# Current Checkpoint Active Goal: `docs/goals/PHASE9_1_ARBITRARY_PARTY_FIRST_SESSION_GOAL.md` Active contract: `docs/runtime/PHASE9_1_ARBITRARY_PARTY_FIRST_SESSION_CONTRACT.md` revision `p9.1-contract-r2` Active implementation plan: `docs/runtime/p9_1/IMPLEMENTATION_PLAN.md` Active ledger: `docs/reviews/PHASE9_GODOT_VERTICAL_SLICE_LEDGER.md` Current implementation step: `P9.1-STEP-1 REAL_FORMATION_UI` Current pushed domain baseline: `8cfbc1460e7c8f4747548c795051f667cdc33fd2` P9.1 TaskGraph batch: `abg-p9-1-continuous-development-01` P9.0R5 baseline: `6ae33971451912b3cc87c8ffe3b8831fa67c967c` P9.0R5 product preview source: `073ff690ea5a27cb47ee1b563c3eebd6cde9e788` P9.0R4 baseline: `232e3a0a45ec2437ddd528502d487d5264f1c6ae` P9.0R4 product preview source: `e895c42e83950acf141470629f4a8c4a3fde67e2` P9.0R4 test-metadata closure: `365af5429ba6b4c3e2179c7a8ae6c70de7aeb774` Animation repair baseline: `db75a17ce8b0a3bc702ad535fa16491debf582e4` Fixed product source: `425fae82d3d88a002bdaadeabb498d8bf0d069cd` Battle-feedback behavior commit: `3b26b3d671ae7d043ab4bfcbd8b31e77df6d6d0d` Battle-feedback baseline: `be17debf4ed3ebe5c3e6de2701d5e3c374de1dcb` P9.0R6 baseline: `c064fb2344fdbf9e95e18b8e1073844ce4d1f212` P9.0R6 product preview source: `3620e5a7cf6b762fefc3eb92d72b465c8bb209eb` P9.0R6 Gallery item: `iS4R4BKNLQr1` P9.0R7 baseline: `89ed89b2a5b45ee5ab10c989736f2d8c65ea88dd` P9.0R7 product preview source: `b7d50af403d3fe5d3fcc92943bc21d1d1748ae3d` P9.0R7 Gallery item: `REs3L6178z7p` P9.0R8 baseline: `d008c792ee8bc819fd642533a386cc54f85ce36d` P9.0R8 product preview source: `3bed822dc1e69ed9a5f05c87d1931eaadaf9bd7d` P9.0R8 Gallery item: `Fb1N2BuvoC7f` P9.0R9 baseline: `d4b56e69c1f311441d7d02e4ecdf5307a2e6f093` P9.0R9 product preview source: `079338612c0146ca19dc7bd2f18942807ec1cacf` P9.0R9 Gallery item: `KpgLxlVQlBp6` P9.0R9A baseline: `1ce563b401dc9d6091ea54044cac6a838c27c283` P9.0R9A product preview source: `32b4fdb` P9.0R9A Gallery item: `VL8pU8RUhXNn` P9.0R10 baseline: `d8b359a12f5641257c549894a8114245fa987962` P9.0R10 product preview source: `41204acafa911a505f5b24a493aa032983e706d1` P9.0R10 Gallery item: `gHS8jEZdGa2x` Stage: `P9_1_DIRECT_IMPLEMENTATION_STEP_1_REAL_FORMATION_UI` P9.1 owns the next bounded runtime milestone. The frozen authority is `docs/runtime/PHASE9_1_ARBITRARY_PARTY_FIRST_SESSION_CONTRACT.md` revision `p9.1-contract-r2`; implementation now follows `docs/runtime/p9_1/IMPLEMENTATION_PLAN.md` one step at a time in the current single development session. Step 0 is pushed at `8cfbc14`: its 180-path matrix covers all pairs, adaptations, Guild responses, routes and current growth candidates with exact HP, Coin, time, order, actions and levels. Step 1 owns the real-formation UI repair so battle 3-5 and later decision/result pages display the current `field_order`, especially `FS + KH -> add HG -> HG, FS, KH`. Chapters, bulk content, authoritative combat/economy/save, audio/video generation, packaging, devices, stores and release remain frozen. Shortest next action: finish, verify, commit and push P9.1 Step 1 before opening Step 2. P9.0R10 owns the next compatibility boundary after automatic formation. All six legal two-Recruit pairs must receive a truthful first-Victory diagnosis, choose the preserved safety or tempo loan without a default, show the actual second- member behavior in battle two, and reach a causal second result. The exceptional Hearthguard/Wayrunner path must retain the Runner flank counter instead of falling through to healing. R10 stops at the second-result page; later R5-R7 systems, save/content/release scope and authoritative combat remain frozen. Clean/upstream source `41204ac` now carries all six pairs through truthful first-Victory diagnosis, the unselected safety-versus-tempo loan and the second result. The 12-path matrix passes exact HP `90/100` versus `70/82`, times `7.05/6.00`, Coin 20, ranged/healing/flank-counter identity and exceptional- pair Home cleanup. Parsed touch reports `touch=5 fallback=0 direct=0`; the serial R1-R10 run passes 22 tests with strict markers zero. Eight `844x390` normal-render states pass 44px bounds after repairing an English-130% overflow. The fixed-source runtime-only Web build is `runtime/build/web-preview/41204ac-r10-fast/`; `export.sha256` digest is `7aef140b95d4c5d5bcc5c5815f4ae02894ee49367a6fbeb87dc07915d258f859`. PCK inventory is `227` files with forbidden paths zero; Gallery item `gHS8jEZdGa2x` serves a byte-identical PCK and reaches the corrected Chinese Title with browser diagnostics zero. Remote cold start remains about four minutes. Shortest next action: Owner plays the new H5 and judges whether every pair's result and safety-versus-tempo choice are understandable and worth continuing. Owner review rejected the R9 interaction boundary: players should select two people, not manually perform separate front and rear slot selection. R9A owns one unified four-Recruit page, selection/cancellation up to two people, system- assigned field order and one review/commit. All six unordered two-person pairs must enter the first battle. The preserved R9 H5 remains historical review evidence. Clean/upstream source `32b4fdb` now implements one unified four-Recruit page. The