# Phase 7 UI Production Atlas Goal ## Decision Enable the Owner to decide whether the complete page system is sufficiently clear, coherent and visually representative to authorize a Godot vertical slice. ## Player Chain The primary review chain is: `Title -> Contract -> choose two of four -> creation receipt -> Market -> hire -> Party Line -> equipment comparison -> Risk -> automatic Battle -> inspect -> result -> casualty -> reward -> recovery -> next Market` ## Owned Scope - Upgrade `prototype/site/` without changing the accepted game rules. - Keep all 50 player-facing screen IDs individually viewable. - Replace generic page fallbacks with page-specific compositions. - Use real Simplified Chinese copy and factual sample values. - Integrate only accepted or explicitly Phase-7-generated visual candidates. - Prove three missing base-Profession identity anchors, using at most three API Mart GPT-Image-2 paid calls under the workspace standing authorization. - Bind accepted equipment and VFX samples to the relevant UI states. - Produce a self-contained Gallery bundle and browser evidence. ## Frozen - Godot/runtime code, gameplay formulas, save behavior and content counts. - Bulk production of 42 Profession, 320 equipment, 60 Artifact, 100 enemy, 16 boss or eight complete Region libraries. - Character action-row expansion beyond existing accepted motion evidence. - New music, SFX, speech, video, packaging, signing, stores and release. ## Acceptance 1. The atlas exposes exactly 50 unique screen IDs and eight page families. 2. Every screen has a page-specific composition, title, purpose, primary action and safe return/error state; no generic placeholder panel remains. 3. The core chain is clickable with Chinese as the default language. 4. All generated text is replaced by deterministic HTML text. 5. The reference 16:9 stage is fully visible without clipping at desktop and landscape mobile widths; the gallery shell remains usable on portrait mobile. 6. Character, equipment and VFX images preserve provenance and are never described as runtime-integrated or final bulk art. 7. Static validation, browser interaction checks, screenshots and console-log inspection pass from one clean immutable revision. 8. Owner understanding, visual acceptance, fun, audio, device and development authorization remain open. ## Legal Terminal `Aetherbound Guild Phase 7 production UI atlas candidate ready` or `Aetherbound Guild Phase 7 redesign required: ` ## Candidate Result Source `7bfd7b5c248a7f02a7eefcfeecfe42f534a7c673` satisfies the automated Phase 7 acceptance boundary: - exactly 50 individually selectable, page-specific compositions; - 23 clickable first-play states with Simplified Chinese as the default; - four traceable base-Profession identity anchors and 34 total source-mapped character, equipment and VFX presentation assets; - desktop, tablet, portrait-phone and landscape-phone checks; - self-contained offline bundle and zero captured browser console errors. Authoritative browser evidence is `prototype/gallery/evidence/r7-candidate-7bfd7b5-attempt02/`. Its browser log SHA-256 is `5ed7499b0eb2def928ff46973f33cac7d8e90738d97050b8771bc3e21f7b2694` and its 20-row inventory SHA-256 is `0acb79ef3b59de1623d7fd7b4b2cc5ffb022d732652a536918d5d95734543d61`. This closes only the automated design-atlas candidate. Owner comprehension, visual acceptance, fun, audio/listening, runtime, device, package, store and release gates remain open.