extends SceneTree const MainScene = preload("res://main.tscn") var failures: Array[String] = [] func _initialize() -> void: call_deferred("run_test") func run_test() -> void: var game := MainScene.instantiate() root.add_child(game) for frame in range(40): await process_frame var shell = game.get_node_or_null("EntryShell") expect(shell != null, "main scene creates the DEV-1 entry shell") expect(not game.facade.visible, "historical gameplay facade stays preserved and hidden") if shell != null: expect(String(shell.boot_snapshot.get("state", "")) == "complete", "real entry reaches a completed verification") expect(shell.get_node_or_null("FirstLaunchResponsiveLayout") != null, "completed Boot opens first-launch setup") game.queue_free() for frame in range(20): await process_frame if failures.is_empty(): print("ABG_DEV1_BOOT_RUNTIME_OK entry_shell=true facade_hidden=true boot_complete=true handoff=first_launch") quit(0) else: for failure in failures: push_error(failure) quit(1) func expect(condition: bool, message: String) -> void: if not condition: failures.append("DEV-1 Boot runtime: %s" % message)