player may select or remove any person until exactly two are chosen; a third unselected card becomes disabled at capacity. Selection order never determines position. The system consistently orders Hearthguard, Wayrunner, Farstring and Kindhand by field priority, then shows the assigned lead and second member on review with one unified Revise command. The focused matrix passes all six unordered pairs in both click orders, both exceptional structures (Hearthguard/Wayrunner and Farstring/Kindhand), Victory, exactly-once commit and Home/Restart cleanup. Parsed ScreenTouch reports `touch=11 fallback=0 direct=0`. The complete three-battle touch path and R1-R8 standard-pair gameplay, animation and audio regressions pass; an intermediate R3 qualifier wording failure was corrected by restoring the accepted standard- pair string and the fresh rerun passes. Ten normal-render `844x390` states cover zero/one/two selections, capacity, both exceptional reviews/battles, English 130% and Restart with 44px controls and clean final diagnostics. The fixed-source runtime-only Web build is `runtime/build/web-preview/32b4fdb-r9a-fast/`; nine payloads verify against an `export.sha256` whose SHA-256 is `20785617bccb3ee646f41cbd3c576757e626ccce9cd8c2c63cd2845be4fb99c2`. Gallery item `VL8pU8RUhXNn` serves correct remote MIME/length and a byte-identical PCK. Shortest next action: Owner checks whether choosing any two people and seeing the automatic order now feels natural; later-system support for unusual pairs remains a separate module. P9.0R9 replaces only the first New Game onboarding boundary. New Game opens a mission briefing, then separate front and rear Recruit selection pages, then a formation review. The player learns the role of Hearthguard, Wayrunner, Farstring and Kindhand in plain language, may revise either slot, and commits exactly once into the preserved first battle. No Recruit is preselected. Combat values, post-battle flow, formal Market, persistence, chapters, packaging and release remain frozen. Clean/upstream source `0793386` now implements the complete first Company module. The first mission names the Riftblade threat and what to observe; the front and rear pages show only the two relevant roles with no preselection; formation review composes both selected members and allows either slot to be revised before one commit into the preserved first battle. The fast gate passes four legal front/rear combinations, two invalid-slot boundaries, reversible front/rear choices, preserved Back, exactly-once commit and Home/Restart cleanup. Parsed ScreenTouch covers the full revision path with `touch=15 fallback=0 direct=0`; the complete three-battle touch regression now enters through the R9 flow. R1-R8 gameplay, character-animation and audio- lifecycle regressions pass. Eight normal-render `844x390` states cover Chinese, English/130%, disabled actions and Restart with 44px controls and zero strict runtime diagnostics. The fixed-source runtime-only Web build excludes tests, evidence and build source; its nine files verify against `export.sha256` whose SHA-256 is `41145503d8e7b75cf0bc4e598fa7e446ca1deba4bcc97d2d66b39f66ba642308`. Private Gallery item `KpgLxlVQlBp6` serves correct MIME/length and a remote PCK byte-identical to the local export. This remains a fast preview, not a formal candidate. Shortest next action: Owner plays New Game -> first mission -> both role choices -> review -> battle and judges whether the formation decision is understandable before the next module opens. P9.0R5 preserves the complete real Title-to-second-result P9.0R4 path and owns one Guild return decision plus a third battle. From `20 Coin`, the player either retains the learned item for `12` and keeps Company `2`, or recruits the missing rear for `14`, returns the loan and reaches Company `3`. The third encounter must visibly use the retained item or added rear and end with exact causal Coin/Company/HP/time facts. Formal Market, inventory, save, chapters, authoritative combat, packaging and release remain frozen. Clean/upstream source `073ff69` now implements the complete real `Title -> Yard -> battle 1 -> diagnosis -> loan -> battle 2 -> Guild return -> retain item or recruit missing rear -> battle 3 -> session result` path. The Guild decision is unselected and reversible until commit; retain spends 12 and ends at Coin 8 / Company 2, while recruit spends 14, returns the loan and ends at Coin 6 / Company 3. All six initial rear/item/response combinations win with the declared `7.60/6.60/7.00` timings and exact front HP outcomes. The bounded fast gate passes focused transaction/routes, one complete real parsed-ScreenTouch path from Title (`touch=11 fallback=0 direct=0`), P9.0R4 and P9.0R3 regressions, and six normal-render `844x390` Chinese states with 44px control bounds. Strict runtime diagnostics are zero. The runtime-only Web projection excludes tests/evidence/build and is published as Gallery item `XnBQy0rhoJHh`; signed delivery, MIME/bytes and normal-GPU remote Title launch pass. This remains fast preview evidence, not a formal candidate. Cold start is still roughly one minute because the 53 MB Web bundle is delivered without compression. On 2026-08-13 the Owner