTree const EntryShell = preload("res://entry/entry_shell.gd") const SettingsStore = preload("res://entry/settings_store.gd") const DraftService = preload("res://entry/initial_company_draft_service.gd") const ContractService = preload("res://entry/guild_contract_service.gd") const FormationService = preload("res://entry/formation_risk_service.gd") const DRAFT_PATH := "user://dev4_candidate_draft.json" const COMPANY_PATH := "user://dev4_candidate_company.json" const SEED := "ffeeddccbbaa00998877665544332211" const CONTRACT_OP := "a1b2c3d4e5f60718273645aabbccddee" const HIRE_OP_1 := "11111111222222223333333344444444" const HIRE_OP_2 := "55555555666666667777777788888888" const ORDER_OP := "99999999aaaaaaaabbbbbbbbcccccccc" const READY_OP := "ddddddddeeeeeeeeffffffff00000000" const STATES := ["market_ready", "party_line", "party_swapped", "readiness", "risk_board", "risk_commitment"] var output_root := "" var failures: Array[String] = [] var fixture_index := 0 var viewport_size := Vector2i(844, 390) var locale := "en" var text_scale := 1.0 func _initialize() -> void: call_deferred("run_capture") func run_capture() -> void: fixture_index = int(OS.get_environment("ABG_CAPTURE_FIXTURE_INDEX")) var fixtures := [ {"size": Vector2i(760, 360), "locale": "zh_CN", "scale": 1.0}, {"size": Vector2i(844, 390), "locale": "en", "scale": 1.3}, {"size": Vector2i(1280, 720), "locale": "zh_CN", "scale": 1.0}, {"size": Vector2i(1280, 720), "locale": "en", "scale": 1.3}, ] if fixture_index < 0 or fixture_index >= fixtures.size(): push_error("unknown DEV-4 fixture index %d" % fixture_index) quit(1) return viewport_size = fixtures[fixture_index].size locale = fixtures[fixture_index].locale text_scale = fixtures[fixture_index].scale var scale_override := OS.get_environment("ABG_CAPTURE_TEXT_SCALE") if not scale_override.is_empty(): text_scale = float(scale_override) var locale_override := OS.get_environment("ABG_CAPTURE_LOCALE") if not locale_override.is_empty(): locale = locale_override output_root = OS.get_environment("ABG_EVIDENCE_DIR") if output_root.is_empty(): output_root = "/tmp/abg-dev4-candidate" output_root = output_root.path_join("captures") DirAccess.make_dir_recursive_absolute(output_root) _cleanup() var company := _create_company() if company.is_empty(): quit(1) return var viewport := SubViewport.new() viewport.size = viewport_size viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS root.add_child(viewport) var shell := EntryShell.new() shell.auto_start = false shell.initial_company_service.path = DRAFT_PATH shell.initial_company_service.company_path = COMPANY_PATH viewport.add_child(shell) await _frames(3) var settings := SettingsStore.new().defaults() settings.setup_completed = true settings.locale = locale settings.text_scale = text_scale shell.settings = settings shell.setup_draft = settings.duplicate(true) for state in STATES: _apply_state(shell, company, String(state)) await _frames(6) _verify_buttons(shell, String(state)) if state in ["party_line", "party_swapped"]: _verify_party_line_ui(shell, String(state)) await RenderingServer.frame_post_draw var image := viewport.get_texture().get_image() var path := output_root.path_join("fixture%d-%s.png" % [fixture_index, String(state)]) if image.save_png(path) != OK: failures.append("capture failed: %s" % state) shell.queue_free() viewport.queue_free() await _frames(100) _cleanup() if failures.is_empty(): print("ABG_DEV4_CAPTURE_OK fixture=%d viewport=%dx%d locale=%s text_%d=true frames=6 root=%s" % [fixture_index, viewport_size.x, viewport_size.y, locale, int(round(text_scale * 100.0)), output_root]) quit(0) else: for failure in failures: push_error(failure) quit(1) func _apply_state(shell: Control, company: Dictionary, state: String) -> void: match state: "market_ready": shell.party_draft_order.clear() shell.party_selected_recruit_id = "" shell.risk_selected_id = "" shell.show_market(company) "party_line": shell.party_draft_order.clear() shell.party_selected_recruit_id = "" shell.risk_selected_id = "" shell.show_party_line(company) "party_swapped": var order: Array = shell.party_draft_order.duplicate() var temporary = order[0] order[0] = order[3] order[3] = temporary shell.party_draft_order.assign(order) shell.party_selected_recruit_id = String(order[0]) shell.show_party_line(company) "readiness": var loaded: Dictionary = _formation_service().load_company() var formation: Dictionary = loaded.company.active_contract.formation var saved: Dictionary = _formation_service().save_order(ORDER_OP, formation.draft_front_to_rear_ids) shell.party_draft_order.assign(saved.company.active_contract.formation.saved_front_to_rear_ids) shell.show_readiness_review(saved.company) "risk_board": var loaded: Dictionary = _formation_service().load_company() var formation: Dictionary = loaded.company.active_contract.formation var order_hash := String(formation.order_receipts.back().order_hash) _formation_service().accept_readiness(READY_OP, order_hash) shell.risk_selected_id = "" shell.show_risk_board(_formation_service().load_company().company) "risk_commitment": var loaded: Dictionary = _formation_service().load_company() var options: Array = loaded.company.active_contract.formation.risk_options shell.risk_selected_id = String(options[1].risk_option_id) shell.show_risk_commitment(loaded.company) func _verify_buttons(node: Node, state: String) -> void: for child in node.get_children(): if child is BaseButton and child.is_visible_in_tree(): # The Market mode ledger uses compact authored plates; its category # focus/input boundaries are covered by the current M09 runtime test, # while this legacy DEV-4 capture helper owns Party/Readiness/Risk # command targets. Do not apply the retired 44px visual-plate check to # those shared Market mode controls. if String(child.name).begins_with("MarketCategory"): _verify_buttons(child, state) continue var rect: Rect2 = child.get_global_rect() if rect.position.x < -0.5 or rect.position.y < -0.5 or rect.end.x > viewport_size.x + 0.5 or rect.end.y > viewport_size.y + 0.5: failures.append("%s button %s outside viewport: %s" % [state, child.name, rect]) if rect.size.x < 44.0 or rect.size.y < 44.0: failures.append("%s button %s below 44px: %s" % [state, child.name, rect.size]) _verify_buttons(child, state) func _verify_party_line_ui(shell: Control, state: String) -> void: var canvas_height := minf(float(viewport_size.y), float(viewport_size.x) / (16.0 / 9.0)) var canvas_scale := clampf(canvas_height / 360.0, 1.0, 2.0) var expected_summary_size := mini(16, int(round(10.0 * canvas_scale * text_scale))) var expected_command_size := mini(16, int(round(11.0 * canvas_scale * text_scale))) var cord := shell.find_child("PartyFormationCord", true, false) as Control var effects := shell.find_child("PartyFormationEffects", true, false) as Control for position in range(4): var actor := shell.find_child("PartyPosition%d" % position, true, false) as Control if actor == null: failures.append("%s missing PartyPosition%d" % [state, position]) continue if actor.size.x < 48.0 or actor.size.y < 48.0: failures.append("%s PartyPosition%d below 48px: %s" % [state, position, actor.size]) if cord == null or effects == null or not (cord.z_index < actor.z_index and actor.z_index < effects.z_index): failures.append("%s PartyPosition%d is not between cord and effects" % [state, position]) for node_name in ["PartyRelationSummary", "PartyFirstThreat"]: var label := shell.find_child(node_name, true, false) as Label _verify_text_fit(label, expected_summary_size, "%s %s" % [state, node_name]) for node_name in ["PartyUndo", "PartyReset", "PartySaveReview", "PartyBack"]: var command := shell.find_child(node_name, true, false) as Button if command == null: failures.append("%s missing %s" % [state, node_name]) continue if command.size.x < 48.0 or command.size.y < 48.0: failures.append("%s %s below 48px: %s" % [state, node_name, command.size]) _verify_text_fit(command.get_node_or_null("ButtonLabel") as Label, expected_command_size, "%s %s" % [state, node_name]) func _verify_text_fit(label: Label, expected_font_size: int, context: String) -> void: if label == null: failures.append("%s label missing" % context) return var font := label.get_theme_font("font") var font_size := label.get_theme_font_size("font_size") if font_size < expected_font_size: failures.append("%s font %d below expected %d" % [context, font_size, expected_font_size]) var lines := label.text.split("\n") var required_height := float(font.get_height(font_size) * lines.size()) if required_height > label.size.y + 1.0: failures.append("%s text height %.1f exceeds %.1f" % [context, required_height, label.size.y]) for line in lines: var required_width := font.get_string_size(line, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size).x if required_width > label.size.x + 1.0: failures.append("%s line width %.1f exceeds %.1f: %s" % [context, required_width, label.size.x, line]) func _create_company() -> Dictionary: var draft: Dictionary = _draft_service().begin_or_load(SEED) if not draft.ok: return {} _draft_service().set_selection([String(draft.draft.offers[0].offer_id), String(draft.draft.offers[2].offer_id)]) var committed: Dictionary = _draft_service().commit_company() if not committed.ok: return {} var created: Dictionary = _contract_service().create_contract(CONTRACT_OP, "CTR-R1-01", "standard") if not created.ok: return {} var offers: Array = created.company.active_contract.market_board.recruit_offers _contract_service().hire_recruit(HIRE_OP_1, String(offers[0].source_offer_id), 14) var hired: Dictionary = _contract_service().hire_recruit(HIRE_OP_2, String(offers[1].source_offer_id), 14) return hired.company if hired.ok else {} func _draft_service() -> RefCounted: var service := DraftService.new() service.path = DRAFT_PATH service.company_path = COMPANY_PATH return service func _contract_service() -> RefCounted: var service := ContractService.new() service.company_path = COMPANY_PATH return service func _formation_service() -> RefCounted: var service := FormationService.new() service.company_path = COMPANY_PATH return service func _frames(count: int) -> void: for _index in range(count): await process_frame func _cleanup() -> void: for path in [DRAFT_PATH, "%s.bak" % DRAFT_PATH, "%s.candidate" % DRAFT_PATH, "%s.bak.candidate" % DRAFT_PATH, COMPANY_PATH, "%s.bak" % COMPANY_PATH, "%s.candidate" % COMPANY_PATH, "%s.bak.candidate" % COMPANY_PATH, "%s.corrupt" % COMPANY_PATH]: if FileAccess.file_exists(path): DirAccess.remove_absolute(path)