extends SceneTree const EntryShell = preload("res://entry/entry_shell.gd") const SettingsStore = preload("res://entry/settings_store.gd") const DraftService = preload("res://entry/initial_company_draft_service.gd") const DRAFT_PATH := "user://dev3_responsive_layout_draft.json" const COMPANY_PATH := "user://dev3_responsive_layout_company.json" const SEED := "abcdef0123456789abcdef0123456789" const DESIGN_ASPECT := 16.0 / 9.0 const SIZES := [Vector2i(800, 500), Vector2i(960, 540), Vector2i(1280, 600)] var failures: Array[String] = [] func _initialize() -> void: call_deferred("run_test") func run_test() -> void: _cleanup() var company := _create_company() var viewport := SubViewport.new() viewport.size = SIZES[0] viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS root.add_child(viewport) var shell := EntryShell.new() shell.auto_start = false shell.initial_company_service.path = DRAFT_PATH shell.initial_company_service.company_path = COMPANY_PATH viewport.add_child(shell) await _frames(3) var settings := SettingsStore.new().defaults() settings.setup_completed = true settings.locale = "en" shell.settings = settings shell.show_guild_handoff(company) await _frames(4) for viewport_size in SIZES: viewport.size = viewport_size await _frames(3) _verify_layout(shell, viewport_size) if failures.is_empty(): print("ABG_DEV3_GUILD_RESPONSIVE_OK sizes=800x500,960x540,1280x600 canvas=16:9 centered world=full resize=true") quit(0) else: for failure in failures: push_error(failure) quit(1) func _verify_layout(shell: Control, viewport_size: Vector2i) -> void: var bounds := Rect2(Vector2.ZERO, Vector2(viewport_size)) var world := shell.find_child("GuildMasterWorldExtension", true, false) as TextureRect var canvas := shell.find_child("GuildMasterDesignCanvas", true, false) as Control var layered_world := shell.find_child("GuildMasterLayeredWorld", true, false) as TextureRect var top_rail := shell.find_child("GuildTopRail", true, false) as Control var bottom_rail := shell.find_child("GuildBottomRail", true, false) as Control expect(world != null and canvas != null and layered_world != null and top_rail != null and bottom_rail != null, "%dx%d layered composition layers exist" % [viewport_size.x, viewport_size.y]) if world == null or canvas == null or layered_world == null: return var canvas_rect := canvas.get_global_rect() expect(bounds.encloses(canvas_rect), "%dx%d canvas is fully visible" % [viewport_size.x, viewport_size.y]) expect(is_equal_approx(canvas_rect.size.x / canvas_rect.size.y, DESIGN_ASPECT), "%dx%d canvas preserves 16:9" % [viewport_size.x, viewport_size.y]) expect(canvas_rect.get_center().is_equal_approx(bounds.get_center()), "%dx%d canvas is centered" % [viewport_size.x, viewport_size.y]) expect(world.get_global_rect().is_equal_approx(bounds), "%dx%d World fills the viewport" % [viewport_size.x, viewport_size.y]) expect(layered_world.get_global_rect().is_equal_approx(canvas_rect), "%dx%d layered world stays inside the canvas" % [viewport_size.x, viewport_size.y]) var viewport_aspect := float(viewport_size.x) / float(viewport_size.y) if viewport_aspect < DESIGN_ASPECT: expect(is_equal_approx(canvas_rect.size.x, float(viewport_size.x)) and canvas_rect.position.y > 0.0, "%dx%d uses vertical World extension" % [viewport_size.x, viewport_size.y]) elif is_equal_approx(viewport_aspect, DESIGN_ASPECT): expect(canvas_rect.is_equal_approx(bounds), "%dx%d uses the complete device frame" % [viewport_size.x, viewport_size.y]) else: expect(is_equal_approx(canvas_rect.size.y, float(viewport_size.y)) and canvas_rect.position.x > 0.0, "%dx%d uses horizontal World extension" % [viewport_size.x, viewport_size.y]) func _create_company() -> Dictionary: var service := DraftService.new() service.path = DRAFT_PATH service.company_path = COMPANY_PATH var draft: Dictionary = service.begin_or_load(SEED) service.set_selection([String(draft.draft.offers[0].offer_id), String(draft.draft.offers[2].offer_id)]) return service.commit_company().company func _cleanup() -> void: for base in [DRAFT_PATH, COMPANY_PATH]: for suffix in ["", ".bak", ".candidate", ".bak.candidate", ".corrupt"]: var file_path := "%s%s" % [base, suffix] if FileAccess.file_exists(file_path): DirAccess.remove_absolute(file_path) func _frames(count: int) -> void: for frame in range(count): await process_frame func expect(condition: bool, message: String) -> void: if not condition: failures.append("DEV-3 responsive: %s" % message)