accepted the full first-session preview and authorized continued development. Clean/upstream source `3620e5a` now completes the smallest strategically different next cycle: three neutral connected-map routes whose coverage changes with retained `EQ-002`, retained `EQ-061`, or the three-person line; one explicit review and route commit; one fourth automatic battle; and one causal second-cycle result. The fast gate passes 18 route/profile/original-rear outcomes, parsed ScreenTouch `touch=8 fallback=0 direct=0`, all declared P9.0R3-R5 regressions, and nine `844x390` Simplified-Chinese normal-render states with 44px bounds and zero strict runtime diagnostics. Runtime-only PCK scope excludes tests, evidence and build content. Local and remote normal-GPU Chrome both reach the real Chinese Title with zero browser warning/error logs. The ignored delivery is `runtime/build/web-preview/3620e5a-r6-fast/`; its `export.sha256` digest is `9fb846f795bca1cd729e884d8e5d8fee6be001299425384cf3590571fb6fc5bf`. The new private Artifact Gallery item is `iS4R4BKNLQr1` and does not overwrite P9.0R5. Cold start remains slow because the 53 MB Web bundle is uncompressed. This remains fast preview evidence, not a formal candidate. Shortest next action: Owner plays one covered and one gap route and judges whether inherited build -> route pressure -> consequence is understandable and worth another cycle. The Owner reviewed the P9.0R6 delivery and requested a larger continuation. P9.0R7 now owns the next incremental layer only: the verified R6 result grants one individual training decision; the player raises exactly one actual Company member from `Lv.1` to `Lv.2`; a fifth encounter applies both front and original- rear pressure; and the third-cycle result exposes the selected role's survival, tempo or recovery consequence plus one-time `+8 Coin`. Authoritative XP, promotion, Market, Party order, casualty/recovery, persistence, chapters and release remain frozen. Bounded R7 implementation and its fast H5 gate are now complete at the fixed product source below. Clean/upstream source `b7d50af` now implements that complete R7 path. Training opens without a preselection, shows only actual Company slots, supports revise and review cancel, and raises exactly one selected member to `Lv.2`. The fifth battle visibly distinguishes front mitigation (`90/75` HP versus `70/55`), a Farstring's single earlier shot (`6.40s` versus `7.40s`), and Kindhand recovery (`85` rear HP versus `72/60`), then commits `+8 Coin` once. The fast gate passes the R7 domain matrix, parsed ScreenTouch `touch=8 fallback=0 direct=0`, all declared R3-R6 regressions, and eleven `844x390` Simplified-Chinese normal-render states with 44px controls and zero strict runtime diagnostics. The fixed-source runtime-only PCK excludes tests, evidence and build content. Local and remote Chrome reach the real Chinese Title with browser warning/error logs empty. The ignored delivery is `runtime/build/web-preview/b7d50af-r7-fast/`; its `export.sha256` SHA-256 is `6a2b04e823da55af21b658d1d96bf3faf969849496cdabe077770ca0fa55066e`. The new Gallery item is `REs3L6178z7p`. Cold start remains slow because the roughly 53 MB bundle is uncompressed. This remains a fast preview, not a formal candidate. Shortest next action: Owner plays to the training scene and judges whether survival, tempo and recovery are understandable, meaningfully different and worth another cycle. Owner-directed modular development opened P9.0R8 from clean/upstream `d008c79`. Clean/upstream source `3bed822` now separates resource verification, visual Title and Main Menu; the menu contains only Start New Game, Game Introduction and Settings. Introduction explains formation, automatic battle, post-battle adaptation and route/member growth. Settings names language, text size, motion and sound with live values. No fake Continue or Load appears while save is absent. Home and confirmed Restart clear transient state and return to Main Menu; New Game is the only route into the preserved Guild Yard. The fast gate passes R8 domain/navigation, parsed ScreenTouch `touch=10 fallback=0 direct=0`, P9.0R1-R7 regressions, and six `844x390` normal-render states including English 130% Settings. The fixed-source PCK excludes tests/evidence/build. Local and remote Chrome reach the new Chinese Title with browser diagnostics empty. The ignored delivery is `runtime/build/web-preview/3bed822-r8-fast/`; its `export.sha256` SHA-256 is `5012b7e90726b332f0597f65a576816dad2b25e05a52b0f106db54de2c2f84ba`. Gallery item `Fb1N2BuvoC7f` is new. Remote cold start took roughly three minutes because the roughly 53 MB bundle remains uncompressed. Shortest next action: Owner reviews Title -> Main Menu -> Introduction -> Settings -> New Game and judges whether the product front door is understandable before another module opens. ## P9.0R4 Fast-Preview Baseline P9.0R4 owns only the first-result diagnosis, the existing `B0/R1/Q0` Steady `+20 Coin` payout, one unselected choice between run-local loaned `EQ-002` and `EQ-061`, and one second tutorial battle whose survival/time consequence is visible. The accepted first battle remains unchanged. Market, permanent inventory, Party