extends SceneTree const EntryShell = preload("res://entry/entry_shell.gd") const SettingsStore = preload("res://entry/settings_store.gd") const SIZES := [Vector2i(1280, 720)] var failures: Array[String] = [] func _initialize() -> void: call_deferred("run_test") func run_test() -> void: var viewport := SubViewport.new() viewport.size = SIZES[0] viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS root.add_child(viewport) var shell := EntryShell.new() shell.auto_start = false viewport.add_child(shell) await _frames(3) shell.settings = SettingsStore.new().defaults() shell.settings.locale = "zh_CN" shell.settings.text_scale = 1.3 shell.boot_snapshot = shell.boot_service.begin() shell._render_boot_state() await _frames(3) for viewport_size in SIZES: viewport.size = viewport_size await _frames(3) _verify_layout(shell, viewport_size, false) await _verify_error_state(shell, viewport.size) viewport.queue_free() await _frames(4) if failures.is_empty(): print("ABG_DEV1_BOOT_RESPONSIVE_OK sizes=1280x720 background=aspect_cover rail=nine_patch actions=state_bound resize=true") quit(0) else: for failure in failures: push_error(failure) quit(1) func _verify_layout(shell: Control, viewport_size: Vector2i, error_state: bool) -> void: var bounds := Rect2(Vector2.ZERO, Vector2(viewport_size)) var world := shell.find_child("BootWorld", true, false) as TextureRect # M63: the rail and plaque are shared-chrome layout containers now, so the # focused layout contract checks their bounds, not their old texture types. var rail := shell.find_child("BootVerificationRail", true, false) as Control var plaque := shell.find_child("BootIdentityPlaque", true, false) as Control expect(world != null and rail != null and plaque != null, "%dx%d boot layers exist" % [viewport_size.x, viewport_size.y]) if world == null or rail == null or plaque == null: return expect(world.get_global_rect().is_equal_approx(bounds), "%dx%d world fills viewport" % [viewport_size.x, viewport_size.y]) expect(bounds.encloses(rail.get_global_rect()), "%dx%d rail stays inside viewport" % [viewport_size.x, viewport_size.y]) expect(bounds.encloses(plaque.get_global_rect()), "%dx%d identity plaque stays inside viewport" % [viewport_size.x, viewport_size.y]) expect(rail.size.y >= 96.0, "%dx%d rail keeps stable minimum height" % [viewport_size.x, viewport_size.y]) for index in range(3): var seal := shell.find_child("BootStatusSeal%d" % index, true, false) as Control if seal == null: continue if not error_state: expect(is_equal_approx(seal.size.x, seal.size.y), "%dx%d seal %d remains square" % [viewport_size.x, viewport_size.y, index]) var retry := shell.find_child("BootRetry", true, false) as Control expect(retry != null and retry.get_global_rect().size.y >= 48.0, "%dx%d Retry keeps touch height" % [viewport_size.x, viewport_size.y]) func _verify_error_state(shell: Control, viewport_size: Vector2i) -> void: var retry := shell.find_child("BootRetry", true, false) as Control var diagnostics := shell.find_child("BootDiagnosticsAction", true, false) as Control var exit_button := shell.find_child("BootExit", true, false) as Control expect(retry != null and not retry.visible, "%dx%d normal state hides Retry" % [viewport_size.x, viewport_size.y]) expect(diagnostics != null and not diagnostics.visible, "%dx%d normal state hides Diagnostics" % [viewport_size.x, viewport_size.y]) expect(exit_button != null and not exit_button.visible, "%dx%d normal state hides Exit" % [viewport_size.x, viewport_size.y]) shell.boot_snapshot = {"state": "error", "completed": 2, "total": 4, "step": "preferences", "code": "SETTINGS_FILE_INVALID"} shell._render_boot_state() await _frames(2) expect(retry.visible and diagnostics.visible and exit_button.visible, "%dx%d error state reveals legal actions" % [viewport_size.x, viewport_size.y]) expect(retry.get_global_rect().size.y >= 48.0 and diagnostics.get_global_rect().size.y >= 48.0 and exit_button.get_global_rect().size.y >= 48.0, "%dx%d error actions keep touch height" % [viewport_size.x, viewport_size.y]) func _frames(count: int) -> void: for frame in range(count): await process_frame func expect(condition: bool, message: String) -> void: if not condition: failures.append("DEV-1 Boot responsive: %s" % message)