order, casualty/recovery, persistence, chapters, authoritative combat, packaging and release stay frozen. The fast gate on clean product source `e895c42` passes second-cycle behavior, real parsed ScreenTouch (`touch=4 fallback=0 direct=0`), preserved P9.0R1 domain, preserved P9.0R3 feedback and five normal-render `844x390` Simplified- Chinese states. It proves `Coin=20` once, no preselection, reversible choice, commit lock, safe HP `90/100`, fast HP `70/82`, declared time `7.05/6.00`, and cleanup. Strict product/runtime diagnostics are zero. The nine-file 53 MB Web preview is published as Artifact Gallery item `qpgmCKQMz1TS`. Remote signed delivery, MIME types, Godot cold load, Title rendering and zero browser warning/error logs pass. This remains a direction preview, not immutable candidate evidence. Cold load took roughly one minute because the delivery serves a `37.7 MB` WASM and `17.1 MB` PCK without gzip or brotli and with only `Cache-Control: private, max-age=300`; delivery optimization is open but does not invalidate gameplay. Only after Owner direction acceptance run the complete candidate regressions, matrices, both route recordings, immutable inventory, PCK/browser and final Gallery gates. Shortest next action: Owner plays both P9.0R4 loan routes and judges whether the cause -> adaptation -> changed second battle is clear. ## P9.0R3 Owner-Accepted Baseline Fixed clean/upstream source `425fae8` tightens the six-phase automatic battle from the prior `13.50` seconds to `7.25` declared / `7.33` rendered seconds. Every committed HP delta emits exactly one signed animated payload for block, evasion mitigation, ranged damage, healing, combo and finisher feedback. The existing HP results, victory, roles, authored animation assets, Title/Yard flow and Home/Restart behavior remain unchanged. Authoritative ignored evidence is `runtime/evidence/p9-0r3-425fae8-attempt04/`. Its 65-row content inventory SHA-256 is `d1040cec77d3cc63e8322c63d2df5dcc6ee88c35ab04329d52f6687c5529720a` and verifies 65/65. Three viewport profiles cover all six feedback states; two `1280x720`, 30 fps H.264 recordings each run `15.233333` seconds and retain the visible victory screen rather than teardown frames. PCK scope excludes tests/evidence and includes the real VFX and five representative action resources. Local Chrome reaches Title -> Yard -> battle -> victory with zero browser diagnostics; portrait shows the rotate prompt. The clean nine-file Web bundle is `runtime/build/web-preview/425fae8-r3/`, manifest SHA-256 `d48922ed4892e15057284275e237d6ef35dd77201a2c67efd170e870c98225bb`. Final Artifact Gallery runtime ID is `_N8bdzMkdn1c`; no share token is stored. Attempts 01-03 remain append-only invalid history for recording teardown, forced audio exit and isolated export-template visibility respectively; none was reused. Strongest proven level is `runtime_verified` plus `agent_visual_reviewed`. On 2026-08-13 the Owner played the signed Gallery build and explicitly accepted this version's battle cadence, character motion and event-bound feedback. That bounded direction is now `human_reviewed` and frozen. Listening, broader fun/continuation, physical device, packaging, store and release remain open. Shortest next action: define a bounded successor that turns the accepted first victory into one readable adaptation and a visibly different second battle. ## P9.0R2 Accepted Automated Baseline Owner review rejected the P9.0R1 battle motion because whole static images were translated and bobbed instead of characters changing body and limb poses. Fixed clean/upstream source `6c72e24` preserves the accepted Title, Yard, front/rear choice, battle layout, victory, Home and confirmed Restart while replacing static-actor motion with 92 authored frames across 20 states. Five actors visibly change body and limb poses; damage and healing commit exactly once at impact frames, and Riftblade death holds its final frame. Authoritative ignored runtime evidence is `runtime/evidence/p9-0r2-6c72e24-attempt02/`. Its pre-Web 44-row inventory SHA-256 is `e92e2f7e1897cb8723f886cb463f878455ddc24a294000328170e17c8edd1e1a` and verifies 44/44. Two 1280x720 H.264 recordings each run 19.466667 seconds and cover Hearthguard/Farstring and Wayrunner/Kindhand routes. Attempt 01 is append-only `INVALID_MOVIE_OUTPUT_PATH` and was not reused. The clean replacement Web bundle is `runtime/build/web-preview/6c72e24-r2/`; its nine-file manifest SHA-256 is `04f655e9ba23e11c21fb1f4d1c7873459d003f0db07964106bc2e93bb3c46483`. PCK scope proves that tests and evidence are absent while all five actors' representative action frames are present. Artifact Gallery runtime item `pPeYCfGUlBjV` reaches the remote Title without browser diagnostics. The share token is intentionally not stored in Git. The prior P9.0R1 source and evidence below remain append-only history. Its `agent_visual_reviewed` animation conclusion is superseded by Owner feedback. Economy, equipment, chapters, persistence, authoritative combat, packaging and release remain frozen. Human visual/fun/understanding remains open. ## Historical P9.0R1 Candidate Current P9.0R1 replaces the Owner-rejected form-like Web opening with one scene-based flow: Title -> Guild Yard front/rear choice -> deterministic first battle -> explicit first-expedition victory. Contract/difficulty, paid Market, equipment/order configuration, persistence, chapter expansion, authoritative combat, device packaging, TestFlight, stores and release remain frozen. The older Phase 8/P9 history below is retained as provenance, not current scope. Fixed clean/upstream source `a534af9f7cc477dc977f958a9f2a4bf26b40ab71` passes the P9.0R1 domain, parsed ScreenTouch, layout, three-size normal-render and dynamic-slice gates. Exact markers include `touch=15 fallback=0 direct=0`, `fixtures=13`, 18 normal-render frames and a 584-frame/19.47-second battle recording. Complete design, five-seed anti-dominance, one-slot/individual-level, 96-asset provenance and four identity-anchor regressions pass. Strict runtime diagnostic markers are zero. Authoritative ignored evidence is `runtime/evidence/p9-0r1-a534af9-attempt02/`; its 50-row inventory SHA-256 is `8dd3b7ece692dfcb7c37b5a51996dcfffc937014c59c97fda4a0f3e6b131d453` and verifies 50/50. Attempt 01 is append-only `INVALID_CONTROLLING_SESSION`; the first Web export is `INVALID_EXPORT_ENVIRONMENT` because isolated HOME hid installed templates. Neither was reused. The successful local Web bundle is at `runtime/build/web-preview/a534af9/`, export-manifest SHA-256 `d9f688a4e8a927b15f794026c1c7fb13930f9b98e1e742ba433f6d2c30899636`. Artifact Gallery runtime ID is `xOSqgKWpzqQt`; no share token is stored. Remote HTTP/MIME/auth delivery is verified, while automated remote browser control is `INVALID_PLUGIN_TIMEOUT` and makes no canvas-interaction claim. Strongest proven level is `runtime_verified` plus `agent_visual_reviewed`. Owner phone understanding, visual acceptance, fun, listening, physical device, packaging, store and release remain open. Shortest next action: Owner opens the new signed Gallery link on a phone in landscape and judges the complete Title -> Yard -> battle -> first-expedition victory flow. Historical portfolio baseline: `b3968b0f41f841efb0f699d8fb04a9bcb958182a` Accepted P8.1 source: `0b4a64fe549af0ff965e654aa4f5fb7f2ff054b4` P8.2 candidate source: `86a8a1adec39de40b4adfee6b01033407e3e3421` Accepted P8.2 closure: `d308f8bc14b043ed133ce2d99cbce461aecec81f` Rejected P8.3 source: `5f0cb2695ba149b1efcab27a882ade00a275c6ac` P8.3 documentation closure: `fab5eebf4260ab3da42dee8abe63dd7b7588789b` P8.3R1 candidate source: `169e3877fa262da3db7495d61bc77ce061704ae7` P8.3R1 documentation closure: `5f4e4cdadee6e0f6a457ab57a55964f7fd4c38a5` P8.3R2 candidate source: `02eb1e64ad54978b0c04dd9da59c7ed7eb941a87` P8.3R2 candidate closure: `0818c60dcdde3f84ddbd57b0bc81a787e9915e08` Stage: `P8_3R2_OWNER_ACCEPTED_P8_4_ACTIVE` The Phase 6 battle, VFX and equipment direction is Owner-accepted. Phase 7 turns the existing 50-screen design inventory into an individually viewable, Chinese-first, production-oriented landscape HTML atlas. Runtime, engine, audio, bulk asset production, device, package and release work remain frozen. Strongest evidence: fixed-source static design validation, exact asset-provenance checks, browser interaction and responsive-layout verification, offline self-contained bundle verification, and agent visual review. The Phase 7.1 candidate evidence is ignored local evidence at `prototype/gallery/evidence/r7-1-candidate-e23b00b-attempt01/`. Its browser log SHA-256 is `b735e2218321b4452e3ea2a49b0e03d6c2f568cd218fb15f340d9fe635453441`; the 23-row inventory SHA-256 is `a169dbdc4d03eb00a6ffffc447d035cf5cb0a423422af9060d4eaff81d0b2706` and verifies 23/23 from its evidence root. The self-contained HTML bundle SHA-256 is `64dbe54f94e66d0bff6bcdf17f5852c5c77c8b56b25eef8f30068ab9198f8176`. Phase 7.1 remains the accepted automated design baseline: every Recruit has one active equipment slot and individual run-scoped level/XP capped at level 10. The Owner has authorized Phase 8 as five separately playable experience packages. On 2026-08-12 the Owner reviewed the published P8.1 Contract and receipt flow and explicitly accepted it. P8.2 Market Preparation is now the only active package; P8.3-P8.5 and Godot/runtime development remain frozen. The authoritative ignored local evidence is at `prototype/gallery/evidence/p8-1-candidate-0b4a64f-attempt01/`. Its nine-file inventory verifies 9/9 with SHA-256 `b076e5990aadb5e2b72ed979e27403a294c17b342c9bbadbad63b460c7fd60f3`. The P8.1 browser log SHA-256 is `c7e9a7278cb99881b51715bc25e3bd3112293ad282b63bc8449c1150653f6729`; the Phase 7 regression log SHA-256 is `af5eb0616e7dc1061f702d392952419701a93b6452475d626fac490d5c8f3aae`; the self-contained bundle SHA-256 is `e5895441d2835a22e9f94d6615c95be7180b7df6983c4611b499efc730feb915`. P8.2 uses the authority price formula rather than the obsolete Phase 7 sample: each level-1 base Recruit costs 14 Coin, so two separate hire receipts move the opening balance `52 -> 38 -> 24` and Company `2 -> 3 -> 4` while Line capacity remains four. It then owns one equipment transaction and one tap-select/tap- destination order change, stopping before Risk. Fixed clean/upstream source `86a8a1adec39de40b4adfee6b01033407e3e3421` passes the complete P8.2 browser chain, P8.1 regression, complete Phase 7 browser regression, design validation, anti-dominance, single-equipment/individual-level and asset-provenance gates. The authoritative ignored local evidence is at `prototype/gallery/evidence/p8-2-candidate-86a8a1a-attempt01/`. Its 42-row inventory verifies 42/42 with SHA-256 `d41bed33f982b6504f91aaa6830d2ce09422d9b5dbbd70cfdf7c46d08f5b053e`. The P8.2 browser log SHA-256 is `5eab37da40298740b76f598701b983a53584abef4f61e1f0c43bf3210a69d0a6`; the P8.1 regression log SHA-256 is `564964d31a0bb1cf4c2f8ccb3611c8c94863d4f331d67e238851112773016f20`; the Phase 7 regression log SHA-256 is `55616bf1325da8bce24fbe6d52adf002382ee37cd4ce0e7e780b0f0696b53d2f`; and the self-contained bundle SHA-256 is `96751234e01a2c3c66fc4065be2db20517efd50abf0ced18075676ec42080251`. On 2026-08-12 the Owner reviewed the published P8.2 experience and replied `OK`. P8.2 comprehension and visual direction are accepted for progression. P8.3 is the only active package: compare three risks, commit one, observe a bounded automatic battle, pause/change speed and inspect one causal event. P8.4-P8.5, authoritative battle simulation, Godot/runtime, audio, device, packaging and release remain frozen. Fixed clean/upstream P8.3 source `5f0cb2695ba149b1efcab27a882ade00a275c6ac` passes the three-risk selection, single commit, frozen opening, six-event automatic presentation, pause/speed, read-only causal inspection and result-withheld terminal gates. It also passes P8.1/P8.2 and complete Phase 7 browser regressions plus unchanged design, anti-dominance, single-equipment/individual-level and asset-provenance gates. The authoritative ignored local evidence is at `prototype/gallery/evidence/p8-3-candidate-5f0cb26-attempt01/`. Its 53-row inventory verifies 53/53 with SHA-256 `3ad48cfa135a29f01f75ed69dc07f6a2037fbf984c3d94b7cae21da2199af1c8`. The P8.3 browser log SHA-256 is `f34ec892e12dfd5022182de2b5f3f68687a77e1066a78aa2fe8e81bdd3ea7e21`; the P8.2 regression log SHA-256 is `3139beb66a7f265a40c29e02518ad63ffa802bb10f9ab819cb62cf7e39060747`; the P8.1 regression log SHA-256 is `c38118d8b66bb1270e625586f5d9ae77af85ae60ae0c1ab88631a2f764fc6a8b`; the Phase 7 regression log SHA-256 is `b2b8329301b944af8a9301da4a4c493007730f66a310e6942de67ba00a3343c8`; and the self-contained bundle SHA-256 is `5989cb87c5e422d26bd1cdc5d2e74db4177090b32540d1cb53b77560bec943e9`. Owner review rejected the prior P8.3 battle presentation because static unit cards and the central event explainer made it read as a timeline board rather than an animated horizontal automatic battle. P8.3R1 is bounded to rebuilding that battle presentation around one continuous ground line with visible advance, attack, projectile, intercept/Guard, hit and sustain motion. The accepted P8.1/P8.2 behavior and the P8.3 risk/commit/event/result boundaries remain unchanged; P8.4 remains locked. Fixed clean/upstream P8.3R1 source `169e3877fa262da3db7495d61bc77ce061704ae7` replaces the rejected static-card battle with one continuous horizontal arena. It uses 62 byte-identical accepted motion-proof frames for the Hearthguard and Riftblade identities, preserves the other three Recruit identities with explicitly prototype-only motion transforms, and visibly presents advance, equipment retarget, attack, projectile, Guard/ intercept, hit and sustain states. Pause freezes event and sprite-frame motion; `1x/2x/4x` changes presentation speed only. The authoritative ignored local evidence is at `prototype/gallery/evidence/p8-3r1-candidate-169e387-attempt01/`. Its 64-row inventory verifies 64/64 with SHA-256 `336a6e1757470648d269c2206834fc95df2bc67013315d50c1a185cf1fac5b06`. The P8.3R1 browser log SHA-256 is `d86fb7527efc89a9c764ce94a818e71696406c9f9c9c70e54dc0d8ac18d0ea63`; the self-contained bundle SHA-256 is `c8d57710162a928dea583b54786afc58e61ec2d80aa8a546d01259a06d4cd717`. Supporting motion evidence is the 8.76-second 1280x720 WebM at `prototype/gallery/evidence/p8-3r1-motion-review-169e387-attempt02/` with SHA-256 `55f7389afb08efa3a7e7b61b38618a1ffa6f4f850a533d8107bfba27944cdb3a`. Owner review rejected P8.3R1 because the units animated in fixed positions but did not visibly advance to collision, stop at contact, preserve a rear healer and ranged attacker, or replace a fallen frontline footprint. P8.3R2 is the only active repair. It must bind visible geometry and HP changes to one state chain: two-sided entry, collision stop, post-contact melee, Kindhand healing an injured ally, Farstring attacking from the rear, a separately labeled PF-B06 spell-language demonstration that does not add a fifth Company member, and one no-respawn frontline replacement. Victory/defeat, formal casualty, reward, recovery and P8.4 remain frozen. Fixed clean/upstream source `02eb1e64ad54978b0c04dd9da59c7ed7eb941a87` passes the P8.3R2 browser chain from an isolated Git archive. Both formations enter from opposite sides; one explicit contact line stops melee translation; Wayrunner/Hearthguard act after contact; Kindhand raises Mael from `72 -> 88` HP from the rear; Farstring lowers a legal rear target from `100 -> 72` HP; an enemy-side `PF-B06` demonstration uses distinct charge/bolt/impact language; and a zero-HP front stays down while the next living enemy advances to the same contact footprint without respawn or Reserve entry. Pause freezes position, event, frame and projectile time; `1x/2x/4x` changes presentation speed only. Attempt 01 is retained append-only as `INVALID_AUDIT_COMMAND` because its inventory verifier ran from the wrong directory after all product commands. Fresh attempt 02 is authoritative at `prototype/gallery/evidence/p8-3r2-candidate-02eb1e6-attempt02/`. Its 68-row inventory SHA-256 is `179b4ed720ac9d6e1da8e9955096572572c44528909fa4a38c280dc901b62d79`; the P8.3R2 browser log SHA-256 is `730a07358c1353ab80ab0509fee1e2694efae68d14f5cfe31b629e5ec2950ff4`; and the self-contained bundle SHA-256 is `bd73e97c48fb967ce638d252ae2eecf6f3d5342afaef7e5c2640074fb1882e81`. The continuous 10.96-second 1280x720 motion review is at `prototype/gallery/evidence/p8-3r2-motion-review-02eb1e6-attempt01/`, WebM SHA-256 `69fb297fc3f0b3d6d0cc77439382c1f785eb17897122daf57ac280f4aa39b5d6`. P8.1/P8.2, the complete 50-screen atlas, design counts, anti-dominance, single-equipment/individual-level and 96-asset provenance regressions pass. On 2026-08-12 the Owner reviewed the published P8.3R2 experience and replied `好可以了`. This accepts the visible frontline behavior and comprehension boundary for progression to P8.4. It does not grant final animation, audio, authoritative combat, Godot/runtime, device, packaging or release acceptance. P8.4 Result and Recovery is now unlocked but has not started. It owns only the visible victory/defeat diagnosis, permanent casualty, reward, replacement and next-Market handoff defined by Phase 8. P8.5 and all production/runtime/release work remain frozen. P8.4 fixed source `f1488655ac677fc8260779a27f0628347e4d6920` is pushed clean/upstream and passes fresh fixed-source attempt 02. The interactive package now proves diagnosis-first result reading, one permanent Ilya casualty, exact 14 Credit and returned `EQ-014`, a stable independent reward choice, three independent recovery responses and a choice-derived next- Market ledger. P8.1-P8.3R2, the 50-screen atlas and all current design/economy/ loadout/provenance regressions pass. The authoritative ignored evidence is at `prototype/gallery/evidence/p8-4-candidate-f148865-attempt02/`. Its 75-row inventory SHA-256 is `cd11540e6ea76cb5882d8318e8a4f79dbd899b8c25fcd1ee512742efbc95ff34` and verifies 75/75. The P8.4 browser log SHA-256 is `af5ef09e3e97d57f386eb8608dbe0f91d685589710613d2c821a00d6054f4d62`; the self-contained bundle SHA-256 is `19a1431b46152d90f08361bcc56b9c14099a3bcbfe429ea716780ba1a2c15eb2`. Fixed-source attempt 01 remains `INVALID_AUDIT_COMMAND` and is not reused. On 2026-08-12 the Owner reviewed the published P8.4 experience and replied `OK了`. P8.4 comprehension, visual direction and choice flow are accepted for progression. This does not grant human fun, authoritative combat/save, final media/audio, Godot/runtime, device, packaging, store or release acceptance. Stage: `P8_4_OWNER_ACCEPTED_P8_5_ACTIVE` P8.5 fixed source `f1e93aa453406c6826b4758dc72d9c5520324ae9` is pushed clean/upstream and passes fresh isolated-archive attempt 02. The `?package=p8-5` prototype joins the accepted opening, Market, risk, dynamic battle, result and recovery across two consequential cycles. Ilya's casualty, returned `EQ-014`, AR-043 and Credit-funded Vela are inherited; the Owner then decides whether Vela equips `EQ-014` before choosing between Open Span and Needle Rain and observing a distinct second dynamic battle. The authoritative ignored evidence is at `prototype/gallery/evidence/p8-5-candidate-f1e93aa-attempt02/`. Its 21-row inventory verifies 21/21 with SHA-256 `d7786c48b1b83b56cbc13f2d51970122307e19aeaf0a9a7b137bb4aa4de7a6a2`; the P8.5 browser log SHA-256 is `97e1b6b33677684754c599cb94bc8871f14bd7102c2e107be9cb1e6025420b67`; the self-contained bundle SHA-256 is `20d66e39270b51d82716629b8affc48c0edb6064ee1c8c6c8d87c54b0fe81aaa`. Attempt 01 is `INVALID_HARNESS_TERMINAL` and is not reused. Stage: `P9_0_BOOT_TITLE_CANDIDATE_READY` On 2026-08-12 the Owner reviewed the published integrated loop and replied `这个OK了`. Phase 8 comprehension, visual direction, choice flow and the second-cycle continuation handoff are Owner-accepted. Prototype Web Audio cues remain temporary and human listening is not claimed. Authoritative combat/save, final media/audio, Godot/runtime, device, packaging, store and release remain frozen and require their own evidence. Owner authorization on 2026-08-12 opens Phase 9 as four separately accepted runtime increments. P9.1 alone is active: implement the accepted opening Company and first-Market preparation in a landscape Godot 4.6 project under `runtime/`. P9.2 battle, P9.3 result/recovery/persistence, P9.4 device delivery, final media, packaging, stores and release remain frozen. P9.1 fixed product source `e7eb408e0e07200dd8e65f7226478c0383036371` is pushed clean/upstream. It implements Contract/difficulty, four stable Recruit offers, an exactly-two opening Company, separate Mael/Ilya hires, `EQ-012` purchase/equip, one visible Party-order swap and a final readiness receipt. It stops before battle. Fresh isolated Git-archive evidence passes: - `ABG_P9_1_DOMAIN_OK cases=40 final_coin=12 company=4 commits=6`; - `ABG_P9_1_TOUCH_OK touch=25 fallback=0 direct=0 locale=en text_130=true reduced_motion=true mute=true final_coin=12 company=4`; - `ABG_P9_1_LAYOUT_OK fixtures=18 viewports=3 states=6 locales=2 text_130=true`; - `ABG_P9_1_RUNTIME_CAPTURE_OK frames=6 touch=19 fallback=0 direct=0`. The fixed-source bundle is retained at `runtime/evidence/p9-1-e7eb408-attempt01/`. It contains six normal-render states at each exact native size `1280x720`, `844x390` and `390x844`; the latter two are explicitly domain-fixture render evidence and make no touch claim. The 28-row evidence inventory SHA-256 is `7ff16f1a231e6c76dba0ec0545ea112f0afcc87f611b2ceb7ea953bbe7d22384`. Strict script/parse/resource/import/ObjectDB/RID diagnostic scan is clean. Existing design validation, five-seed anti-dominance, 320-equipment one-slot contract and 96-asset provenance regressions also pass. Agent visual review found the six required states readable at all three sizes after repairing the initial hidden heading, orphan HUD node and Party-card layout defects. Human comprehension, choice quality, visual acceptance, fun and listening are still Owner gates. Physical-device, P9.2 battle, P9.3 persistence/recovery, packaging and release remain open/frozen. Owner sequencing decision: the prior P9.1 candidate is preserved but not Owner-accepted. Real implementation must now proceed one screen boundary at a time, starting before run setup. Current P9.0 owns only `SYS-001` cold boot and the no-run `SYS-003` Title. `Start New Game` may enter the preserved Contract page but cannot alter its authority. P9.1 Owner review and P9.2 remain frozen. P9.0 fixed product source `f881920b1be29933169950429d4e55d8cac825d8` is pushed clean/upstream. Fresh isolated Git-archive attempt `runtime/evidence/p9-0-f881920-attempt01/` passes the ordered nine-resource Boot, visible `9/9` verified terminal, no-run Title, five parsed ScreenTouch path with fallback/direct zero, keyboard/controller initial focus, six layout fixtures and six normal-render frames at exact `1280x720`, `844x390` and `390x844`. P9.1 domain/touch/layout regressions and the current design, anti-dominance, single-equipment/individual-level and 96-asset provenance authorities also pass with zero strict diagnostic markers. The evidence content inventory verifies 27/27 with SHA-256 `3c34f1742357d0cc57e8c4c59124133b8fb92de0a2dec01a90b2bbcf4ffb8318`; the structured audit SHA-256 is `5f2951c9f488760913a6fe7c67f96909fbce45bbaf3f6277f2346847428854f7`. Automated, runtime and agent visual gates pass. Owner understanding, visual acceptance, fun, listening and willingness to continue remain open. Physical device, packaging, store, release and every later page remain open/frozen. Stage: `P9_0_OWNER_REJECTED_REDESIGN_REQUIRED` Web successor `f0aa84738041cebf4968d91c6bf170668804e203` is pushed clean/upstream and is privately deployed as Artifact Gallery item `PRji-yhJo0nQ`. Fresh remote checks prove the signed item redirects to its full-screen entry, the artifact-scoped cookie does not expose other items, HTML/JS/WASM/PCK response types are correct, the runtime HTML is not placed in the ordinary document sandbox, and anonymous raw entry access remains gated. Chrome phone-viewport verification renders the Simplified Chinese Title, reaches Contract through real canvas input, shows the portrait rotate overlay, and records zero browser warnings/errors. The source-bound Web evidence remains at `runtime/evidence/p9-0-web-f0aa847-attempt01/`. Its remote result records only the public Artifact ID and verification facts; the signed share token is not stored in Git. The final evidence inventory verifies 34/34 with SHA-256 `cb3111f86012d313c85d1eebed6574b8b5936531bf30821421f89f1442aeb945`. Remote browser delivery is verified. Owner comprehension, visual acceptance, fun, listening and willingness to continue remain open; physical device, packaging, store, release and later pages remain frozen. Owner remote play on 2026-08-12 failed the first-play comprehension and game- presentation gate. The first post-Title screen begins a form-like Contract, difficulty, provisional two-of-four selection, two additional forced hires, equipment and order chain before any playable encounter. The Owner could not understand Contract/First Market terminology, why the two recruitment stages both existed, how to revise later choices, what had been completed, or how to restart from inside the game. Visible `P9.1`, IDs, receipts and the milestone ending incorrectly expose engineering structure as player-facing content. The code contains no save/load persistence, so a full document reload should construct a fresh in-memory run, but relying on browser refresh is itself a UX failure. There is no visible Home or Restart control once the run flow begins. The current H5 is retained only as an append-only problem reference and must not be described as an accepted playable candidate. Shortest next action: prepare two mutually exclusive, game-like first-five-minute onboarding structures for Owner choice; both must include visible Home/Restart, one unified recruitment interaction and a short encounter before equipment, formation optimization, difficulty or chapter systems. Do not modify runtime code until that structure is accepted.